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Thread: help with ~ commands

  1. #1
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default help with ~ commands

    is there a thread somewhere around here that explains all or most of the ~ commands, as i would love to spend some of my greek money on Lusotanians, but only to buy them ships! also i would like to give Casse ships to see if they will use them!

    thanks
    Matt

    Phil 2:9-11 Phil 4:4

  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: help with ~ commands


    Having problems getting EB2 to run? Try these solutions.
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  3. #3

    Post Re: help with ~ commands

    Hi madmatg,
    You may also be interested in this list contained here. Not all of the commands work though, so don't be dishartened if any fail.
    Hope this helps, good luck, cheers!
    Dawn is nature's way of telling you to go back to bed

  4. #4
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: help with ~ commands

    i may be an idiot but i need a lil more help with those commands, for example
    it says
    "create_unit" to create a unit you specify
    but what the heck do i type after that?
    where does faction go? where does unit go? does the unit go by the greek name? or english name?
    if someoen could just write an example of creating a unit for an AI faction that would be wonderful, thx for yalls help so far

    Phil 2:9-11 Phil 4:4

  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: help with ~ commands

    You can see examples of many of the commands in the EBBS_Script.txt.

    Having problems getting EB2 to run? Try these solutions.
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  6. #6
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: help with ~ commands

    ah thank ya much

    Phil 2:9-11 Phil 4:4

  7. #7

    Default Re: help with ~ commands

    This might help you:

    Add units to the army of Gaivs Sextvs Cotta, by opening the console and entering the following:

    Code:
    create_unit "Gaivssextvs Cotta", "roman infantry legionary cohort i" 3 4 2 1
    -> 3 units of Cohors Reformata will spawn in Cotta's army, each will have a single silver chevron, "silver" armour and "bronze" weapons.

    Quick explanation of the code:
    Code:
    "Gaivssextvs Cotta" -> Characters name, Gaivs and Sextvs 
    have to be joined together. Sextvs has no capital letter.
    You could also use a settlements name instead of a characters name.
    
    "roman infantry legionary cohort i" -> The unit label, this can be found
    in the "export_units.txt" file. Don't use '_' !!!
    
    3 4 2 1 -> 3 units / 4 chevrons / 2 armourupgrades / 1 weaponsupgrade.
    
    Don't forget to place a "," between the name and the unit label !!!
    Code:
    move_character "Captain Jvlivsappvlivs" 2,48
    Explanation of the code:
    Code:
    "Captain Jvlivsappvlivs" -> The characters name with Jvlivs and Appvlivs 
    joined together. Appvlivs has no capital letter.
    
    2,48 -> x and y coordinates of a tile on the campaignmap.

  8. #8
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: help with ~ commands

    ah thank you sir i think i have been missing the comma in my attempts at doing this! this was just what i needd!

    Phil 2:9-11 Phil 4:4

  9. #9
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: help with ~ commands

    ok so i tried it but it keeps giving me unit not recognized
    Spoiler Alert, click show to read: 


    is there something special to be done for ships or ports? or am i just typing the names wrong?
    i got the ship name straight from the "type" in desc_unit. and made sure it was a briton ship
    any help? i am an idiot!

    Phil 2:9-11 Phil 4:4

  10. #10
    EB annoying hornet Member bovi's Avatar
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    Default Re: help with ~ commands

    You need quotes I think:

    create_unit Chersonesos "eastern missile thanvare payahdag" 4

    Also, I'm not sure you can spawn ships in settlements.

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  11. #11
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: help with ~ commands

    bovi it is as you say the "" worked but it said cant spawn ship in settlement, does anyone know if there is any name for a cities docks? so i could put that in instead of the city name?

    Phil 2:9-11 Phil 4:4

  12. #12
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: help with ~ commands

    You just have to build ships, I don't think there is a way to cheat to get them. You could try making one ship then using
    Code:
    create_unit "Admiral Whatever" "ship name" 5 1 1 1


  13. #13
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: help with ~ commands

    so how can i make a ship for another faction? im trying to give casse a navy in my game as KH

    Phil 2:9-11 Phil 4:4

  14. #14

    Default Re: help with ~ commands

    You could add a line at the beginning of the EB-script, to let a casse ship span, then you could add some ships to it via the console.
    After this, you save the game, exit it and change the script back to its original form.

    Just a quick idea that pops in my head

  15. #15
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: help with ~ commands

    just one more thing and i think it will work! how do i figure out the coordinates for different locations on the map?

    edit: specifically the british coast

    this is what i have come up with on first try but it gives a CTD, i guestimated the x and y for the sea near the north ireland city, and i'm also guessing about well, abouteverything so any pointers would be apprectiated :D thanks

    spawn_army
    faction britons
    character Barney, admiral, command 2, influence 0, management 0, subterfuge 0, age 20, x 41, y 202
    unit generic ship poeni penterai, hellenistic_infantry_daernaght_pantodapoi, 13, 0, 1
    unit generic ship poeni penterai, hellenistic_infantry_daernaght_pantodapoi, 13, 0, 1
    unit generic ship poeni penterai, hellenistic_infantry_daernaght_pantodapoi, 13, 0, 1
    end
    Last edited by madmatg; 10-02-2007 at 05:27.

    Phil 2:9-11 Phil 4:4

  16. #16
    EB annoying hornet Member bovi's Avatar
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    Default Re: help with ~ commands

    show_cursorstat : shows the cursor position and region id

    Get the console down and point where you want the fleet to go, then type this command to get the coordinate.

    Having problems getting EB2 to run? Try these solutions.
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  17. #17
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: help with ~ commands

    EWW thank you

    Phil 2:9-11 Phil 4:4

  18. #18
    EB annoying hornet Member bovi's Avatar
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    Default Re: help with ~ commands

    EWW? What does that mean?

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  19. #19
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: help with ~ commands

    like ewww ahhhhh like a fireworks show

    Phil 2:9-11 Phil 4:4

  20. #20
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: help with ~ commands

    Do the Casse have the character name 'Barney'?


  21. #21
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: help with ~ commands

    probly not, i feel i am in way over my head lol
    i'll add barney as a character name in the character file

    Phil 2:9-11 Phil 4:4

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