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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Feature Requests

    Quote Originally Posted by HistoryProf
    Feature requests? Re-emerging factions!

    Nothing like MTW VI, playing the Scots and having a couple of stacks of Picts pop up in the middle of your kingdom. That'll teach you!
    One of the things we are hoping to do is to have every faction capable of reemerging, unless this causes them to do something stupid.


  2. #2

    Default Re: Feature Requests

    Quote Originally Posted by MarcusAureliusAntoninus
    One of the things we are hoping to do is to have every faction capable of reemerging, unless this causes them to do something stupid.

    A full stack of elites of a defeated faction appearing out of nowhere is stupid imo. If there is a rebellion I would imagine swarms of peasants and levies.

  3. #3

    Default Re: Feature Requests

    Quote Originally Posted by Vorian
    A full stack of elites of a defeated faction appearing out of nowhere is stupid imo. If there is a rebellion I would imagine swarms of peasants and levies.
    I could definately see some medium infantry with more than a few chevrons (representing veterans of the old faction - depending upon the length of time since the last king), backed up by one or two missile units and one or two crappy cavalry units, and the General, d'accord. The rest would most likely be citizen-farmers, so that could also mean fairly well-equipped men. Hoplites or Swordsmen? The General would have good equipment, and some quality. After all, he is in all probability a nobleman. Which means he has money. Which means some mercenaries, too. Could even see some defectors of your own troops, if they were raised in a regional MIC. I think it adds a level of difficulty to the game, and realism. History is rife with insurrection and rebellion, shism and civil war.

    Perhaps, make it only on VH? If that's possible?
    Last edited by HistoryProf; 10-08-2007 at 01:03.

  4. #4

    Default Re: Feature Requests

    Slightly off Topic I know but, with the amount of work to required to complete EB 1.0 and resolve any outstanding issues, and with the announcement of "Empires", will the team continue to work on EB2 or will it support EB1 until the release of Empires to see if it offers better prospects for modding?

  5. #5
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Feature Requests

    TBH I was hoping for a playable beta of EB2 by the time empires is released (late '08/early '09). I'm no member though, so who knows.
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  6. #6
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Feature Requests

    Quote Originally Posted by Bootsiuv
    TBH I was hoping for a playable beta of EB2 by the time empires is released (late '08/early '09). I'm no member though, so who knows.

    Lol, i have a sneaking suspicion that the EB members are going to spend the rest of their lives converting EB to the latest Total war games.

  7. #7
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Feature Requests

    I'm beginning to wonder how many more titles in the TW series will be made. There isn't a lot of untread ground gameplay wise.

    And, before a million people start chiming in with 'ancient persia', 'the pelleponesian wars', etc., etc. etc., yes, I know there is alot of time periods and areas of the world that haven't been covered.

    That being said, aside from some ai improvements, new features (better diplomacy), etc. will it really be that different from R:TW?

    I hope they do make another TW title for years to come, but, eventually, the series will likely have run it's course.
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  8. #8

    Default Re: Feature Requests

    Quote Originally Posted by MarcusAureliusAntoninus
    One of the things we are hoping to do is to have every faction capable of reemerging, unless this causes them to do something stupid.
    Thanks for the response. Perhaps you could link it to whether or not any princesses were on the roster at the time of the last generals death? Or link it to the unhappiness of the populations in the defeated factions Type I areas?

  9. #9
    Member Member [EB]Demulon's Avatar
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    Default Re: Feature Requests

    I like what I've read thus far. I think that garrison units that spawn under siege should be immobile, crappy militias who have fled the country to defend the city. But I think it should be up to the player to make sure that better trained units are nearby to meet any invasion.
    These spawning of these units should take away 1000 minai to represent the arming and feeding of these refugees turned soldiers.

    A script to disband them after the siege would be awesome, as they would return to being productive citizens.

    Keep coming up with these awesome ideas!

  10. #10
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: Feature Requests

    Unfortunatly, it's impossible to disband units using the script. You could play with a house rule to immediatly after the siege has been broken or lifted, but the AI wont disband units given to it for free, no matter how bad, although, if it was possible, I think personally it would be a good idea, even if only in certain areas.


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  11. #11

    Default Re: Feature Requests

    How about using the new multiple special abilities (Ex Trebuchet) to make more for example, roman legions form the testudo and also the diamond fomation and that one to repel cavalry too? :]

  12. #12
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: Feature Requests

    I'm pretty certain you can't mod ablities. And I always thought the Romans could form the testudo?


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  13. #13

    Default Re: Feature Requests

    They do, sorry. Expressed myself badly..
    I wish they could form the diamond and other formations too, rather than only the testudo. And I don't know if its possible, but If is like RTW, then you can change the abilities, yeah.

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