FATW's relics are given to the leader at turn start (or end), whenever they do not exist in the game world at the moment, which means the previous leader has croaked, or the man he entrusted them with. They are very specific ancillaries, as Marcus says, and cannot be programmed dynamically for whatever ancillaries exist on any guy dying.
Somewhat related, there is an interesting feature of M2TW though that allows ancillaries to be conquered. We were discussing ways of making this feature in RTW, I believe we found something that would have worked, but decided to wait for EB2 as it would be readily available then.
Bookmarks