You can check the first by examining the texture file for the unit and making sure the secondary weapon isn't masked by the alpha layer. For the second you'll need to load the CAS model into 3dsmax and make sure there is a secondary weapon present.
You can check the first by examining the texture file for the unit and making sure the secondary weapon isn't masked by the alpha layer. For the second you'll need to load the CAS model into 3dsmax and make sure there is a secondary weapon present.
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