Wow, I have no memory of posting this at all.
While I'm here...
I think my point was that even though the older games were simple on the surface, there was a lot more complexity to them than what met the eye. Shogun, for example, really was a lot like chess; it had a certain set of relatively simple rules, and a certain relatively simple setup, and yet every game was a different adventure. Plus, it was... elegant.
Also, the AI would whip your ass in style. Frankly, that's all any game in the series really needs to be good... an ass-kickin' AI. Everything else is ancillary. Hell, I would forego the new 3-d units and go back to the old 2d sprites if it meant the AI would go back to the level of intelligence it had with Shogun.
The other problem is, though, there are probably too many different units to allow the AI to be truly competent. It would take forever to program... unless, of course, the AI could "learn" how to fight better. I believe that has been done before, too.
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