Page 2 of 3 FirstFirst 123 LastLast
Results 31 to 60 of 62

Thread: Unit changes in EB 1

  1. #31

    Default Re: Unit changes in EB 1

    its just a bunch of stuff got to do with Sumerian mythology etc.

  2. #32
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
    Join Date
    Feb 2006
    Posts
    1,411

    Default Re: Unit changes in EB 1

    @Neospartan

    Oh, Foots the worst....

    I can tell absolutely no difference between that post and one of his normal ones....most teammembers at least give some hint that they're joking.



    @russia almighty

    It's highly unlikely they'll give any of that information before the release. My gut tells me you're not going to be waiting long.

    @Anu

    Aaah....I see. Thanks for the clarification.
    SSbQ*****************SSbQ******************SSbQ

  3. #33

    Default Re: Unit changes in EB 1

    the Swardimannoz were barely different from the Clubmen, who were low morale/training in .82a... in the next release, the clubmen are now more specialized warriors of better training since many would use clubs who were not just poor (clubmen had swords on their belt on Trajan's column, yet chose to wield clubs) and the Swardimannoz will become a fanatic version who intimidates the enemy, so they will be much more useful... I agree there would be no reason to build that regional if it didn't have something extra to offer, thus why I have reformed

    the Wodanawulfoz are suppose to intimidate the enemy and already have very high stats because they're suppose to be fanatic / elite warriors who use their role as "Terrifying warriors" (seen in the Wild Hunt mythology which is far more common than from Germanic alone) also known as a Ghost army to scare warriors unaccustomed to such practices, similar shock to naked warfare, which they also do. They are no longer available anywhere except Silesia (Silengo?), so thus the unique practice of night raiders using "terrifying warrior" imagery is isolated to the actual reference of the Hari by Tacitus, although the name Hari is much debated, and I have thus circumvented that problem... I in-fact use a name from Beowulf for Grendel : Skaduganganz I have renamed them "Night walkers" instead of Wodanawulfoz because they don't necessarily have any association with Wodan other than his patronage of frenzied warriors in estatic trance and the Wolf-skin is a different concept from "Terrifying warriors", historically, as well as what will be implemented. There is still much debate left to see the Wolf-skin unit realized (although Blank, our wonderful artist has already created one) since they'd be very rare, even if there is a massive amount of Indo-European cultural reference and references to berserkr-like cults after the Migration Era.
    I forgot to mention : don't put the Wodanawulfoz on your frontline : they don't have armor and thus won't last long in such a role... use them for flanking manuevers especially and watch the enemy panic and get slaughtered (hopefully).

    I have slain that horrible unit of the Merjoz which had a medieval-like axe as if from Canute's Huscarls and a totally unattested Proto-Germanic adjective-as-noun unit title... a 2-handed clubman Bear-skin champion of the name Bernoz aka Bjorn (in Old Norse) which means both "Champion" and Bear" is hopefully going to make it eventually, but that has similar problems being accepted by skeptics for the same reasons as the Wolf-skins.

    I don't plan to make either of the animal-skin wearing units to be drug-crazed fanatics / berserkir, since it is much more plausable that a Hero unit would wear a skin because of style and status and thus could possibly exist, whereas the idea that being a berserkr was a common cultural theme is much harder to prove... although I must say, the Celtic element has no physical evidence for their naked fanatics- oh well. The early Germanic peoples are just cursed with a lack of interest by classical writers.
    Last edited by blitzkrieg80; 10-06-2007 at 22:43.
    HWÆT !
    “Vesall ertu þinnar skjaldborgar!” “Your shieldwall is pathetic!” -Bǫðvar Bjarki [Hrólfs Saga Kraka]
    “Wyrd oft nereð unfǽgne eorl þonne his ellen déah.” “The course of events often saves the un-fey warrior if his valour is good.” -Bēowulf
    “Gørið eigi hárit í blóði.” “Do not get blood on [my] hair.” -Sigurð Búason to his executioner [Óláfs Saga Tryggvasonar: Heimskringla]

    Wes þū hāl ! Be whole (with luck)!

  4. #34

    Default Re: Unit changes in EB 1

    that is nice to hear. I'm looking forward to that. Interesting.

  5. #35
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default Re: Unit changes in EB 1

    Quote Originally Posted by Elminster12
    I hope Eastern Infantry are back for all Eastern factions!


    And recruitable all over the world!

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  6. #36
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Unit changes in EB 1

    But what everyone's really dying to know is, "where are the pigs?" Nothing like some bacon to spice up a fight.
    Let's keep our priorities straight here.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  7. #37
    Grey Tiger Member LotW89's Avatar
    Join Date
    May 2007
    Location
    Germany, Baden-Württemberg
    Posts
    99

    Default AW: Unit changes in EB 1

    In EB 1.0 will be fewer units then in EB 0.81 ?
    This can't be serious!

  8. #38
    Member Member Bactron's Avatar
    Join Date
    Mar 2007
    Location
    Prague, Czech rep.
    Posts
    129

    Default Re: AW: Unit changes in EB 1

    Quote Originally Posted by LotW89
    In EB 1.0 will be fewer units then in EB 0.81 ?
    This can't be serious!

    Don't worry mate. Those guys are obviously joking. There will be more units in the next release.

  9. #39
    Peerless Senior Member johnhughthom's Avatar
    Join Date
    Sep 2007
    Location
    Looking for the red blob of nothingness
    Posts
    6,344

    Default Re: Unit changes in EB 1

    It's hard enough to tell when they aren't serious, if english isn't your first language it must be nigh on impossible

  10. #40
    Sassem Member Sassem's Avatar
    Join Date
    May 2007
    Location
    in the land of FIGHTING WINDMILLS
    Posts
    521

    Default Re: Unit changes in EB 1

    Quote Originally Posted by Watchman
    But what everyone's really dying to know is, "where are the pigs?" Nothing like some bacon to spice up a fight.
    Let's keep our priorities straight here.
    Yeah i want them back

    The neighborhood is getting suspicious

  11. #41
    Barely a levy Member overweightninja's Avatar
    Join Date
    Jun 2007
    Location
    Plymouth, U.K
    Posts
    459

    Default Re: Unit changes in EB 1

    Quote Originally Posted by johnhughthom
    It's hard enough to tell when they aren't serious, if english isn't your first language it must be nigh on impossible
    Even if it is it often doesn't help much

  12. #42
    Abou's nemesis Member Krusader's Avatar
    Join Date
    Oct 2004
    Location
    Kjøllefjord, Norway
    Posts
    5,723

    Default Re: AW: Unit changes in EB 1

    Quote Originally Posted by LotW89
    In EB 1.0 will be fewer units then in EB 0.81 ?
    This can't be serious!
    *Checks EB*

    *Takes a look at export_descr_units.txt*

    *Notices there are 100 or so more EDU entries or changed ones since 0.80*
    "Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
    Shooting down abou's Seleukid ideas since 2007!

  13. #43

    Default Re: Unit changes in EB 1

    Quote Originally Posted by Spendios
    Well we lumped all horse archers in one unit like all catphracts. Most celtic units have been killed also (because they were overpowered) there are only 2 remaining : spear-warband and sword-warband. The camillan and polybian roman roster have been deleted to make some room. And the hellenic has to drop some units also, no more argyraspidai, thorakitai, hetairoi, prodromoi etc....

    OMG! NOOOOOOOOOO? why have you taken our wonderfull hellenic units? ? why!!! mister , you took our candy.

  14. #44
    Grey Tiger Member LotW89's Avatar
    Join Date
    May 2007
    Location
    Germany, Baden-Württemberg
    Posts
    99

    Default AW: Re: Unit changes in EB 1

    Quote Originally Posted by johnhughthom
    It's hard enough to tell when they aren't serious, if english isn't your first language it must be nigh on impossible
    Actually I am german, so english isn't my first language^^
    Last edited by LotW89; 10-07-2007 at 15:24.

  15. #45
    Peerless Senior Member johnhughthom's Avatar
    Join Date
    Sep 2007
    Location
    Looking for the red blob of nothingness
    Posts
    6,344

    Default Re: Unit changes in EB 1

    That was my point...

  16. #46
    Celtic Cataphracts!!!! Member The Celt's Avatar
    Join Date
    Jan 2007
    Posts
    322

    Default Re: Unit changes in EB 1

    Quote Originally Posted by Spendios
    Well we lumped all horse archers in one unit like all catphracts. Most celtic units have been killed also (because they were overpowered) there are only 2 remaining : spear-warband and sword-warband. The camillan and polybian roman roster have been deleted to make some room. And the hellenic has to drop some units also, no more argyraspidai, thorakitai, hetairoi, prodromoi etc....
    *The Celt's inner-child has died*
    Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!

    Currently rising to power as:

  17. #47

    Default Re: Unit changes in EB 1

    I have an excellent bullshit meter for sale guys .


    Join the Army: A Pontic AAR
    https://forums.totalwar.org/vb/showthread.php?t=96984
    ...uh coptic mother****er:A Makuria Comedy AAR
    https://forums.totalwar.org/vb/showt...93#post1814493

  18. #48
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Unit changes in EB 1

    Apparently the EB fans are so gullible that they would buy a door from a door-to-door salesperson. Oh so many good ideas.

    Foot
    Last edited by Foot; 10-07-2007 at 17:00.
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  19. #49

    Default Re: Unit changes in EB 1

    Quote Originally Posted by The Celt
    *The Celt's inner-child has died*
    No more hounding us with Celtic Cataphracts then?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  20. #50
    Celtic Cataphracts!!!! Member The Celt's Avatar
    Join Date
    Jan 2007
    Posts
    322

    Default Re: Unit changes in EB 1

    Quote Originally Posted by Tellos Athenaios
    No more hounding us with Celtic Cataphracts then?
    Oh you wish!
    Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!

    Currently rising to power as:

  21. #51
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
    Join Date
    Feb 2006
    Posts
    1,411

    Default Re: Unit changes in EB 1

    Foot, your post showed no signs of joking....that was why it was so great. Your clearly aligned with the forces of evil...almost every other member adds a smilie or gives some sort of sarcastic comment. You are an enigma, friend. Who the hell knows if your pissed, happy, joking, etc., because your posts always look the same.

    You have the eyes and minds of thousands of EB fans on you everyday, and you tease them mercilessly.

    Thank goodness you aren't president (or PM, depending on where you live I guess).

    Sincerely
    A Gullible EB Fan
    SSbQ*****************SSbQ******************SSbQ

  22. #52
    Member Member Lusitan's Avatar
    Join Date
    Jan 2007
    Location
    Olissipo
    Posts
    20

    Default Re: Unit changes in EB 1

    Lusitan warsheep were prety deadly when used in large numbers agaist the Romans. I expect to see them in 1.0 already.

  23. #53
    The Galatian, AtB Member Member Admetos's Avatar
    Join Date
    Sep 2007
    Posts
    631

    Default Re: Unit changes in EB 1

    Don't forget the cataphract camel drawn female ninja chariots.


    Support Asia ton Barbaron, the Eastern Mod for EB, on The Guild and TWC.
    Former barman at the EB Tavern.
    My balloons:

  24. #54

    Default Re: Unit changes in EB 1

    Quote Originally Posted by Spendios
    Well we lumped all horse archers in one unit like all catphracts. Most celtic units have been killed also (because they were overpowered) there are only 2 remaining : spear-warband and sword-warband. The camillan and polybian roman roster have been deleted to make some room. And the hellenic has to drop some units also, no more argyraspidai, thorakitai, hetairoi, prodromoi etc....
    Well that is so obviously TRUE.
    [COLOR="Black"]Jesus's real name was Inuyasha Yashua!
    Any computer made after 1985 has the storage capacity to house an evil spirit.
    Quote Originally Posted by Fluvius Camillus View Post
    What I'm showing here is that it doesn't matter how well trained or brave you are, no one can resist an elephant charge in the rear

    ~Fluvius

  25. #55

    Smile Re: Unit changes in EB 1

    so...basically this means that all of the historical Hellenic and Diadochi units will be replaced by regional Cylon ceturion Kataphraktoi on StarWars speeder bikes (with the Bartix deathray upgrade being made available in the level3 regional MIC) that are recruitable by all factions in all provinces...SWEEEEEEEEEEEEEET!!!!!

    ps-while we're at it, can we get DeathStars for the Romani...they're still a bit underpowered (with Lorica Segmentata of course) and bring this guy back

  26. #56
    Last user of scythed chariots Member Spendios's Avatar
    Join Date
    May 2005
    Location
    Tolosa (Volcallra)
    Posts
    6,164

    Default Re: Unit changes in EB 1

    Quote Originally Posted by Olaf The Great
    Well that is so obviously TRUE.
    What make you think it isn't ?


  27. #57
    She pushed me ... Member Arkatreides's Avatar
    Join Date
    Sep 2002
    Location
    Cambridge, UK
    Posts
    937

    Default Re: Unit changes in EB 1

    Well, as someone who has been doing the cards it has been great for me this summer. I thought I would have had a mad rush getting things ready for 1.0 but it has been much easier with all the new unit groups. I cannot tell you everything right here (or the bosses will kill me) but basically the whole concept of needing recruitment maps and MIC tiers is no longer an issue. Neither is having 20 different spearmen units for the same faction. It is much more streamlined and much more straightforward to grasp for newcomers. I personally think it was getting silly when some people were even thinking of pushing the number of units up to the hardcoded 500 limit. So yeah, fewer units, less recruitment issues, more straightforward recruitment.


    We can clone a sheep but we cannot clone a single photon.

  28. #58
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899

    Default Re: Unit changes in EB 1

    .
    Some replacement unit suggestions:

    1) Bartix Warband


    Can use spears, axes and clubs. Can hide in the wood. Special ability: Warcry

    2) Bartix Elite Bodyguard and


    Bartix Amazon Guard

    Special ability: Scream

    3) Bartix General


    4) Bartix Katank

    Special ability: Scare horses, elephants and anything on feet.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  29. #59
    Barely a levy Member overweightninja's Avatar
    Join Date
    Jun 2007
    Location
    Plymouth, U.K
    Posts
    459

    Default Re: Unit changes in EB 1

    Quote Originally Posted by Mouzafphaerre
    .
    Some replacement unit suggestions:
    lmfao! You want to get started on a mod of your own mate, the Bartix are truly to great for the world of EB
    Last edited by overweightninja; 10-07-2007 at 23:02.

  30. #60
    fancy assault unit Member blank's Avatar
    Join Date
    Dec 2006
    Location
    Tallinn, Estonia
    Posts
    1,273

    Default Re: Unit changes in EB 1

    I decided to leak some of our secret new units... hush hush

    The new Getai general concept



    The revamped ninja unit (replaces the Roman principes)

    Quote Originally Posted by Skullheadhq View Post
    Now I can even store my dick in EB underwear

Page 2 of 3 FirstFirst 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO