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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Feature Requests

    IIRC, M2TW can disband units through script. So it may be possible to script it to to make units during a seige and disband the units after the seige.

    Though, I could see problems. Like the AI gets units, lifts the seige, then moves their levies out of the town, then the script can no longer find them to disband them. Or the script being unable to handle multiple turn seiges.


  2. #2
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Feature Requests

    Couldn't you make them a unique unit that is unbuildable and have the script check to see if it's outside of a city at the end of any turn, it gets disbanded automatically?

    My knowledge of scripting is about zero (but I do find it interesting), so I'm not sure if this is even possible.
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  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: Feature Requests

    I think you have to tell the game exactly where the unit is. I don't know of any way to get that information if it moves away from where it was spawned.

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  4. #4

    Default Re: Feature Requests

    To HistoryProf, I guess in my mind they aren't "popping out of nowhere", but are troops sent to garrison an occupied town like the Spartans did in the Cadmea at Thebes. It doesnt necessarily have to be elite troops, I just tried to give an example.
    I think there are two kinds of garrison here. Troops stationed in an occupied town to control the local population or local roops/militia raised to help defend their own city against an invader.

    Maybe the garrison type could be linked to the government type chosen for that city, I dont know!

    I think if this feature was introduced, it would need some balancing on the part of the game developers. Although I'm sure it could produce some interesting "random" results.

    I tried to imagine what impact this idea would have on the game. I figured that cities that usually get attacked quickly would have a chance to defend themselves and retaliate creating a tougher challange for the player. Seiges would be harder and have to be more carefully chosen because of the consequences of failure. The consequesces of repeated failure being even more severe.

    Maybe this could be an optional feature when installing.

  5. #5

    Default Re: Feature Requests

    Sorry, that should say troops/militia not "roops"

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Feature Requests

    Quote Originally Posted by Centurion Varricus
    Sorry, that should say troops/militia not "roops"
    Check out the Edit button.

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  7. #7
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Feature Requests

    Check out his membership....junior members can't edit posts.
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