i'm curious as to what kind of strategy other people use when they are playing EB.
in battles with 'civilized' and infantry-based barbarian factions, i usually let them come to me,, either by forcing them to attack me by besieging one of their cities. them its a matter of arranging phalangites into a continuous line with two assault units at either end to protect the flanks and prevent the phalanx line from disintegrating. once the enemy has engaged, i deploy my cavalry(usually one-third of the entire force), wipe out the ranged units and any supporting units, and finally hammer down the engaged enemy units against the phalangites.
but it gets tricky when fighting with horseman-based factions(sauromatae, pahlava, baktria, hayasdan) because they usually have LOTS of ranged units. usually around half of my entire army is also composed of long-ranged units(not just the pathetic psiloi archers) to counter the huge arrow storms. early in the game these factions are easy, but the longer the campaign goes the stronger they get because they have access to devastating cataphracts(seriously THE most annoying melee unit... so hard to kill them). this is especially evident with hayasdan and pahlava who aside from cataphracts also have cataphract generals that add to something that is already rock-hard annoying. for this reason half of my ranged units are slingers.
both of those strategies have a couple of things in common. i usually include in my army a unit that is numerous and cheap(such as parthian spearmen or akontistai) to act as 'cannon fodder'. they draw fire from the enemy's ranged units, preventing too much casualties to be inflicted. this is especially important when fighting with the horse/archer-factions mentioned above because, like i said they bring with them some of the most devastating arrow storms. Also i usually limit the number of phalangite units to around three or four. i usually make lines that are four or five deep, and sometimes even just three deep.
the logic behind that is what i need the phalangites to do is not to kill the enemy per se, but to HOLD them in place and PROVIDE a space for ranged units to kill troops from afar without having to worry about being attacked, as well as to provide a space where the army can regroup in case the going gets tough. i also usually have at least 2-4 units of assault infantry to plug-in holes that the enemy may punch through the line. very often this line is the fulcrum around which the battle takes place, and the horsemen and ranged units do most of the killing, unless of course my army is hard-pressed. but for the most part this strategy isn't designed for someone who wants to win victories with the good ol' push of the pike, and this is definitely the weakness of this strategy.
that being said, what is your strategy? :)
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