Can you build a factional barracks outside of the homeland to make factional troops in allied provinces, or are they just made with the regional barracks?
Can you build a factional barracks outside of the homeland to make factional troops in allied provinces, or are they just made with the regional barracks?
"My name is Ozymandias, King of Kings:
Look on my works, ye Mighty, and despair!"
--Percy Shelley
I think it depends on the faction and the region in question....building a factional MIC in a lvl 4 gov won't give anything over the most basic troops, that I am sure of.
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You can build the lower levels of factional barracks anywhere; higher levels require progressively more homeland-type governments, until you can only build level 5 factional MICs in a gov1 province. It works inversely for regional MICs.
That said, in many cases there's absolutely no point in building a factional MIC outside your homeland - for the Romani in the pre-Marian period outside of Italy, for example, if memory serves - because of the AOR restrictions. Same thing in reverse for regional MICs. Of course there's a large transition area.
However, the troop types available are determined by the MIC level and the AOR, not by the government. The government just determines what MICs you can build.
...et Boston delenda est.
A lot of factions, eg the Successors, share many of the same units. So building factional MICs in those lands beeing one of them is always a good idea. Other units, like Hoplite or Hippeis, are widespread available. If these are part of your factional army you will build fac. MICs there to.
If I have the time and the money, I build both factional and regional MICs everywhere. With exceptions: for example pre-Marian Romans.
That means I have to tear down my previous MICs when changening goverment?However, the troop types available are determined by the MIC level and the AOR, not by the government. The government just determines what MICs you can build.
When you want both types of units then you build first govIV type and when you have all regional MIC destroy it and build higher gov type..
This is considered somewhat of a cheat in EB, which, if we could, we wouldn't allow to happen. Unfortunately hardcode restraints means we can't stop the player from doing this, even though we wish to.Originally Posted by mirmorix
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
I don't know if a cheat is the right word, more like an exploit in certain circumstances.Originally Posted by Foot
But unless you use process_cq you'd need to spend ~10 years on upgrading the regional MIC and then switch to a different gov and upgrade the factional ones (more years passing).
You could roleplay a change in administration where after you consolidated the area with some powerful regionals you then switched to a more direct control of an area bringing your factional troops in while still retaining the ability to draw on your powerful regional troops. Although it would be better if you would wait until the puppet ruler died.
I believe examples of the above can found in history but the time span would be longer than 20 years.
@Foot
I thought I heard somewhere that it wouldn't be possible to do that "cheat" in 1.0. Has that since changed? Am I thinking about EB2?
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We tried a thing to prevent it, but it became convoluted and not worth the time to work around the hardcode. In EB2 we will probably revert to the 0.7 single MIC as we then can once more require combinations of buildings for access to units rather than just the barracks.
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Are you supposed to be able to build factional MIC's right after setting up a province's new government? I've been playing as the Romans and in all of the provinces I have conquered, even the homeland provinces, I only have the option to build regional MIC's.
"My name is Ozymandias, King of Kings:
Look on my works, ye Mighty, and despair!"
--Percy Shelley
Only after the Marian reforms can you build factional MICs outside of homeland areas (type I govs). Read the FAQ.Originally Posted by Ozymandias
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Thanks, I didn't see the FAQ.
"My name is Ozymandias, King of Kings:
Look on my works, ye Mighty, and despair!"
--Percy Shelley
Taras and Rhegion are towns were I always end up with the best regional and factional MICs. They start with level 4 goverment in Camillan times and get citizen rights (level 1) in Polypian. So I can raise the complete Greek auxiliar stock plus all Roman units. That's ok for some time: the equipement is still around and so are the men who know how to use it. You should restrict yourself to, for example, having raised a Roman unit there before you raise an equal Greek unit (eg. raising Hastati before Peltastai) and should not raise any more Greeks there after Marius.Originally Posted by Ozymandias
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