There is also a defense bonus just for being in the phalanx formation
There is also a defense bonus just for being in the phalanx formation
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Neither difficulty nor defense will influence missile effectivenes, only the armour and shield values do. Phalangites generally are well-armoured have increased shield values to simulate the deflective abilities of their formation. They are somewhat lower in defense than similarly trained and equiped troops, though, but that does not influence the current situation.
Also, javelins are rather weak in EB: historically they were more an irritative weapon than a killing one. Frontal javelin attacks at phalanxes are not very effective: you have to get to their unshielded side or their back in order to do serious damage, and even then don't expect a single unit of peltasts to be able to cripple a phalanx unit,
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Phalanx doubles the shield value of a unit. Thus, attacking phalanxes head on or at their left (where they carry shields) with missiles is not as effective as assaults to the rear or right flank.
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How have you tested that?Originally Posted by TWFanatic
Last edited by Ludens; 10-03-2007 at 18:34.
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Try it at siege, for example. When the enemy has a phalanx, or anything else with a good shield, behind the wall, place your slingers in range: they won't do any damage frontal or when the enemy is turning right (presenting you his shield arm) - but as soon as he is turning left or about face you will very well see the difference.Originally Posted by Ludens
Therefore: Do not place your archers, slingers etc. behind the enemy, because you will hit your men as well; place them on your left wing and let them rip through the unproteced right side of the enemy.
That's something I've been doing a long time whether the enemy is phalanxes or not - why batter at the shield when you can go around it ?
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no, I think he meant how did he know that it have them 2x as much protection with phalanx mode.Originally Posted by konny
imo eastern archers, horse archers too should be slightly stronger. volley after volley with no effect whatsoever is a bit over the top.
i didnt mention them and only highlighted javelineers exclusively because the later's quantity versus quality issue (240 skirmishers to 160 archers) is more puzzling...
gents, remember, we are not talking about actuall killing ratio, but merely ability to inflict casualties that would cause disability to carry on fighting. this soldiers might be easily healed in the after battle scroll hence imo, improving missile attack just one slight bit will make it good and improve over all balance.
OK. In that case please forget my answer. I have read of the phalanx bonus somewhere myself, but cannot say that I had wittnessed any difference in survivabilty against missle fire depending on the selected formation.Originally Posted by Spoofa
a single unit? i dont think even 4 units will be able to achieve that.
javelins imo way too underpowered. first 2,3 volley are of no use whatsoever.
it is just bizzare to see 240 and more javelns being completely obserbed.
would make more sense if the unit was of a smaller size with the same killng ratio. why is it so large anyway?
I think a good workaround for overpowered skirmishers would be to give them only 2-3 javelins (IIRC skirmishers have something like 5-10 right now), but increase javelins missle damage by a good margin. That way, just one volley will be fairly devestating, but they won't have the ammo to wipe out entire armies.
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but we do not have overpowered javelineersOriginally Posted by Bootsiuv
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reducing ammo for skirmishers? hm. iirc infantry have something around 3,4 so skirmishers should definitely have at least twice the amount.
what seems reasonable to me is reducing unit size (is there a reason for them to big so huge? they are only secondary, supportive troops after all) for light skirmishers form 240 to 160 and for heavier types from 160 to 120 leaving current "killing" ratio the way it is. that why you wouldnt scratch your head wandering where all those hundreds of javelins flew.
You might have overpowered javelineers if you raised the missle damage for javelins....this is what I meant. Skirmishers are underpowered currently IMO.
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i dont think raising missile damage by the smallest margin would make tehm overpowered. either that or reducing number of men (skirmishers) per unit ...Originally Posted by Bootsiuv
as it is now you dont have to bother to field them at all and can entirly rely on your impenetrable phalanx which is nowhere near to reality. Battle of Lechaeum is a great example of phalanx vulnerability which is forgotten...
Except when it comes to shooting at Nellies, where IMO they are far to deadly far to quickly, I prefer the balance in the SPQR mod where Jav's are still the answer but it takes alittle while, enough to perphaps make you sweat a little.Originally Posted by Bootsiuv
In my experience, what you are complaining of is only true for frontal attacks. Phalanxes melt away very quickly when a skirmisher unit or two gets behind them and starts unloading. A single Numidian/Akontistai/Peltast unit won't kill a phalanx, but two will rout it as surely as a cavalry charge. If the tactical situation allows, I'd much prefer to have a javelin unit or two firing into the backs of a phalanx rather than using hastati or principes to surround the phalanx. That hard-coded lethality of 1 really racks up the kills quickly, preserving more men in the unfortunate unit facing the front of the phalanx.Originally Posted by Sarkiss
To be fair, the units I've destroyed this way were almost all Klerouchikoi Phalangitai, so perhaps the really high end ones (Basilikon Agema, Epilektoi Hoplitai, Argyraspidai, etc.) have enough armor that even javelins from the rear do as little as you claim. But there's always the cavalry charge or surround-with-infantry tactic for those rare cases, if so.
How then I can't route surrounded unit of medium phalanx??? Because of *many stars* general? Funny thing happened yesterday, when battle was almost won, 2 men of hippoakontistai had eager morale while fighting my ~80 peltasts...A single Numidian/Akontistai/Peltast unit won't kill a phalanx, but two will rout it as surely as a cavalry charge
Parthian surely can. And so huns,mongols,... english longbowmen have managed this against medieval knights! And you say 50 meters...No they shouldn't. Consider a very simple case: one layer of plate steel (a simple modern can will do (note that the material is aproximately 0.8mm thick) and shoot an arrow at it with an iron tip. Sure when you are standing very close to your target that won't be much good armour, will it?
But now try again from some 50 metres distance. If you can hit the can, well done: look at it -- it will be bend, but not pierced. Look at your arrow tip: that too will be bend!
And while javelins/archers are underpowered, slingers are extremely overpowered!
Few volleys should be enough to kill 200 unarmoured skirmishers...
Last edited by Charge; 10-03-2007 at 22:49.
Did not. Heavily armoured cavalry developed on the steppes specifically to counter the ubiquitous archery there; the whole point was to render the elite shock cavalry as blow- and missile-proof as possible.Originally Posted by Charge
The English archers had major issues inflicting actual damage on knights even at Grecy, and back then most knights didn't wear much more than mail which isn't even particularly arrow-proof as armour goes. They could wound the unprotected horses, sure, and savage lighter-equipped support troops, but the knights themselves were quite well able to repeatedly charge home against the English heavy troops - what now the archers caused enough confusion and disorder in their ranks the impact was greatly lessened.
Once true plate came about - partly in response to the longbow actually - the bow was well on its way out. Top-grade full plate tended to bounce musket balls at reasonable distances, and already in the early 1500s or so military writers began lamenting the fact even the heavy, fully developed lance had great difficulties killing anyone when two forces of knights met at full tilt...
Open-order skirmishers hava actually had a tendency to be annoyingly hard to kill with missiles; too much empty space for the projectiles to fall into, and the nimble fellows tended to have a habit of simply dodging the slower ones like javelins.Few volleys should be enough to kill 200 unarmoured skirmishers...
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
I think you misunderstood me. At Carrae (sp?) Roman armor wasn't enough to counter parthian arrows. I don't say that 1 arrow = 1 dead roman, but this is a question of accuracy. Distance was 150+ meters...Originally Posted by Watchman
And roman armour was amongst finest in that time.
Answer - no.Originally Posted by Bootsiuv
I think that 99,9999% of us hasn't shoot from a bow...![]()
I think the phalanx missle defense is excessive. I also agree that javelins are too weak. IIRC, most javelins have the same missle damage as arrows. Perhaps there are gameplay reasons for this, such as not wanting overpowered skirmishers.
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