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  1. #1

    Default Re: EB 1.0: Teaser 2

    GO GAULS!!!!!!!!!!!!!!!!!!!!!!

    Oh yes this is so (beep) cool!!!!!!!

    I can't wait to get EB 1.0 play with my Aedui!!!!!!

  2. #2

    Default Re: EB 1.0: Teaser 2

    Wow, those walls look great! Just out of curiosity, are they meant to be made of wood or stone? Also, why are they called "oppida"? I thought that was Latin for "towns".

  3. #3
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by I Am Herenow
    Wow, those walls look great! Just out of curiosity, are they meant to be made of wood or stone? Also, why are they called "oppida"? I thought that was Latin for "towns".
    I think they're made of a mix of wood, earth and stone. Regarding the name, it's what we called it internally for easier referencing rest assured each faction that gets has a correct name in their respective language and great descriptions done by our historians.

  4. #4
    Member Charge's Avatar
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    Default Re: EB 1.0: Teaser 2

    Amazing...
    Are you guys going to make new walls for all factions?
    Last edited by Charge; 10-03-2007 at 18:10.

  5. #5

    Default Re: EB 1.0: Teaser 2

    @ Redmeth
    first of all, great work, looks good, congrats!
    im more conserner with balancing money script. are you still involved? what will happen after release of a next build? will we be able to still use the current script or it'll need to be updated?
    thanks to all participated in creating material for these amazing previews.

  6. #6
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by Sarkiss
    @ Redmeth
    first of all, great work, looks good, congrats!
    im more conserner with balancing money script. are you still involved? what will happen after release of a next build? will we be able to still use the current script or it'll need to be updated?
    thanks to all participated in creating material for these amazing previews.
    It will be probably be obsolete because the script coming with EB 1.0 will be an improvement on the one released with mlp071. The mercs also had some changes done do them.

    In case it will still be unbalanced in certain aspects I'll probably work on improving it for a future EB release.

  7. #7

    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by Redmeth
    It will be probably be obsolete because the script coming with EB 1.0 will be an improvement on the one released with mlp071. The mercs also had some changes done do them.

    In case it will still be unbalanced in certain aspects I'll probably work on improving it for a future EB release.
    great. thanks

  8. #8

    Default Re: EB 1.0: Teaser 2

    EB team u continue to outdue yourselfs with this amazing mod, along with ruining my social life with it

  9. #9
    War Lord Member Kepper's Avatar
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    Default Re: EB 1.0: Teaser 2

    Those walls are really great

  10. #10
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: EB 1.0: Teaser 2

    .
    Congrats for finally getting the walls in. I remember it had been for a looooooong time in design/progress.

    Nice teaser. I dare say even better than the nomad one.
    .
    Last edited by Mouzafphaerre; 10-03-2007 at 22:19.
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  11. #11
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by Charge
    Amazing...
    Are you guys going to make new walls for all factions?
    Definitely not. Poor Kailith has almost killed himself over getting these to work. Several members have tried before him, failed and left due to extreme frustration. We won't be putting anyone through that torture again. The walls are very sexy though .

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  12. #12
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: EB 1.0: Teaser 2

    Being the one who started the thread over the giant trees, I can't tell you how happy I am with the resized trees!

    The Oppidum looks perfect, simply great. In the video, I saw strange units with Linothorax and rectangular shields... is that new or don't I know them? And what are Hippeis Ligurioi (sp)?

  13. #13
    EB Keyframe Artist Member Kampfkrebs's Avatar
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    Default Re: AW: EB 1.0: Teaser 2

    Quote Originally Posted by Centurio Nixalsverdrus
    In the video, I saw strange units with Linothorax and rectangular shields... is that new or don't I know them? And what are Hippeis Ligurioi (sp)?
    New units.


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  14. #14
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: EB 1.0: Teaser 2

    Fantastic! I've been hoping a long time for these two features.
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  15. #15
    Member Member Ozymandias's Avatar
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    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by I Am Herenow
    Wow, those walls look great! Just out of curiosity, are they meant to be made of wood or stone? Also, why are they called "oppida"? I thought that was Latin for "towns".
    In latin, Oppida may refer specifically to fortified towns, compared to vici (villages), which was used when referring to unfortified towns. Furthermore, Caesar makes this distinction when writing about how many oppida and vici the gauls had.
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  16. #16
    FC2 烏 Member Kurulham's Avatar
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    Default Re: EB 1.0: Teaser 2

    You people are wonderful.

    One technical question: if a faction capable of building large stone walls captures an oppidum, will it be upgradeable?
    ...et Boston delenda est.

  17. #17
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by Kurulham
    You people are wonderful.

    One technical question: if a faction capable of building large stone walls captures an oppidum, will it be upgradeable?
    The Oppida is the barbarian culture's stone wall. I'm not sure but if as the romans or greeks you take over a barbarian settlement with an oppida an upgrade the town it might transform into that culture's stone wall.

  18. #18

    Default Re: EB 1.0: Teaser 2

    As far as i know, Britain had densely packed forests which have been described being just like a rain forest in the way that the canopies stopped a lot of sunlight coming through and that they were very very tall and densely packed. Apparently they were very dangerous places to be because of the wild animals and that when Caesar first arrived, it must of been a very daunting thing to see.


    Although in general i would agree about the tree's, they can be rather weird and annoying when fighting in Northern Europe.
    Last edited by The Internet; 10-04-2007 at 16:50.

  19. #19

    Default Re: EB 1.0: Teaser 2

    Awesome job on modding the walls, as it's no easy task. As far as RTW engine goes, I only know of 3 mods with modified walls (Chiv, RT3K, Sig's Rome), with EB the only one successfully releasing them (with 1.0 release). That should give a clear indication of how frustrating a task it is for those of you who dont mod.

  20. #20

    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by Redmeth
    The Oppida is the barbarian culture's stone wall. I'm not sure but if as the romans or greeks you take over a barbarian settlement with an oppida an upgrade the town it might transform into that culture's stone wall.
    If Vanilla experiences are anything to go by; then you will be able to upgrade the oppidum to Megala Teichea or any such thing and till that time they will remain there as Oppida. (That is if you capture an oppdium, and it gets attacked you will see the oppdium on the battlefield. At least that's what Vanilla Gaulish Stockades used to be like...)
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  21. #21
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: EB 1.0: Teaser 2

    Originally Posted by LotW89
    It would be great if the map is bigger
    The whole world would be fine
    But it needs to much regions, doesn't it?
    Unfortunatly, there is a 199 hardcoded province limit, and EB is already at that limit. IIRC though, the EB2 map will be bigger, not more provinces but sort of magnified so there is more space between cities.


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  22. #22

    Default Re: EB 1.0: Teaser 2

    I just wet myself... for the second time in 3 days.
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