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  1. #20

    Default Re: gaining chevrons

    Jerome from CA. w8, I'll find the quote and edit the post in a bit.

    Here you go:

    Quote Originally Posted by Someone
    What exactly makes a unit gain experience? Killing peasants gives less than killing elite units, but what exactly determines this?
    Quote Originally Posted by JeromeGrasdyke
    Actually, a kill is always considered a kill for xp bonusses, except when the unit is routing (in which case it drops to a 20% chance of counting as a kill). Kills and xp are tracked on a per-soldier basis, and what is displayed is the unit average rounded to the nearest integer. There is a non-linear relationship between kills and xp which resembles a Fibonacci series. Then units which have been engaged in combat in a battle which started with a close to even strength balance may be awarded an extra kill per soldier at the end of combat.
    I think that answers all questions.
    Last edited by Aradan; 10-06-2007 at 12:22.

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