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  1. #1

    Default Feature Requests

    First let me state that Im NOT connected to the EB Development Team. I'm just a fan, but I thought I'd start a thread where fans can post ideas for what they would like to see in EB/EB2

    The team can then do as they will with the ideas. Here's mine for what its worth

    I would like to see some kind of additional units added to the defenders army when a city is under seige. I would like to link it to a "garrison building" if possible. The units would be free (effectivly paid for by the building) and number of units and quality would be based on level of building.
    Is this feature possible and would you want to implement it? Personally I find taking cities too easy when in reality, a direct assault very rarely suceeded.
    Imagine tring to storm Sparta only to find it has a level III Garrison and 4 units of spartan hoplites, 2 units of cretan archers and a unit of cavalry added to whatever was already stationed there. (For example)

    I also like the idea that if my assault is repelled, then there is a force ready to launch a "revenge " attack almost instantly, plus, a city that is under seige often, can spawn a large army. This may help the AI as well in so far as it wouldnt drain city resources for low level troops.

    Thanks for listening

  2. #2

    Default Re: Feature Requests

    I like the idea, but I would think such quickly levied units would be of poor quality.

    So, imagine you though you just had 4 or 5 top quality units to deal with and now they are backed up by a unit of slingers, one of archers, a few hoplites and a crappy cavalry unit. Seems more realistic, and just as challenging.

  3. #3

    Default Re: Feature Requests

    I was actually thinking the other way round. You think your facing a few weak units and then you find yourself up against some veterans (cause of the garrison) Your attack is therfore repulsed. As soon as you lay seige again, additional units are raised making it even harder to capture.

  4. #4
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: Feature Requests

    The problem with this idea is, IIRC the units the RTW engine can't disband the units, so basically you're giving the ai free units everytime you siege. This would not be a problem if it was a human player, as you can play with a house rule to always disband them after the siege is broken, but the computer cannot be made to do this. I mean, AS already manages to send full stack after full stack at you every turn without improved money scripts, imagine what this would do...


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  5. #5

    Default Re: Feature Requests

    Elite troops don't just pop up out of nowhere, is my point. It takes time to train Spartans, like your whole life. A spy sent into a city would know what was there, most of the time. Training requires extensive barracks, fields, armories, stables, mess halls, money. A governor, in real life (historically speaking) could only quickly raise crap units - as a general rule. There were exceptions somewhere, to be sure.

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Feature Requests

    IIRC, M2TW can disband units through script. So it may be possible to script it to to make units during a seige and disband the units after the seige.

    Though, I could see problems. Like the AI gets units, lifts the seige, then moves their levies out of the town, then the script can no longer find them to disband them. Or the script being unable to handle multiple turn seiges.


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