No lethality? Gah! No wonder battles in M2TW go so fast and cavalry charges are instagibs. I would suggest overall relatively high defense values then.
I thought the attack values listed for the various weapons were the total attack value. Adding attack skill makes it more a guideline, which is quite okay.
The missile weapons seem extremely powerful compared to the armour values. They're mitigated by the fairly high shield values, but flank attacks will be carnage. Also considering all the guys fire while the melee guys only fight with the first row, missiles in general seem to be overpowered. As the crossbow/arbalest are highly armour piercing and the missile is not always lethal (hits to nonvital parts for instance), perhaps it would be better to have the attack values fairly low and give them ap instead. Or is that too not in use any longer?
Bookmarks