Fair enough, but couldn't you give a pointer as to how we could even retro fit the castles?Originally Posted by Caliban
I know its a workaround, but it would be better than nothing.
Fair enough, but couldn't you give a pointer as to how we could even retro fit the castles?Originally Posted by Caliban
I know its a workaround, but it would be better than nothing.
For a player, like me, it took a grand total of 60-75 minutes to discover this bug. I'm just thinking how long it might take a game tester to find it.
How come it can't be fixed by modding ?
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http://www.steamcommunity.com/id/__shak
Because it's not possible to do. Putting the stone fort files in the fort folder results in a crash that cannot be go around.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Cool, thanks for the info.
If you remember me from M:TW days add me on Steam, do mention your org name.
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I've make the top-left and bottom-left one functional in battle maps already!
http://www.twcenter.net/forums/showthread.php?t=130065
EXCELLENT!
Did the others work if you replace them over wooden ?
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
Great fix but I'm afraid I have no experience with modding, apart from an old failed attempt, and so don't know what an io switch is, can someone explain this please?
Originally Posted by Sinan
Unfortunately, no. I tried to replace the wooden fort. and I even made it a real stone one when adding the "woodden fort" in descr_strat.txt. But when it is built by a general I get a CTD when entering the battle screen.
There must be some key files that we don't know yet.
I remembered that someone said it is possible to replace woodden fort with the small woodden castle, etc. Please give me some tips.
Last edited by zxiang1983; 11-04-2007 at 11:25.
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