As opposed to reworking RTW as a remake of MTW? Unfortunately it's the newer games overall that tend to be simple and shallow.Originally Posted by Galapagos
It seems CA are doing something right, if they can get their fans more worried about CA's profits than the quality of CA's games. You see, you won't actually gain from the profit side of things as you are the consumer. As the consumer you should demand a product that is better quality overall, not just in the superficial sense. Of course graphics should have improved from the STW and MTW days, everyone expects this, but what is being argued is that graphics and visuals should not have been the main focus.Originally Posted by Galapagos
TW battles in particular do not need the focus on detail and 3D models, that the series has been biased toward since RTW, because in order to effectively play the battles and command units the player has to be zoomed out to a level where none of the visuals can really be appreciated. This was how the earlier games were designed. The sprites were not designed to be viewed at close range. If CA had wanted to work on the 3D battles, then more emphasis on the terrain, weather, buildings and vegetation would have been better, as well as on the actual physics of battles, projectiles etc as well as - needless to say - the AI and balance.
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