Page 1 of 3 123 LastLast
Results 1 to 30 of 67

Thread: EB 1.0: Teaser 2

  1. #1
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default EB 1.0: Teaser 2

    Greetings Europa Barbarorum fans.

    Once again, another little teaser for all you fans who cannot wait for 1.0 to be released. If you can wait, we hope this changes your mind.

    Thanks goes to Kampfkrebs for the great teaser trailer. To Kailith for his paitence and incredible skill in creating the Oppida files, to Redmeth for his work on integrating the Oppida into the internal build and for his work on re-sizing the trees, and to All Members involved in the concept work of the Oppida.

    Teaser Trailer: A Land At War
    Kampfkrebs has been working diligently on a new line of videos for faction intros. We wanted to show off his talent as soon as possible. So here is the second of a number of teaser trailers he has made for us.

    You can watch on Youtube, or you can download a high quality version from our ftp.


    Oppida:
    This new building was the result of the fantastic work of Kailith, whose skill and paitence in creating this beast of a wall set should be well praised. This is something that we are really excited to have, to better represent the differences and similarities between the "civilised" cultures of the mediterranean and the "barbarian" cultures of europe. The celts, though this building is also available to the Lusotannan and the Getai, did fortify their settlements to the same extent as the Hellenes or Romans, and so they can now build a higher level of wall than the "wooden wall". And now we have the ingame building to better represent the construction style of these great fortifications of the ancient world.

    As with all great additions, we are constrained by what we can do and what talent we have on the team. Whilst Kailith was able to reproduce this masterpiece of a defensive structure for us in game, the animations were more difficult to alter, and so for the forseeable future the implementation is not perfect. But, as you will see for yourself, this slight problem does nothing to undermine the great work that we preview today, and which you will see in action very soon.




    Re-sized Trees:
    Have you been annoyed with fighting in the forests of Germania? Do you find it incomprehensible why the trees of the ancient world were all the size of sky-scrapers? Well thanks to the work of Redmeth, when playing EB, you need not fret on these problems any longer. He has re-sized all over-sized trees to something that is more suitable for the era and the game.



    ----

    We hope you have enjoyed this teaser for the next release of Europa Barbarorum.
    Please note that unless stated otherwise, ALL pictures, names, and descriptions shown in our previews are works in progress. We continue to improve on all parts of EB, and we will continue to do so long after our initial release.
    Since some areas where these news items are posted cannot handle wide images, we appreciate your restraint from quoting full-size images.
    As always, if you have questions or comments, the best place to post them is here, where the EB team is most active:

    Europa Barbarorum ORG forum

    Europa Barbarorum TWC forum

    We give special thanks to PicOodle that provides us with a simple, foolproof, and free way to show you all these pictures.

    Have a great day!


    Sincerely,

    The Europa Barbarorum team.
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  2. #2
    Professional Lurker Member Bava's Avatar
    Join Date
    Dec 2006
    Location
    Somewhere with a cold Augustiner in my hands
    Posts
    360

    Default Re: EB 1.0: Teaser 2

    Holy crap, the new oppidum is awesome. I always thought something like this would be almost impossible, given the restrictions of the RTW engine.

    The resized trees are a nice addition, too. Great Work!

    And now, release the 1.0 version of the mother of all mods
    "Well, whenever I'm confused, I just check my underwear. It holds the answer to all the important questions." - Grandpa Simpson

  3. #3
    Closet Celtophile Member Redmeth's Avatar
    Join Date
    Mar 2007
    Location
    Bucharest, Romania
    Posts
    3,740

    Default Re: EB 1.0: Teaser 2

    I'd like to add thanks to Drak10687 from Chivalry: Total War for his advice during the implementing of the Oppida.

    And of course a great big thanks to Kailith who made it all possible.

  4. #4

    Default Re: EB 1.0: Teaser 2

    These walls are totally awesome! This is exactly what I hoped would be in EB 1.

    I'm beginning to feel like a child a week before christmas. When 1.0 comes out I'm gonna quit university and PLAY!

  5. #5

    Default Re: EB 1.0: Teaser 2

    Give those people a pat on the back for a job well done. I last played EB some time ago but moved on because the game had too many bugs at the time for me to really enjoy it. However, I have watched EB grow and develop with interest and I'm really looking forward to the release of 1.0

  6. #6
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: EB 1.0: Teaser 2

    Those walls are really great. I like the smaller trees, but some of them still kind of look too big. Oh and the video is awesome.

    Oh and I love these quick teaser posts. Keep 'em coming.
    Last edited by Dooz; 10-03-2007 at 13:34.

  7. #7
    Senior Member Senior Member Beefy187's Avatar
    Join Date
    Feb 2007
    Location
    Tokyo
    Posts
    6,383
    Blog Entries
    15

    Default Re: EB 1.0: Teaser 2

    Like always.. Fantastic work and thanks for the nice preview EB team

    Those walls are very nice feature for a barby players like me. Thank you!


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  8. #8
    Member Member Bactron's Avatar
    Join Date
    Mar 2007
    Location
    Prague, Czech rep.
    Posts
    129

    Default Re: EB 1.0: Teaser 2

    Wow, amazing job on those oppidiums and those trees looks also very good.

    Oppidium is something I always wanted to see in this game, but I tought that it is impossible to make due to hard-code game limitations.

  9. #9

    Default Re: EB 1.0: Teaser 2

    resized trees? OH YES!!! hahahaha finally no more trees that obstruct your view, making you lose those battles in the forests :)

  10. #10
    Barely a levy Member overweightninja's Avatar
    Join Date
    Jun 2007
    Location
    Plymouth, U.K
    Posts
    459

    Default Re: EB 1.0: Teaser 2

    Finally worked out how to get those walls in there then, excellent stuff I can't wait!

  11. #11
    Member Member Radier's Avatar
    Join Date
    Nov 2004
    Location
    Forsmark, Sweden, where the radiation keeps me warm.
    Posts
    612

    Default Re: EB 1.0: Teaser 2

    Bravo!
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  12. #12
    Involuntary Gaesatae Member The Celtic Viking's Avatar
    Join Date
    Apr 2006
    Location
    In the heart of Hyperborea
    Posts
    2,962

    Default Re: EB 1.0: Teaser 2

    Oh... my... god! I'm stunned. Mind-blown. It's just awesome and more.

    But I have one small comment on the video. It says "even your brother is not your friend". To me it would sound better to say something like "even your brother is an enemy" or "not even your brother is a friend". It's not a big deal, just giving my 2 cents. It's great anyway. (If the movie was just a teaser and not the actual intro-movie, then it's nothing to care about.)

  13. #13

    Default Re: EB 1.0: Teaser 2


    Coooll!!!!!!

    No more problems with fighting in my beloved forests!!!!

    Excelent, the oppidum!!!! I was getting tired of the old sone walls.....
    Btw, In one of my Romani campains I attacked an fort that had after the wood wall an vault and one 2nd wall made from earth. It was very cool to attack it and I would love to see more of that!! But that just happened once. It was an cool bug or is/were the team working in that?

    Thanks to the team for your excelent job!!!


    And are the units in the video all for gauls? Some look more helenistic or phoenician to me, but maybe is because I'm not an historician...
    Last edited by LusitanianWolf; 10-03-2007 at 14:28.



  14. #14
    Elite Peasant Member Son of Perun's Avatar
    Join Date
    Aug 2007
    Location
    Pressburg/Pozsony/Prešporok
    Posts
    124

    Default Re: EB 1.0: Teaser 2

    OMG! The oppida looks awesome. And finally there will be no more giant sequoias in Europe!
    Great work!

  15. #15
    The Galatian, AtB Member Member Admetos's Avatar
    Join Date
    Sep 2007
    Posts
    631

    Default Re: EB 1.0: Teaser 2

    These teasers just keep getting better. Finally no more GIANT trees, another great video and the Oppida is just amazing. Keep up all the great work guys
    Last edited by Admetos; 10-03-2007 at 14:57.


    Support Asia ton Barbaron, the Eastern Mod for EB, on The Guild and TWC.
    Former barman at the EB Tavern.
    My balloons:

  16. #16

    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by Foot
    Re-sized Trees:
    Have you been annoyed with fighting in the forests of Germania? Do you find it incomprehensible why the trees of the ancient world were all the size of sky-scrapers? Well thanks to the work of Redmeth, when playing EB, you need not fret on these problems any longer. He has re-sized all over-sized trees to something that is more suitable for the era and the game.
    I dunno lol, we have some skyscraper sized trees in Tasmania (Southern island state off of Australia). Seeing your post about giant trees immediately made me think of the Tall Trees walk in Mt Field Ntl Park.
    http://www.gianttrees.com.au/tall.htm

    I know its a different species, im just saying...your post reminded me of these monsters, and thought i would share their awesomeness.

  17. #17
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: EB 1.0: Teaser 2

    SWEET!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  18. #18
    Clear the battlefield... Member Tarkus's Avatar
    Join Date
    Jul 2007
    Location
    Land of 10,000 Lakes
    Posts
    273

    Default Re: EB 1.0: Teaser 2

    Gotta add my voice to the crowd...great job! The oppidum is spectacular...
    Last edited by Tarkus; 10-03-2007 at 15:23.
    I have seen the future and it is very much like the present, only longer -- Kehlog Albran, The Profit

  19. #19
    Member Member sgsandor's Avatar
    Join Date
    Mar 2007
    Location
    in new jersey
    Posts
    221

    Default Re: EB 1.0: Teaser 2

    I really am so happy abput those resized trees, the other ones gave me huge headaches...The new wall is awesome too!

  20. #20
    Member Member SwebozGaztiz's Avatar
    Join Date
    Mar 2007
    Location
    Monterrey, NL, Mexico
    Posts
    135

    Default Re: EB 1.0: Teaser 2

    is the oppidum also available to the sweboz???
    thanks for the nice teaser im really looking to play the new release, way to go guys!!!!
    Saludos desde Mexico!






    "Sweat saves blood, blood saves lives, and brains saves both." Erwin Rommel
    "Don't fight a battle if you don't gain anything by winning."Erwin Rommel
    "So long as one isn't carrying ones head under one's arm, things aren't too bad." Erwin Rommel

  21. #21
    Closet Celtophile Member Redmeth's Avatar
    Join Date
    Mar 2007
    Location
    Bucharest, Romania
    Posts
    3,740

    Default Re: EB 1.0: Teaser 2

    No, Sweboz won't get their dirty mitts on them if they want one they'll have to conquer and hold it.

  22. #22
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: EB 1.0: Teaser 2

    However, the Getai have them. The reason why the Sweboz are not allowed them, is that there is too little evidence of them building oppida in this time period. It may be theorized that as the Gauls and Getai make them, the guys in the middle would too. But that would be only a theory.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  23. #23

    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by Foot
    Once again, another little teaser for all you fans who cannot wait for 1.0 to be released. If you can wait, we hope this changes your mind.
    Every time I get near the Marian reforms a new update gets released.

    I applaud your continuing efforts to make this an amazing mod- although you get plenty of that already, I'm sure you don't mind more- but I also feel disappointed that you don't seem to let me get Marius' mules without cheating <Wah! Throws rattle out of pram>.

    Now I've got to get a new copy of RTW vanilla. I've been on BI since the old disk broke.

    Yes, yes, nice walls and trees too. Does this mean I'll be able to see what's going on in those deep forests now?

  24. #24

    Default Re: EB 1.0: Teaser 2

    Those walls are perfect. In my Aedui campaign I had to push the boundaries of my empire further than I liked into Africa, Italy, and Greece in order to gain stone-walled towns for frontier defense...no more.

    If those walls have the typical missile unit bonuses of equivalent basic stone walls, Iaosatae are going to make attackers rue the day they were born.

    I can see the Celts taking defense to a whole new level, with interspersed archers, slingers, and champions/gaesatae.

  25. #25

    Default Re: EB 1.0: Teaser 2

    GO GAULS!!!!!!!!!!!!!!!!!!!!!!

    Oh yes this is so (beep) cool!!!!!!!

    I can't wait to get EB 1.0 play with my Aedui!!!!!!

  26. #26

    Default Re: EB 1.0: Teaser 2

    Wow, those walls look great! Just out of curiosity, are they meant to be made of wood or stone? Also, why are they called "oppida"? I thought that was Latin for "towns".

  27. #27
    Closet Celtophile Member Redmeth's Avatar
    Join Date
    Mar 2007
    Location
    Bucharest, Romania
    Posts
    3,740

    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by I Am Herenow
    Wow, those walls look great! Just out of curiosity, are they meant to be made of wood or stone? Also, why are they called "oppida"? I thought that was Latin for "towns".
    I think they're made of a mix of wood, earth and stone. Regarding the name, it's what we called it internally for easier referencing rest assured each faction that gets has a correct name in their respective language and great descriptions done by our historians.

  28. #28
    Member Charge's Avatar
    Join Date
    Jul 2007
    Location
    Russia
    Posts
    1,324

    Default Re: EB 1.0: Teaser 2

    Amazing...
    Are you guys going to make new walls for all factions?
    Last edited by Charge; 10-03-2007 at 18:10.

  29. #29
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: EB 1.0: Teaser 2

    Fantastic! I've been hoping a long time for these two features.
    Looking for a good read? Visit the Library!

  30. #30

    Default Re: EB 1.0: Teaser 2

    @ Redmeth
    first of all, great work, looks good, congrats!
    im more conserner with balancing money script. are you still involved? what will happen after release of a next build? will we be able to still use the current script or it'll need to be updated?
    thanks to all participated in creating material for these amazing previews.

Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO