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  1. #1
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Unit changes in EB 1

    Wait, are these the names of real tribes or fictional aliens?

    I have never seen another mod have so much fun screwing with their fans.

    Fantastic.
    Last edited by Bootsiuv; 10-06-2007 at 22:08.
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  2. #2

    Default Re: Unit changes in EB 1

    The annunaki are supposed to be real aliens.

  3. #3
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Unit changes in EB 1

    Erm...huh?

    I'm not following you...do we still not know of the existence of Extra-terrestrial life, or did I miss something?
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  4. #4

    Default Re: Unit changes in EB 1

    its just a bunch of stuff got to do with Sumerian mythology etc.

  5. #5
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Unit changes in EB 1

    @Neospartan

    Oh, Foots the worst....

    I can tell absolutely no difference between that post and one of his normal ones....most teammembers at least give some hint that they're joking.



    @russia almighty

    It's highly unlikely they'll give any of that information before the release. My gut tells me you're not going to be waiting long.

    @Anu

    Aaah....I see. Thanks for the clarification.
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  6. #6
    She pushed me ... Member Arkatreides's Avatar
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    Default Re: Unit changes in EB 1

    Well, as someone who has been doing the cards it has been great for me this summer. I thought I would have had a mad rush getting things ready for 1.0 but it has been much easier with all the new unit groups. I cannot tell you everything right here (or the bosses will kill me) but basically the whole concept of needing recruitment maps and MIC tiers is no longer an issue. Neither is having 20 different spearmen units for the same faction. It is much more streamlined and much more straightforward to grasp for newcomers. I personally think it was getting silly when some people were even thinking of pushing the number of units up to the hardcoded 500 limit. So yeah, fewer units, less recruitment issues, more straightforward recruitment.


    We can clone a sheep but we cannot clone a single photon.

  7. #7
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Unit changes in EB 1

    .
    Some replacement unit suggestions:

    1) Bartix Warband


    Can use spears, axes and clubs. Can hide in the wood. Special ability: Warcry

    2) Bartix Elite Bodyguard and


    Bartix Amazon Guard

    Special ability: Scream

    3) Bartix General


    4) Bartix Katank

    Special ability: Scare horses, elephants and anything on feet.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  8. #8
    Barely a levy Member overweightninja's Avatar
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    Default Re: Unit changes in EB 1

    Quote Originally Posted by Mouzafphaerre
    .
    Some replacement unit suggestions:
    lmfao! You want to get started on a mod of your own mate, the Bartix are truly to great for the world of EB
    Last edited by overweightninja; 10-07-2007 at 23:02.

  9. #9
    fancy assault unit Member blank's Avatar
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    Default Re: Unit changes in EB 1

    I decided to leak some of our secret new units... hush hush

    The new Getai general concept



    The revamped ninja unit (replaces the Roman principes)

    Quote Originally Posted by Skullheadhq View Post
    Now I can even store my dick in EB underwear

  10. #10

    Default Re: Unit changes in EB 1

    Seriously will we see any stat changes for existing units ? Anything going to get an armor increase , decrease, lethality increase?


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