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Thread: EB 1.0: Teaser 1
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Admetos 20:54 10-01-2007
Love the idea of the allied rulers. And the video really is a 'teaser'

Quick question guys, how often will we be getting these teasers?

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I Am Herenow 20:59 10-01-2007
Thanks for your answers, guys.

One last question: I noticed that one of the characters in the screenshots had the first name "Caivs". People generally know the Roman name "Gaius", although I know that "C." stood for "Gaius" - so what is all this Caius/Gaius business? Was it like Jon/John or something?

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bovi 21:04 10-01-2007
Originally Posted by Admetos:
Love the idea of the allied rulers. And the video really is a 'teaser'

Quick question guys, how often will we be getting these teasers?
Expect them when you see them.

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Ludens 21:35 10-01-2007
Originally Posted by hooahguy14:
somewhere over at the TWC said that this was going to be the 2nd to last release of EB for RTW.
I suspect that someone was me, but I wrote something slightly different. I wrote there would be at least one and probably two releases before EB 1.0. I based this prediction on the remarks of several team members. However, it appears that the team has either made unexpected progress towards the end or got tired of their mod being called a beta and decided to present their next release as the full thing.

I was, and still am, reasonably confident that the team will continue to upgrade EB1 after the 1.0 release

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Kepper 21:36 10-01-2007
Great news i cant wait for the next release

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Tellos Athenaios 22:06 10-01-2007
Originally Posted by I Am Herenow:
Thanks for your answers, guys.

One last question: I noticed that one of the characters in the screenshots had the first name "Caivs". People generally know the Roman name "Gaius", although I know that "C." stood for "Gaius" - so what is all this Caius/Gaius business? Was it like Jon/John or something?
Until some Emperor ordered something be done about the G & C mess Latin had become the G did not exist as a seperate letter in the Roman alphabet.

Why did the man want such a change? Well, the pronounciation of names such as Caius & Cnaeus and lots of words had changed so much that they did not sound anything like other words beginning with a C anymore at all.

And so, the G was invented: a C with something attatched to it to make it look different; and to make let people know "oh this one is pronounced Gaius instead of Caius".

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Bootsiuv 22:14 10-01-2007
Wow....I feel excited in an interesting and slightly disturbing way.....EB 1.0 just looks sooooo sexy....i can't help myself.

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I Am Herenow 22:16 10-01-2007
Oh, how interesting. Would it be possible to change the Caiuses to Gaiuses etc. when a particular reform happens, or did the invention of the "G" happen after the end of EB's timeframe?

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Foot 22:18 10-01-2007
Originally Posted by I Am Herenow:
Oh, how interesting. Would it be possible to change the Caiuses to Gaiuses etc. when a particular reform happens, or did the invention of the "G" happen after the end of EB's timeframe?
Impossible. I don'y know when it happened either.

Foot

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Sassem 22:19 10-01-2007
Very Very Nice Teaser


But honest isn't it that the idea for the video's is born a couple of months ago with those intro video thread of hooahguy14 and his friend?

Just wondering

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Foot 22:20 10-01-2007
Originally Posted by Sassem:
Very Very Nice Teaser


But honest isn't it that the idea for the video's is born a couple of months ago with those intro video thread of hooahguy14 and his friend?

Just wondering
We've always had plans for intros, I used to be in charge of the video unit, but it never got off the ground till Kampfkrebs came along to offer his divine expertise.

Foot

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Sassem 22:24 10-01-2007
Are you sitting behind me?

your answer is almost quicker then my question



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hoom 22:27 10-01-2007
So what happens when this general dies? Be it through old age, combat or *cough* other means?

Does it spawn another or do we get to rock in & take over?

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Foot 22:31 10-01-2007
Originally Posted by hoom:
So what happens when this general dies? Be it through old age, combat or *cough* other means?

Does it spawn another or do we get to rock in & take over?
When they die you can either get a new one by destroying and then rebuilding a new Type IV gov, or you can try a different gov and not be worried by the your ex-puppet ruler getting in the way. The script does not place a new puppet ruler when the old one dies.

Foot

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I Am Herenow 22:35 10-01-2007
Originally Posted by Foot:
The script does not place a new puppet ruler when the old one dies.
Why is that? Wouldn't puppet governments have simply changed puppet rulers upon a particular puppet ruler's death, rather like the real government would have passed from ruler to ruler? This stop-start method just seems rather awkward and doesn't seem like something that would have been done.

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Foot 22:41 10-01-2007
Originally Posted by I Am Herenow:
Why is that? Wouldn't puppet governments have simply changed puppet rulers upon a particular puppet ruler's death, rather like the real government would have passed from ruler to ruler? This stop-start method just seems rather awkward and doesn't seem like something that would have been done.
Well we could do get the script to do this, but then we supposed that people don't really want the game to lag anymore than it already does, as such a script would be several thousand lines long and would check every turn for each character and the status of the government building in each settlement. We don't even want to imagine what that would do to the game.

Besides, it makes sense. Puppet rulers were generally only allowed to take up the throne of their little kingdom if they had been allowed to by the their "benefactors". Rome always did this. Kappadokia changed hands a lot between wars and kings dieing because Rome decided that the supposed next in line was not really loyal enough to be king.

Foot

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Geoffrey S 22:43 10-01-2007
Just guessing here, but I presume there's no trigger for a characters death to spawn another one. Besides, it makes some sense: once the old strongman is gone, a new one needs to be found and installed. It'd be great to have some unrest in the meantime, or perhaps early on in the career of a governor.

Edit: beaten to it.

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kambiz 23:22 10-01-2007
Great work as always EB team
I've got a question ! You said you will make an intro for each faction. Well It's just exciting ,But would all intros be played in English or each faction's intro will be played by faction's native language???

Thanks

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bovi 23:42 10-01-2007
I'm not sure if there will be any voice at all. As for text, I think rendering "The cute horsies are coming! Attack!" in saka script, whatever letters that might be, would be stupid; noone would understand a thing except the one guy who researched how the sentence would look. English text suits the movies best.

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Kampfkrebs 23:53 10-01-2007
Originally Posted by kambiz:
But would all intros be played in English or each faction's intro will be played by faction's native language???
The plan is to underline every intro with its native language. The one which will be included to the 1,0 doesnt have any spoken parts, but maybe you will hear the next faction intro with its own native language.

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LusitanianWolf 23:56 10-01-2007
It woud be very cool to see the intros and the battle speeches in the native language but with english subtitles. So I could learn some Latin persian and proto-germanic

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Atilius 00:01 10-02-2007
Originally Posted by Foot:
To Atilius and The_Mark for their scripting work on the Allied Province Rulers, to BozosLiveHere for his work on traits for the same project, and to Teleklos Archelaou for the well written paragraph below.
I'm afraid I can't take any credit for the Allied Rulers work, let alone top billing. All of the scripting was done by The_Mark, with traits by BozosLiveHere, and, if I'm not mistaken, concept by Teleklos Archelaou. I believe I was busy crafting the dastardly and blood-curdling [censored] script at the time. Or maybe it was the historically accurate new [redacted]. Can't remember. Anyway, all hail The_Mark.

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AntiochusIII 00:06 10-02-2007
Hmm... in .81x I think I got a client ruler as Arverni when I bribed Ancyra from the rebels...I think the trait was probably put there beforehand to keep the rebel leader in the settlement, correct?

It's great news that this has been implemented into the main system of play. And greater news that 1.0 is coming! Feature list! I demand feature list!

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Kurulham 01:07 10-02-2007
This is the part where citizens rise in revolt and ransack development computers for clues.

Odi et amo!

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Azazel 02:39 10-02-2007
Awesome trailer! And the new allied general idea is brilliant! Ah, it's going to be so exciting to RP with this kind of stuff. And the faction intros...oh, it's gonna be so cool, I know it !

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BozosLiveHere 02:58 10-02-2007
Originally Posted by Atilius:
I'm afraid I can't take any credit for the Allied Rulers work, let alone top billing. All of the scripting was done by The_Mark, with traits by BozosLiveHere, and, if I'm not mistaken, concept by Teleklos Archelaou. I believe I was busy crafting the dastardly and blood-curdling [censored] script at the time. Or maybe it was the historically accurate new [redacted]. Can't remember. Anyway, all hail The_Mark.
I didn't code the traits either, just made some adaptations to the triggers. Malrubius coded them a long time ago. You can even see his code in .81's edct.

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Teleklos Archelaou 03:31 10-02-2007
Originally Posted by Atilius:
I'm afraid I can't take any credit for the Allied Rulers work, let alone top billing. All of the scripting was done by The_Mark, with traits by BozosLiveHere, and, if I'm not mistaken, concept by Teleklos Archelaou. I believe I was busy crafting the dastardly and blood-curdling [censored] script at the time. Or maybe it was the historically accurate new [redacted]. Can't remember. Anyway, all hail The_Mark.
I can't really remember what part I had in that. It's sad but I have forgotten so much that goes on inside the mod development. I did something with it, but the 'concepting' of it might be someone else's like Qwerty or eadingas or who knows who.

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Bootsiuv 03:40 10-02-2007
Well, regardless, you all deserve a beer.



Now please release it today. Thank you for your cooperation. :P

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NeoSpartan 03:45 10-02-2007
U Son of Gun!!!! u just done sneak up on me a peak of 1.0!!!!!

(i guess thats why the call it is sneak peak )

Still I was under the impression .90 will come 1st, and 1.0 will not be on till WAYS off.

BUT U JUST SNUK A PEAK OF 1.0 ON ME!!!!!

Foot, your a sneaky bastard!!!! u caught me COMPLETELY by surprise

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Bootsiuv 04:06 10-02-2007
I'm glad they're coming out with 1.0....I assume they'll begin working on EB 2 in earnest shortly thereafter. I'm really looking forward to EB on the M2:TW engine....it's going to be spectacular.

Not that I won't play this to death for the next year or so....whenever EB 2 v.0001cf alpha 1987c comes out (or whatever insane numbering system you guys are going to use :P).

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