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Thread: Unit changes in EB 1

  1. #1
    Member Member Andronikos's Avatar
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    Default Unit changes in EB 1

    You are going to add many new units, redo the Sweboz unit tree, but I want to know what happens with old units. Will they remain or will you remove a lot of them? Please, tell some units which will be removed. I know about equites ambakaro from the worst unit thread.



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  2. #2
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: Unit changes in EB 1

    Well we lumped all horse archers in one unit like all catphracts. Most celtic units have been killed also (because they were overpowered) there are only 2 remaining : spear-warband and sword-warband. The camillan and polybian roman roster have been deleted to make some room. And the hellenic has to drop some units also, no more argyraspidai, thorakitai, hetairoi, prodromoi etc....


  3. #3
    Member Member Andronikos's Avatar
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    Default Re: Unit changes in EB 1

    So I guess that saba has to be glad that they have at least the general unit



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  4. #4
    Barely a levy Member overweightninja's Avatar
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    Default Re: Unit changes in EB 1

    I want elite Pandapadoi and javellin-skirmisher elephants

    Okay I don't really know, I imagine one or two of the less useful/common EB units may have been removed, and I'm sure there are still a few "placeholder" units around. IIRC the team did plan the extra units beforehand though, and therefore do have at least SOME free unit slots.

    Wait for someone in the know for a definitive answer though, although I'm sure they'll be loathe to share their secrets when it comes to unit roster details

  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit changes in EB 1

    I give you teasers and you want more?

    No wait, that's what teasers are for.

    Well as Spendios said, we have removed many units as we feel that our previous unit list was just too complex and we wanted to appeal to a wider audience.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  6. #6
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Unit changes in EB 1

    Now, each faction has 15 variants of peasants!


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  7. #7

    Default Re: Unit changes in EB 1

    Quote Originally Posted by Foot
    I give you teasers and you want more?

    No wait, that's what teasers are for.

    Well as Spendios said, we have removed many units as we feel that our previous unit list was just too complex and we wanted to appeal to a wider audience.

    Foot
    I hope you get rid of all those annoying "regional" units. They were so pointless and confusing! I hope Eastern Infantry are back for all Eastern factions!
    Pontos rocks!

  8. #8
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Unit changes in EB 1

    Appeal to wider audience doesn't = dumb down does it?
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  9. #9
    Misanthropos Member I of the Storm's Avatar
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    Default Re: Unit changes in EB 1

    Wardogs? Arcani?
    Please!!!

  10. #10
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Unit changes in EB 1

    Quote Originally Posted by I of the Storm
    Wardogs? Arcani?
    Please!!!
    .
    Screaming chicks!
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  11. #11
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes in EB 1

    Quote Originally Posted by I of the Storm
    Wardogs? Arcani?
    Please!!!
    Not really, but we do have the fire-breathing-demon beasts as well as the arcane-magic-skeleton-glacial-wizzard. Enough?

    We also have some less conventional units than these I just said, but I'm not telling you about those...

  12. #12

    Default Re: Unit changes in EB 1

    After being long lost, Pharaos are COMING!!!!


    You like EB? Buy CA games.

  13. #13
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes in EB 1

    Quote Originally Posted by Mouzafphaerre
    .
    Screaming chicks!
    .
    Ah! Nope. But the lava-breathing-sonic-gorgonites might do the trick, humm?

  14. #14
    EB Keyframe Artist Member Kampfkrebs's Avatar
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    Default Re: Unit changes in EB 1

    Bartixian death rayz. and the ducks riders. and the battle ninjazZz....


    Member for Videoediting

  15. #15
    Member Member Andronikos's Avatar
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    Default Re: Unit changes in EB 1

    I want gorgones, I loved them in AOM. Imagine enemy army changing into statues, that would be great.



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  16. #16

    Default Re: Unit changes in EB 1

    I bet the aliens who build the pyramids are making their entrance?

  17. #17

    Default Re: Unit changes in EB 1

    Yeah. I joined just to moan a little about the sweboz units. I don't really understand how the "Wodanawulfoz" cost 2258 to recruit when there is only about 30 of them, they only have a shield as armour and they suck against most gallic units. e.g gallic northern-swordsmen cost 1400, 60 units, kill "Wodanawulfoz" quite easily. There is a similar problem with the "Swardimannoz" who cost 2026 but are actually relatively useless compared to other units, they're only good against roman units etc. but even then they're not that great.

    The merjoz could maybe do with a little tweaking as well but not as much as the 2 above mention units. Am I missing something? Is there some kind of a secret to these units?

  18. #18
    Member Member Andronikos's Avatar
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    Default Re: Unit changes in EB 1

    Wodanafulfoz are a fierce unit and lower enemies morale. Their celtic counterparts are pictone neitos. You should use them against low morale enemy and you can rout enemy units before they can cause high casualities. And yes swardimannoz are good agaist armoured oponents.



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  19. #19

    Default Re: Unit changes in EB 1

    kk. yes thats all good i suppose but the prices still seem a little odd to me considering they both have so little armour and not such a large unit size. The units aren't very good against the gauls though. having bit of difficulty with gauls as Wodanawulfoz and Swardimannoz aren't usually worth it when i could buy 2 units of spearmen instead. Don't seem to be many units to face the gauls with round tier 2-3. The aedui and arverni units usually have higher morale than there roman counterparts.

  20. #20
    Barely a levy Member overweightninja's Avatar
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    Default Re: Unit changes in EB 1

    Quote Originally Posted by Anu
    kk. yes thats all good i suppose but the prices still seem a little odd to me considering they both have so little armour and not such a large unit size. The units aren't very good against the gauls though. having bit of difficulty with gauls as Wodanawulfoz and Swardimannoz aren't usually worth it when i could buy 2 units of spearmen instead. Don't seem to be many units to face the gauls with round tier 2-3. The aedui and arverni units usually have higher morale than there roman counterparts.
    Ignore recruitment costs, either you've got enough for "an army" or you haven't.
    It's the upkeep you want to pay attention to, that's what'll make or break your military and economy.

  21. #21
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: Unit changes in EB 1

    dont u guys know we dont need ninjas!? we aready have battlefield assassins their name is slingers!

    Phil 2:9-11 Phil 4:4

  22. #22

    Default Re: Unit changes in EB 1

    they're both above 500. pretty expensive. I just don't understand what the basis is for their costs. They drive a hard bargain or something?
    Last edited by Anu; 10-06-2007 at 18:55.

  23. #23
    Barely a levy Member overweightninja's Avatar
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    Default Re: Unit changes in EB 1

    Quote Originally Posted by Anu
    they're both above 500. pretty expensive. I just don't understand what the basis is for their costs. They drive a hard bargain or something?
    I haven't played a Sweboz campaign in a while but IIRC, the Wodan guys are shock troops and give the enemy hell of a morale hit if you can charge to their flanks or ambush them or something, the other guys are armed with clubs so I would imagine their roll is as anti-armour infantry and again, shock troops.
    I would expect both units to have relatively high morale consequently, however I'm certainly no expert. Regardless this seems a little off topic, try this thread or perhaps the stickied suggestions thread.

    Cheers

  24. #24
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Unit changes in EB 1

    Quote Originally Posted by Ailfertes
    I bet the aliens who build the pyramids are making their entrance?
    Ah. You mean the Kilrathi. Yes they are in the game. Look for them further east than Egypt though.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  25. #25

    Default Re: Unit changes in EB 1

    I bet the aliens who build the pyramids are making their entrance?

    Ah. You mean the Kilrathi. Yes they are in the game. Look for them further east than Egypt though.
    That reminds me of the Anunnaki as well. Where i got my name from.

  26. #26
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Unit changes in EB 1

    Wait, are these the names of real tribes or fictional aliens?

    I have never seen another mod have so much fun screwing with their fans.

    Fantastic.
    Last edited by Bootsiuv; 10-06-2007 at 22:08.
    SSbQ*****************SSbQ******************SSbQ

  27. #27

    Default Re: Unit changes in EB 1

    The annunaki are supposed to be real aliens.

  28. #28

    Default Re: Unit changes in EB 1

    Quote Originally Posted by Foot
    I give you teasers and you want more?

    No wait, that's what teasers are for.

    Well as Spendios said, we have removed many units as we feel that our previous unit list was just too complex and we wanted to appeal to a wider audience.

    Foot
    Foot you scared me so bad.

  29. #29

    Default Re: Unit changes in EB 1

    Seriously will we see any stat changes for existing units ? Anything going to get an armor increase , decrease, lethality increase?


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  30. #30
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Unit changes in EB 1

    Erm...huh?

    I'm not following you...do we still not know of the existence of Extra-terrestrial life, or did I miss something?
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