How would you portray relative attack/defence skill of units using the same weapon? Lethality? It would likely be precise enough for game balance, but the player won't be able to see how the Geek Swordsmen are better than the Nerd Swordsmen ingame. Perhaps the other way around, have a set lethality for the weapons and adjust the attack/defence skill values according to how comparatively good they were?
I agree armour should be a constant per type, unless one faction were specifically better at making some kind of armour.
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