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Thread: EB 1.0: Teaser 2

  1. #31

    Default Re: EB 1.0: Teaser 2

    I just wet myself... for the second time in 3 days.
    I'm Batman!

  2. #32
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by Sarkiss
    @ Redmeth
    first of all, great work, looks good, congrats!
    im more conserner with balancing money script. are you still involved? what will happen after release of a next build? will we be able to still use the current script or it'll need to be updated?
    thanks to all participated in creating material for these amazing previews.
    It will be probably be obsolete because the script coming with EB 1.0 will be an improvement on the one released with mlp071. The mercs also had some changes done do them.

    In case it will still be unbalanced in certain aspects I'll probably work on improving it for a future EB release.

  3. #33

    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by Redmeth
    It will be probably be obsolete because the script coming with EB 1.0 will be an improvement on the one released with mlp071. The mercs also had some changes done do them.

    In case it will still be unbalanced in certain aspects I'll probably work on improving it for a future EB release.
    great. thanks

  4. #34
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by Charge
    Amazing...
    Are you guys going to make new walls for all factions?
    Definitely not. Poor Kailith has almost killed himself over getting these to work. Several members have tried before him, failed and left due to extreme frustration. We won't be putting anyone through that torture again. The walls are very sexy though .

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  5. #35
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: EB 1.0: Teaser 2

    Being the one who started the thread over the giant trees, I can't tell you how happy I am with the resized trees!

    The Oppidum looks perfect, simply great. In the video, I saw strange units with Linothorax and rectangular shields... is that new or don't I know them? And what are Hippeis Ligurioi (sp)?

  6. #36
    EB Keyframe Artist Member Kampfkrebs's Avatar
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    Default Re: AW: EB 1.0: Teaser 2

    Quote Originally Posted by Centurio Nixalsverdrus
    In the video, I saw strange units with Linothorax and rectangular shields... is that new or don't I know them? And what are Hippeis Ligurioi (sp)?
    New units.


    Member for Videoediting

  7. #37
    Sassem Member Sassem's Avatar
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    Default Re: EB 1.0: Teaser 2

    I hate my hard wooden floor i will make sure that i put some pillows around my computer chair for next teaser release



  8. #38
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by pseudocaesar
    I dunno lol, we have some skyscraper sized trees in Tasmania (Southern island state off of Australia). Seeing your post about giant trees immediately made me think of the Tall Trees walk in Mt Field Ntl Park.
    http://www.gianttrees.com.au/tall.htm

    I know its a different species, im just saying...your post reminded me of these monsters, and thought i would share their awesomeness.
    I agree, trees can become monsters. It is theorized that 410 feet is highest physically possible for trees to become (it becomes impossible for a tree to 'pump' water up from the roots at a certain point) and there were probably many trees that have reached this height over time. The height of a tree depends on species and climate. In coastal regions that get lots of wet air comming in from the ocean (such as Lebanon, US Pacific Northwest, SouthPacific Islands) trees can reach their full potential.

    The only place with great possiblity for giant trees on the EB map is Lebanon and by this point in time, the trees were nearly cleared away.

    Due to the cold weather, species of trees, and mostly inland areas, Europe's trees, before man cleared them, would have been around 180 - 210 feet tall, taller along the coastal areas. The 'kings' of the forest could have probably reached 250+ feet, but were rare. Southern Britain lowlands would have had similar tree sizes, getting smaller as you head north.

    /end tree rant
    (Sorry I didn't use metric.)


  9. #39
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: EB 1.0: Teaser 2

    Awesomeness. To paraphrase the immortal words of Masta Onion, "U MODDIN': GOOD!"
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  10. #40
    Member Member Andronikos's Avatar
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    Default Re: EB 1.0: Teaser 2

    I recognised many new units - in the video, in screenshots and in previews. Does it mean that you will remove some old units?



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  11. #41
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: EB 1.0: Teaser 2

    IIRC theres about 30 or 40 unit spaces left, but I guess most of these have to be kept for EB2


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  12. #42

    Default Re: EB 1.0: Teaser 2

    Pure...Awsome...

    Now I wanna play a barbarian faction


  13. #43

    Default Re: EB 1.0: Teaser 2

    EB team u continue to outdue yourselfs with this amazing mod, along with ruining my social life with it

  14. #44
    War Lord Member Kepper's Avatar
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    Default Re: EB 1.0: Teaser 2

    Those walls are really great

  15. #45
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: EB 1.0: Teaser 2

    .
    Congrats for finally getting the walls in. I remember it had been for a looooooong time in design/progress.

    Nice teaser. I dare say even better than the nomad one.
    .
    Last edited by Mouzafphaerre; 10-03-2007 at 22:19.
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

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  16. #46

    Default Re: EB 1.0: Teaser 2

    Is it brown-trousers time again?! Wow, the oppidum looks AMAZING! I'm gonna have to quit my job now
    "He who throws his shield away, lives to fight another day!"

  17. #47
    Member Member hoom's Avatar
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    Default Re: EB 1.0: Teaser 2

    Sweetness :)
    Oppida looks great.
    If not for game engine limitations it would be a sloping, dirt cored wall right?

    Having finally figured out how to get new walls in, surely other cultures could follow the same method?

    Will you be implementing a removal of the buggy larger walls?
    RTR PE managed to shoehorn the larger walls into using the standard stone wall (& siege tower) models but with the bigger wall stats for strength & missiles.
    maybe those guys should be doing something more useful...

  18. #48
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.0: Teaser 2

    Having finally figured out how to get new walls in, surely other cultures could follow the same method?
    Well, it would be the same method. However, that method has been a real member-killer.

    Having problems getting EB2 to run? Try these solutions.
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  19. #49
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: EB 1.0: Teaser 2

    Very nice work on both of them!
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  20. #50
    Member Member Ozymandias's Avatar
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    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by I Am Herenow
    Wow, those walls look great! Just out of curiosity, are they meant to be made of wood or stone? Also, why are they called "oppida"? I thought that was Latin for "towns".
    In latin, Oppida may refer specifically to fortified towns, compared to vici (villages), which was used when referring to unfortified towns. Furthermore, Caesar makes this distinction when writing about how many oppida and vici the gauls had.
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  21. #51
    FC2 烏 Member Kurulham's Avatar
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    Default Re: EB 1.0: Teaser 2

    You people are wonderful.

    One technical question: if a faction capable of building large stone walls captures an oppidum, will it be upgradeable?
    ...et Boston delenda est.

  22. #52
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by Kurulham
    You people are wonderful.

    One technical question: if a faction capable of building large stone walls captures an oppidum, will it be upgradeable?
    The Oppida is the barbarian culture's stone wall. I'm not sure but if as the romans or greeks you take over a barbarian settlement with an oppida an upgrade the town it might transform into that culture's stone wall.

  23. #53

    Default Re: EB 1.0: Teaser 2

    As far as i know, Britain had densely packed forests which have been described being just like a rain forest in the way that the canopies stopped a lot of sunlight coming through and that they were very very tall and densely packed. Apparently they were very dangerous places to be because of the wild animals and that when Caesar first arrived, it must of been a very daunting thing to see.


    Although in general i would agree about the tree's, they can be rather weird and annoying when fighting in Northern Europe.
    Last edited by The Internet; 10-04-2007 at 16:50.

  24. #54

    Default Re: EB 1.0: Teaser 2

    Awesome job on modding the walls, as it's no easy task. As far as RTW engine goes, I only know of 3 mods with modified walls (Chiv, RT3K, Sig's Rome), with EB the only one successfully releasing them (with 1.0 release). That should give a clear indication of how frustrating a task it is for those of you who dont mod.

  25. #55
    Grey Tiger Member LotW89's Avatar
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    Default Re: EB 1.0: Teaser 2

    It would be great if the map is bigger
    The whole world would be fine
    But it needs to much regions, doesn't it?

    btw: Any Germans around here? ^^

  26. #56

    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by Redmeth
    The Oppida is the barbarian culture's stone wall. I'm not sure but if as the romans or greeks you take over a barbarian settlement with an oppida an upgrade the town it might transform into that culture's stone wall.
    If Vanilla experiences are anything to go by; then you will be able to upgrade the oppidum to Megala Teichea or any such thing and till that time they will remain there as Oppida. (That is if you capture an oppdium, and it gets attacked you will see the oppdium on the battlefield. At least that's what Vanilla Gaulish Stockades used to be like...)
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  27. #57
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: EB 1.0: Teaser 2

    Originally Posted by LotW89
    It would be great if the map is bigger
    The whole world would be fine
    But it needs to much regions, doesn't it?
    Unfortunatly, there is a 199 hardcoded province limit, and EB is already at that limit. IIRC though, the EB2 map will be bigger, not more provinces but sort of magnified so there is more space between cities.


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  28. #58
    Member Member Khazar_Dahvos's Avatar
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    Default Re: EB 1.0: Teaser 2

    Will rebel cities like for instance ankyra in Galatia have a oppida to start off with

  29. #59
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by Khazar_Dahvos
    Will rebel cities like for instance ankyra in Galatia have a oppida to start off with
    Some settlements will but not Ankyra AFAIK.

    But they could build one if they remain independent long enough.
    Last edited by Redmeth; 10-05-2007 at 11:26.

  30. #60
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: EB 1.0: Teaser 2

    Quote Originally Posted by EdwardL
    Awesome job on modding the walls, as it's no easy task. As far as RTW engine goes, I only know of 3 mods with modified walls (Chiv, RT3K, Sig's Rome), with EB the only one successfully releasing them (with 1.0 release). That should give a clear indication of how frustrating a task it is for those of you who dont mod.
    Blue Lotus also has new walls (and completely revamped cities, terrains and vegetation). Ra no Jidai is also trying or has already succeeded in creating new walls. There also used to be a chiese modding group, working on a chinese mod. Which had unique walls and buildings too, but they appear to have dissapeared... Also I'm not sure,but I believe FATW has also done similar things.

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