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Thread: EB 1.0: Teaser 1
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EasternScourge 12:33 10-02-2007
Originally Posted by :
4. ... For all others, it certainly makes more sense to build a Type III (though they won't be able to recruit recruitable generals).
Just to ask,is this already in EB,or is this a new feature?

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Foot 12:41 10-02-2007
Originally Posted by EasternScourge:
Just to ask,is this already in EB,or is this a new feature?
Nope.

Foot

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pseudocaesar 12:59 10-02-2007
Lol, he asked two questions, yet you gave one answer. Implying they are both wrong.

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bovi 13:02 10-02-2007
No, they are not in the public build. I think. It's been so long...

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Geoffrey S 15:11 10-02-2007
Originally Posted by pseudocaesar:
Lol, he asked two questions, yet you gave one answer. Implying they are both wrong.
Did he? I saw two possibilities being presented as if they were mutually exclusive. They weren't, making it a false dilemma. Foot's answer is correct.

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overweightninja 15:21 10-02-2007
On the rare occasion I amass the ridiculous amounts of money required to bribe any settlement, you may get a client ruler then in the current public build. Only managed a few of times on small eleuthoroi towns, and most of the time any family members in the settlement who are bribed die the next turn, however some will stay with the client governor trait (some bonuses, unable to leave settlement).
So I guess it's kinda in there already but there's not much you can do to control it :D

Nice preview btw

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Swiss Halberd Pike Landsknecht 15:24 10-02-2007
I'm not sure if this was asked before
so sorry if it was

but when EB 1.0 gets released would we have to uninstall / reinstall RTW 1.5? (and delete EB)?

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Geoffrey S 15:44 10-02-2007
Not if you're sensible.

Whenever I install Rome (1.5, or whatever), I copy the folder and install whichever mod I want in the copied folder, keeping a clean Rome install available (which can be copied again, of course).

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Swiss Halberd Pike Landsknecht 16:19 10-02-2007
oh yeah I remember that was the advice at the time

although I never did something like that before and was also worried by copying it could screw up the uninstall function? (as well as confused the CD in which .exe to run)

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bovi 17:01 10-02-2007
EB 0.8x puts some files under vanilla, but 1.0 does not. Therefore, your current installation is "tainted", and you cannot install EB 1.0 in the same RTW. However, you can do it in any 1.5 RTW installation where you have not had any EB installed, or another mod that has changed the vanilla files.

Keeping a clean 1.5 vanilla RTW around is still A Good Idea.

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Swiss Halberd Pike Landsknecht 17:18 10-02-2007
I'll most likely uninstall RTW and install the new EB (not sure when it's released)

but I'm sure it's going to be great

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Rodion Romanovich 17:31 10-02-2007


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I Am Herenow 18:20 10-02-2007
Originally Posted by bovi:
EB 0.8x puts some files under vanilla, but 1.0 does not.
I thought some files (such as the loading bar) had to be in the Vanilla folder? Does that mean that EB 1.0 will use the Vanilla loading bar again?

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bovi 18:25 10-02-2007
We have had the assistance of Dol Guldur from FATW to get all content working under the mod folder .

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The_Mark 22:26 10-02-2007
Originally Posted by Teleklos Archelaou:
I can't really remember what part I had in that. It's sad but I have forgotten so much that goes on inside the mod development. I did something with it, but the 'concepting' of it might be someone else's like Qwerty or eadingas or who knows who.
You had the original idea of puppet rulers, and you did have your hand at concepting them, and so had other folks as well.


Originally Posted by Atilius:
I'm afraid I can't take any credit for the Allied Rulers work, let alone top billing. All of the scripting was done by The_Mark, with traits by BozosLiveHere, and, if I'm not mistaken, concept by Teleklos Archelaou. I believe I was busy crafting the dastardly and blood-curdling [censored] script at the time. Or maybe it was the historically accurate new [redacted]. Can't remember. Anyway, all hail The_Mark.
Thank you for the correction

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Bactron 12:05 10-03-2007
Super sweeeeeeeeet! I really digg this new allied/puppet ruler thing. It adds some depth to the allied govermant system.

Oh boy, oh boy as soon as this is released I will not move my ass from my computer chair like for weeks!

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Ludens 14:54 10-07-2007
Originally Posted by Foot:
Now, when you conquer a territory and build a type4 government there, an allied ruler or puppet ruler will be spawned and will enter the city. He will have a local bodyguard and will have no mobility - he is to remain inside the city. As this is an allied territory, placing your own characters in the city will be taken as a sign of further aggression by the local populace and there may be riots.
Won't this system interfere with the agoge for non-KH factions? Suppose I am playing Epeiros, and have installed an type IV governement in Sparta (which I presume to be a requirement for participating in the Agoge), won't the presence of my young family members undergoing the agoge cause unrest?

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BozosLiveHere 15:54 10-07-2007
Not anymore .

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Ludens 18:43 10-07-2007
Originally Posted by BozosLiveHere:
Not anymore .


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antisocialmunky 03:00 10-08-2007
Sweet, I posted thi idea in the suggestions forum about a year ago. Glad to see it implemented!

But... what happens when you get a Moth with them?

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