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Thread: M2TW syntax highlighting for UltraEdit32

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  1. #1
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: M2TW syntax highlighting for UltraEdit32

    Damn, you make the syntax highlighting I made for the traits files in RTW look pathetic. I didn't even know there was a way to implement code folding like that.

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: M2TW syntax highlighting for UltraEdit32

    Quote Originally Posted by BozosLiveHere
    Damn, you make the syntax highlighting I made for the traits files in RTW look pathetic. I didn't even know there was a way to implement code folding like that.
    Well code folding is actually pretty easily done, just check the language definitions in the wordfile. If you want to do it for the traits, I have no problem with that whatsoever. You can actually easily copy the conditions and events from the campaign script language.

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