the Swardimannoz were barely different from the Clubmen, who were low morale/training in .82a... in the next release, the clubmen are now more specialized warriors of better training since many would use clubs who were not just poor (clubmen had swords on their belt on Trajan's column, yet chose to wield clubs) and the Swardimannoz will become a fanatic version who intimidates the enemy, so they will be much more useful... I agree there would be no reason to build that regional if it didn't have something extra to offer, thus why I have reformed
the Wodanawulfoz are suppose to intimidate the enemy and already have very high stats because they're suppose to be fanatic / elite warriors who use their role as "Terrifying warriors" (seen in the Wild Hunt mythology which is far more common than from Germanic alone) also known as a Ghost army to scare warriors unaccustomed to such practices, similar shock to naked warfare, which they also do. They are no longer available anywhere except Silesia (Silengo?), so thus the unique practice of night raiders using "terrifying warrior" imagery is isolated to the actual reference of the Hari by Tacitus, although the name Hari is much debated, and I have thus circumvented that problem... I in-fact use a name from Beowulf for Grendel : SkaduganganzI have renamed them "Night walkers" instead of Wodanawulfoz because they don't necessarily have any association with Wodan other than his patronage of frenzied warriors in estatic trance and the Wolf-skin is a different concept from "Terrifying warriors", historically, as well as what will be implemented. There is still much debate left to see the Wolf-skin unit realized (although Blank, our wonderful artist has already created one) since they'd be very rare, even if there is a massive amount of Indo-European cultural reference and references to berserkr-like cults after the Migration Era.
I forgot to mention : don't put the Wodanawulfoz on your frontline : they don't have armor and thus won't last long in such a role... use them for flanking manuevers especially and watch the enemy panic and get slaughtered (hopefully).
I have slain that horrible unit of the Merjoz which had a medieval-like axe as if from Canute's Huscarls and a totally unattested Proto-Germanic adjective-as-noun unit title... a 2-handed clubman Bear-skin champion of the name Bernoz aka Bjorn (in Old Norse) which means both "Champion" and Bear" is hopefully going to make it eventually, but that has similar problems being accepted by skeptics for the same reasons as the Wolf-skins.
I don't plan to make either of the animal-skin wearing units to be drug-crazed fanatics / berserkir, since it is much more plausable that a Hero unit would wear a skin because of style and status and thus could possibly exist, whereas the idea that being a berserkr was a common cultural theme is much harder to prove... although I must say, the Celtic element has no physical evidence for their naked fanatics- oh well. The early Germanic peoples are just cursed with a lack of interest by classical writers.
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