The tech tree limits of Barbarians in BI limit the scope of play. Suppose, to make the game a bit more interesting, i wanted to take BI Lombards, and fiddle with their tech tree to make it comparable to the frankish or Sassanid one. this would make a load of new buildings available. it is easy enough to hack about and do most of this.
but what if i want to do it neatly? where can i find the info?
and then to spice it up a bit more, i wanted to move the starting province to Kotais? any ideas how?
then about religion. to make churches and Xianity available must require more than just modding the buildings files: there are ancillaries and family members too. how about any links here?
finally, what about really simple skinning? the most simple thing surely should be just changing the colour of a unit so say lombard graal knightsa don't look too gloopy? is it just a line of code or does this involve tools and painting?
i reckon the Caucasian church militant lombards could be great fun mind...![]()
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