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Thread: EB 1.0: Teaser 1

  1. #91
    Member Member EasternScourge's Avatar
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    Default Re: EB 1.0: Teaser 1

    4. ... For all others, it certainly makes more sense to build a Type III (though they won't be able to recruit recruitable generals).
    Just to ask,is this already in EB,or is this a new feature?

  2. #92
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by EasternScourge
    Just to ask,is this already in EB,or is this a new feature?
    Nope.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #93

    Default Re: EB 1.0: Teaser 1

    Lol, he asked two questions, yet you gave one answer. Implying they are both wrong.

  4. #94
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.0: Teaser 1

    No, they are not in the public build. I think. It's been so long...

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  5. #95
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by pseudocaesar
    Lol, he asked two questions, yet you gave one answer. Implying they are both wrong.
    Did he? I saw two possibilities being presented as if they were mutually exclusive. They weren't, making it a false dilemma. Foot's answer is correct.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  6. #96
    Barely a levy Member overweightninja's Avatar
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    Default Re: EB 1.0: Teaser 1

    On the rare occasion I amass the ridiculous amounts of money required to bribe any settlement, you may get a client ruler then in the current public build. Only managed a few of times on small eleuthoroi towns, and most of the time any family members in the settlement who are bribed die the next turn, however some will stay with the client governor trait (some bonuses, unable to leave settlement).
    So I guess it's kinda in there already but there's not much you can do to control it :D

    Nice preview btw

  7. #97
    Dragon's Fire Member Swiss Halberd Pike Landsknecht's Avatar
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    Default Re: EB 1.0: Teaser 1

    I'm not sure if this was asked before
    so sorry if it was

    but when EB 1.0 gets released would we have to uninstall / reinstall RTW 1.5? (and delete EB)?

  8. #98
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: EB 1.0: Teaser 1

    Not if you're sensible.

    Whenever I install Rome (1.5, or whatever), I copy the folder and install whichever mod I want in the copied folder, keeping a clean Rome install available (which can be copied again, of course).
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  9. #99
    Dragon's Fire Member Swiss Halberd Pike Landsknecht's Avatar
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    Default Re: EB 1.0: Teaser 1

    oh yeah I remember that was the advice at the time

    although I never did something like that before and was also worried by copying it could screw up the uninstall function? (as well as confused the CD in which .exe to run)

  10. #100
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.0: Teaser 1

    EB 0.8x puts some files under vanilla, but 1.0 does not. Therefore, your current installation is "tainted", and you cannot install EB 1.0 in the same RTW. However, you can do it in any 1.5 RTW installation where you have not had any EB installed, or another mod that has changed the vanilla files.

    Keeping a clean 1.5 vanilla RTW around is still A Good Idea.

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  11. #101
    Dragon's Fire Member Swiss Halberd Pike Landsknecht's Avatar
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    Default Re: EB 1.0: Teaser 1

    I'll most likely uninstall RTW and install the new EB (not sure when it's released)

    but I'm sure it's going to be great

  12. #102
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: EB 1.0: Teaser 1

    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  13. #103

    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by bovi
    EB 0.8x puts some files under vanilla, but 1.0 does not.
    I thought some files (such as the loading bar) had to be in the Vanilla folder? Does that mean that EB 1.0 will use the Vanilla loading bar again?

  14. #104
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.0: Teaser 1

    We have had the assistance of Dol Guldur from FATW to get all content working under the mod folder .

    Having problems getting EB2 to run? Try these solutions.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  15. #105
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by Teleklos Archelaou
    I can't really remember what part I had in that. It's sad but I have forgotten so much that goes on inside the mod development. I did something with it, but the 'concepting' of it might be someone else's like Qwerty or eadingas or who knows who.
    You had the original idea of puppet rulers, and you did have your hand at concepting them, and so had other folks as well.


    Quote Originally Posted by Atilius
    I'm afraid I can't take any credit for the Allied Rulers work, let alone top billing. All of the scripting was done by The_Mark, with traits by BozosLiveHere, and, if I'm not mistaken, concept by Teleklos Archelaou. I believe I was busy crafting the dastardly and blood-curdling [censored] script at the time. Or maybe it was the historically accurate new [redacted]. Can't remember. Anyway, all hail The_Mark.
    Thank you for the correction

  16. #106
    Member Member Bactron's Avatar
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    Default Re: EB 1.0: Teaser 1

    Super sweeeeeeeeet! I really digg this new allied/puppet ruler thing. It adds some depth to the allied govermant system.

    Oh boy, oh boy as soon as this is released I will not move my ass from my computer chair like for weeks!
    Last edited by Bactron; 10-03-2007 at 12:20.

  17. #107
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: EB 1.0: Teaser 1

    Quote Originally Posted by Foot
    Now, when you conquer a territory and build a type4 government there, an allied ruler or puppet ruler will be spawned and will enter the city. He will have a local bodyguard and will have no mobility - he is to remain inside the city. As this is an allied territory, placing your own characters in the city will be taken as a sign of further aggression by the local populace and there may be riots.
    Won't this system interfere with the agoge for non-KH factions? Suppose I am playing Epeiros, and have installed an type IV governement in Sparta (which I presume to be a requirement for participating in the Agoge), won't the presence of my young family members undergoing the agoge cause unrest?
    Looking for a good read? Visit the Library!

  18. #108
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: EB 1.0: Teaser 1

    Not anymore .

  19. #109
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: EB 1.0: Teaser 1

    Quote Originally Posted by BozosLiveHere
    Not anymore .
    Looking for a good read? Visit the Library!

  20. #110
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: EB 1.0: Teaser 1

    Sweet, I posted thi idea in the suggestions forum about a year ago. Glad to see it implemented!

    But... what happens when you get a Moth with them?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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