( For previous discussions and AARs see also: http://www.twcenter.net/forums/showthread.php?t=121932 )
This is a money script I have made for EB. The scripted money help for AI factions is raised from 1,200 to 5,000 mne per town, but only when the treasury of that faction is negative.
Example:
monitor_event SettlementTurnStart FactionType egypt
and not FactionIsLocal
and Treasury < 0
console_command add_money egypt, 5000
end_monitor
The idea is to give non-profitable factions more help to 'encourage' their expansion, and to keep the big factions within the limits of their domestic economy.
So far, several players (including me) are running this script permanent and the results seems to be as intended: no 'Grey Death' from the very start, no Germanic superpower by simply holding dozends of remote villages in the Northern Woods etc. The big factions still are far from beeing push-overs and in most of the times Rome, Seleucia, Karthago etc. are still the richest factions, but by their own economy. The game is much more balanced.
Downloadlink:
http://www.totalwar.org/Downloads/Rt...BBS_SCRIPT.zip
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