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Thread: The Antigonids : A Makedonian AAR

  1. #391
    An Imperfect Follower of Light Member Wolfman's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    I agree with Hax. Give those Romani Traitors no Quarter!! Excellent Update MAA. So Demetrios is finally dead. what plans do you have for the Arche now?
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  2. #392
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    Thanks everyone...

    I was originally planning on leaving the Romani Roma and Capua. Though with all the trouble they've been and the fact the Ptolemaioi didn't stick with a similar peace, I'm thinking I'll just wipe them out. Though, they may run out of family members first. I think they have 3 Scipii and a Blasii left.

    That Romani army is just what the AI trained. I'm much happier with Polybian AI selection than Camilian AI selection. They don't like the P Hastati, but they seem to spam the P Pricepes and P Triarii. Though, after that battle I think they have about 4 units of Triarii and 4 generals left in their entire army.

    As for what comes next...
    The Romani must fall, or surrender. I did allude to some plans Euboulides, in Armenia, has. And Basileus Aristotelis has strong ties to the east. I may end up forced to fight a battle with Kart-Hadast soon, though. Their constant sieges of Kyrene are growing monotonous.


  3. #393

    Default Re: The Antigonids : A Makedonian AAR

    MAA ... Do u use the force diplomacy mod ? U could use 2 it make the romani ur "protectorate" u know :)

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  4. #394
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    Yeah, I use the forced-diplomacy minimod. I tried making the Ptolemaioi my protectorate for a while, but had to put an end to that. The protectorate bug really screws things up. During the protectorate time, most turns I made 10,000mnai and once I mad 75,000mnai. After I broke the protectorate and made them a normal ally, I made the 20-30,000mnai a turn that I was making before the deal. Stupid protectorate bug nearly bankrupted my empire.


  5. #395
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    I have an idea.... Kill everyone!


    good luck pyrrhus
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  6. #396

    Default Re: The Antigonids : A Makedonian AAR

    Wait, so Demetrios' last wish was, "...get the gold...blegh..."

    Heh heh heh.

  7. #397

    Default Re: The Antigonids : A Makedonian AAR

    Holy Moly, I thought that battle would result in a humiliating defeat
    And Demetrios death was staged very good

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  8. #398
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    He descendants will remember it as, "Fulfill the destiny the oracle told me of," but yeah, recoving the 'treasures of his ancestors' was one of Demetrios last thoughts.

    It looks like Pyrrhos came up with a new type of Pyrric Victory, more like a Hannibal victory. I only won that battle due to the Illyrian Cavalry. Every single one of Pyrrhos' victories has been due to the skill of those cavalry. Strongest medium cavalry I've ever used.

    BTW, I'm changing the title of the next chapter since it doesn't actually contain any content about the new Basileus...

    Next: Chapter 31 : Loose Ends on the Western Front


  9. #399

    Default Re: The Antigonids : A Makedonian AAR

    Im looking forward to it already!
    In the words of Marcvs Avrelivs;
    Live each day as if it were your last

    Ο ΠΟΛΕΜΟΣ ΚΑΤΑ ΤΗΣ ΣΕΛΕΥΚΕΙΑΣ - A Makedonike AAR
    https://forums.totalwar.org/vb/showthread.php?t=97530

  10. #400
    Wannabe Member The General's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    Quote Originally Posted by Gaivs
    Im looking forward to it already!
    I'll sign that.
    I has two balloons!

  11. #401

    Default Re: The Antigonids : A Makedonian AAR

    Hey, something funny happened.

    Remember when I said, in response to your graphics card melting,

    "That is funny. (joke)

    So, melted eh?

    This kinda stuff always seems to happen, doesn't it? Karma's gonna get me next and fry my compu-"
    Remember when I said?

  12. #402

    Default Re: The Antigonids : A Makedonian AAR

    I usually just lurk and read the AAR's, but had to say this is brilliant! Really good writing and one of my favourite factions The last battle against the Romans was indeed epic. Nice to see the Romans training Roman troops for a change.

  13. #403
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    Again, thanks to everyone who is commenting...
    I've been busy lately and the next chapter has stalled half way. Right now, I'm defragmenting that computer and it has been at it for about 16 hours...

    Your computer melted as well, Mordrorru?


  14. #404
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: The Antigonids : A Makedonian AAR

    Quote Originally Posted by MarcusAureliusAntoninus
    I've been busy lately and the next chapter has stalled half way. Right now, I'm defragmenting that computer and it has been at it for about 16 hours...
    I hope you don't use the windows-default-defrag, because you could have that running for three days without coming even near to an end.

  15. #405
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    Chapter 31 : Loose Ends on the Western Front
    The Romani War (Part IX)

    Returning from being crowned Basileus of Arche Makedonia, Aristotelis sets up once more in Syria. Antiocheia, the capital of the region had been named for Antiochos of the Arche Seleukeia. With the decline of Arche Seleukeia, it is beginning to seem as though Seleukos, Antiochos, and their dynasty will become just historical footnote, hardly worth mention. Seeing as they are unworthy of such a great city, in a foreign nation, with their name, Aristotelis decides to rename the city. He chooses to renames the city after the man who liberated it years earlier and built it up to its present state. With orders from Aristotelis, the capital of Syria is renamed and refounded as the city Demetreia.

    In Gaul, Neokles, son of Aristotelis and heir to the throne, besieges the city of Tolosa, where the last Romani in Gaul hide:


    The phalangitai hold their ground while the Basilikon Agema move forward to break down the walls:


    The gate is easily broken and the Hypaspitai rush in to meet the Hellenes defending the walls:


    After breaking another hole through the wall, the rest of the Basilikon Agema rush in and surround the Hellenes:


    The Hellenes quickly fall and Makedones assume control of the city. Hiding near the palace, however, the Romani defenders refuse to surrender. Slowly marching the phalangitai into the town, Neokles takes his time and prepares to attack the city center from multiple sides. As the phalangitai possition themselves to assualt the Romani, the Romani general gives one final charge and attacks the Pezhetairoi:


    The Romani get bogged down and the Neokles has enough time to move his men to surround them. Attacking from the rear, the Basilikon Agema finish off the last of them:


    With that, Neokles takes the Gallic city of Tolosa and the Romani port of Narbo, as well as deprive the Romani of their last foreign territory:


    Gathering locals for questioning, Neokles learns that the Gallic people of the region, known as the Nektosages, had participated in the Gallic raid of Makedonia and Hellas. Afterwards they had gathered treasures and brought them home with them, where some of that treasure had been hidden at the bottom of a lake. Years later, the mercenaries of Pyrrhos of Epieros had also come to this region. They too had hidden gold in the lake, and amoungst that gold was the treasures they had looted from the tombs at Aigai. Neokles quickly makes plans to excavate a canal to empty the lake.

    With the fall of the Romani in Gaul, and with a great Makedonike army in the vicinity, the Hellenic trade city of Emporion leaves the Iberian confederation and joins the Arche Makedonia. [I paid 14000 for it.] With new territories in southern Gaul and northern Iberia, Neokles considers whether to pull out of the area as he had planned or to take this chance to open a new front with Kart-Hadast. For now, the regions are not consider part of the Arche.

    Pyrrhos of Makedonia, still stricken with sadness, has yet to besiege the ill defended city of Arpi. With is delay, the Romani gather another small legion and attack once more. This time the Romani devide their forces and attack from all sides:


    Placing his phalangitai along a road to counter the bulk of the Romani forces, Pyrrhos has his Illyrian cavalry move to counter those attacking from th rear:


    Purposly allowing his left flank to look weak, Pyrrhos hides his Samnites and Gauls just over a hill to suprise anyone who takes the bait of the weak flank:


    The Illyrians repeatingly charge the Romani approaching from the rear, but the Romani hold their ground. The Romani stand no chance of success against the Illyrians, but they stall the cavalry long enough for the other Romani to engage the Makedonike army without having to worry about cavalry support:


    On the left flank, the Romani take the bait and attack. Quickly, the Samnites and Gauls counter:


    One group of Romani attack the flank, but the main forces of the Romani attack the center of the line:


    After finally defeating the Romani to the rear, the Illyrians rush in and releave the left flank. With the left flank secured, the main battle line moves to surround the Roman Consul:


    The Illyrians chase the fleeing Romani, but the Samnites and Gauls are forced to confront those Romani which manage to regroup:


    The Makedonike Pezhetairoi manage to completely surround Consul Titus Cornelius Scipio, but he opts to avoid conflict and stands his cavalry in the center of the square. The Pezhetairoi hold their ground, but one officer moves forward to challenge the Roman Consul:

    [The Consul died seconds after I took this picture.]

    The Makedonike officer somehow manages to kill the Consul and as he falls to the ground the entire Makedonike army charges in to eliminate the last of his bodyguards:


    Some of the Romani flee to Capua, but most fall dead. With the victory, Pyrrhos takes the city of Arpi:


    The goal of Arche Makedonia, since the time of Alkyoneus, has been to establish a northern border along the Istros [River Danube]. Alkyoneus and Perseus had negotiated for much of the territory and Nepos had conquered Pannonia. Now, Herakontides, cousin to Pyrrhos, leads the attack along the Istros. Having conquered the fortress of Iuvavoaeta years earlier, Herakontides heads west to take the fort-city of Veldideno, near the source of the Istros. With the conquest of this region, Arche Makedonia will control all territories south of the Istros, from its source to the Pontos Euxinos.

    With an army of local Celtic mercenaries, Herakontides attacks the city quickly, before reinforcements can arrived from their allies, the Boii:


    With a bribe to some locals, the gates are left open. Charging in, the mercenaries attack the local garrison troops, who had been taught to fight in the Makedonike style:


    The defenders manage to push the bulk of the mercenary force back to the gate, but it is too late, as they are already surrounded. The men attacking from behind them wear them down and they break:


    Taking the walls, the mercenaries march on the city center. On their way in, they are confronted by the defending cavalry and garrison captain:


    Defending the rear, Herakontides' mercenary Celtic phalangitai are confronted by a unit of defending phalangitai:


    The defenders are more experienced and have the upper hand, but when attacked from two sides the defenders loose their advantage:


    As the phalangitai wipe out the forces attacking the rear, the bulk of the mercenary force fights off the last wave of enemies before the city center:


    The mercenaries line up and rest just out of the range of those in the city center. They hardly get any rest, though, as the defender charge out to confront them. The mercenaries throw their remaining javelin and brace for the fight:


    Many of Herakontides' mercenaries fall, but their sheer numbers ensure victory. As the fight continues, they start to surround the defending axemen:


    Soon all that remains is one group of defending phalangitai. Charging in from all sides, the mercenaries attack:


    The phalangitai hold their ground and suffer very few losses until Herakontides orders a cavalry charge from the rear:


    Finally, the defenders succome to the Makedonike mercenaries and the city falls:


    The city of Veldideno marks the western most point of Makedonike territory and Herakonties quickly establishes defensive forts along the river and western edge to discourage Gallic incursion. Now, from the source of the Istros south then following the mountain ridge to the sea, with the inclusion of Massalia, marks the edge of Arche Makedonia's western border. Now, all that remains is seccuring Italia and dealing with the Kart-Hadast problem to ensure a peaceful western front.

    After securring all of the eastern coast of Italia, Pyrrhos moves his army westward to besiege the city of Capua and defeat the last of the Italian allies of Roma:


    The known world in 202BC, a decade into the Romani War:


    Next: Chapter 32 : The World's Wars


  16. #406

    Default Re: The Antigonids : A Makedonian AAR

    Yes, my computer melted too.

    Sorta, I got a nv4_disp error and some device is quote, 'stuck in an infinite loop'. The screen is really staticy and blocky. The static is so bad I can barely see. Also things that look disturbingly like smiley faces show up when I DO turn the computer on...though this definately seems more like a hardware problem and than a virus. Probably something with my video card.

    Overall the thing's unusable, and it'll be a few days before someone can get here and fix it. If they CAN fix it.

  17. #407

    Default Re: The Antigonids : A Makedonian AAR

    Wow, another great chapter.
    Although I'm quite angered about a specific decision of yours (I think you can guess why)

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  18. #408
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    Thats quite a tasty empire you got urself, great AAR btw

    I'm still wondering what the hell the sweboz are doing? Very little it seems
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  19. #409
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    That sucks, Mordrorru.
    I'm currently waiting for the components to build myself a computer to arrive...

    The Seleukids couldn't even hold Antiocheia, they don't deserve it to be named after them.

    The Sweboz have indeed been disapointing in this campaign. They have taken two towns on their own. One rebelled and the rest I gave them. Besides that, I have to give then about 200,000 ever decade through cheats and they keep going broke and doing nothing. Now that they've taken Denmark, though, I hope things turn around for them.


  20. #410
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: The Antigonids : A Makedonian AAR

    Great empire, indeed. In my Mak campaign the Sweboz were giant and deprived me of my Rhaetian holdings...

    I thought it would mess up the script or the traits to rename a city?

  21. #411
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    Yeah, renaming cities can cause problems, but since Antiocheia is easily renamed back to its original name (unlike some of the Germanic cities) I took the chance. The three big things renaming a city does is 1- completely screws up the city for the AI (I don't plan on loosing the city ever again), 2- messes up reform code (Makedonia doesn't have reforms), and 3- messes up victory conditions (I'll change the name back for one turn, once I have all the other requirements so that I might get the victory screen). I don't think there are any traits for Makedonia that require Antiocheia either.


  22. #412
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: The Antigonids : A Makedonian AAR

    That's nice to hear.

  23. #413

    Default Re: AW: The Antigonids : A Makedonian AAR

    Great job my man great job. Your empire continues to swell along with my own. Kinda nice seeing the parallels

  24. #414
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    Awesome job, Marcus. This may be a little late, but here's a baloon as congratulations on your 30th chapter! 30 chapters (and counting, now you're up to 32!) of awesome AAR.
    Keep your friends close, and your enemies closer: The Gameroom

  25. #415
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    Thanks.

    I've gotten the next chapter ready, but I have caught up to where I last played. Since I haven't had a bunch of time to play recently, there may be a short break after this chapter...


  26. #416
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    and when will this chapter be?......
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
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  27. #417
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    Chapter 32 : The World's Wars
    The Romani War (Part X)

    For years the Arche Makedonia had suffered one major weakness in its military. The Antigonid military was basically the same military system that Philipos and Alexandros had used more than a hundred years prior. The near by Celts and Galatians use heavy mailed infantry who are trained to throw javelin before charging. The Seleukids, Ptolemaioi, and even the Kingdom of Pontos had adapted this equiptment and fighting style in the form of the Thorakitai. Over the years of the Aigyptos Wars, the Thorakitai, in the hands of the Ptolemaioi, had evolved from flank guard into a heavy line infantry. Demetrios was hesitant to change, but realized the advantages of the mailed infantry. Merging the equiptment with Makedonike fighting styles, Demetrios re-equiped the Pezhetairoi. The newly equiped Pezhetairoi were proving successful, but the Romani War proved it was not enough.

    Even with the new equiptment, Pyrrhos has suffered far more losses then he should have due to the Romani fighting style. The non-pike heavy infantry line is proving to be more manuvuerable and more successful than expected. Aristotelis knew about this weakness, for he had also suffered against the Ptolemaic Thorakitai and their Galatians mercenaries. His father had been reluctant to change, but Basileus Aristotelis is more willing to learn and adapt. Adopting a new form of unit and fighting style, Aristotelis orders some of his men to be equiped and trained in the Diadochi Thorakitai style:


    With mail armor, a spear, and several javelin, the Makedonike Thorakitai are trained across the Arche Makedonia to replace the Thureophoroi, Thrakians, and allies currently guarding the flanks of the Makedonike Pezhetairoi:


    In Demetreia, a new army is trained, completely in the new style of fighting and equipment:


    With a new Basileus, newly acquired peace in the west, a new military system, and finally recovering from the war debt, Arche Makedonia is once again the undisputed lead power in all of the known world:


    With a general sense of peace within the Arche Makedonia, its citizens needed only to fear the wraith of the gods:


    The only war left to Arche Makedonai is in Italia. There, the Romani some how manage to gather another army. This time, they bring large amounts of cavalry, hoping to counter the Illyrian cavalry under Pyrrhos. With the battlefield on a field outside of Capua, the region's garrison and their reinforcements confront Pyrrhos:


    Overcofindent of their ability to break the Pezhetairoi line, the Romani don't even attempt to flank:


    As the Pezhetairoi hold down the first of the Romani attackers, the Illyrian cavalry circles around the rear to attack the men the Romani are holding in reserve. The Illyrians attempt to quickly break them so that they might have a clear shot at the rear of the engaged Romani:


    The Romani reserves hold the Illyrians long enough for the Romani reinforcements from Capua to arrive, but as the reinforcements approach, General Quintus Cornelius Blasio panics and flees:


    The Illyrians are in just the right place and manage to surround the general, killing him. On the battle line, however, the other Romani general, Publius Cornelius Blasio, forces his cavalry through the phalangitai line:


    Charging in from the rear, the Illyrians manage to break the last of the Romani cavalry and relieve the phalangitai. In the fight General Publius Cornelius Blasio falls. With the defeat of the Romani cavalry, the only Romani remaining are one large group of infantry attempting to push through on the Makedonike left flank:


    As Pyrrhos manuveurs his men to surround the group, the Romani panic and flee. Pyrrhos orders all of this infantry to give chase:


    As they chase them down, the Romani once again suprise the Makedones with a late arriving unit of elite spearmen.


    The Roman spearmen attempt to buy some time for their routing friends...


    ...but they panic when confronted with so many of Pyrrhos' soldiers. With that, the last of the Romani flee and Pyrrhos moves on to Capua:


    As Pyrrhos marches into the city, he notices that it is vastly over populated. The people of the city are on verge of rioting due to their poor conditions under the Romani. Under the Makedones they are sure to riot. With his distaste for the Romani and his desire to stablize the city, Pyrrhos permits his men to loot and kill. After the looting is over, Pyrrhos gathers nearly half the population of the region and sells them into slavery on the far side of the Arche Makedonia:


    While Arche Makedonia fights the Romani, other wars wage across the known world. To the east, the Mauryan Satrapy of Gandhara had repelled several invasions of the Seleukids and had finally decides to launch an invasion of the Iran and Persia. To the north, the rebel Seleukid Satrapy of Baktria had invaded Gandhara territory in the mountains between India and Baktria. After wiping out the Baktrian main force, marching into India itself, the Gandhara forces attempt to retake the region known as Paropamisadai:


    To the south, in Karmania and all across the Iranian Plataeu, the forces of Gandhara push across Seleukid territory up to the edges of Persis itself. The Seleukids have the forces to counter the invasion, but they lack the leadership to coordinate and gather their forces in a successful defense:


    To the north, in Baktria, land of rivers, the rebel Hellenistic kingdom there is doing much better. With plenty of money, soldiers, and a huge population base, the Baktrians have defeated all the Steppe nations they have fought and now challenge Gandhara. The Baktrians lack the nerves to openly invade the weakened Seleukids, though the Seleukids lack the same courage. More than half a century earlier the Baktrians betrayed the Seleukids and yet Arche Seleukeia did nothing about the open rebellion:


    In Media and Hykania, Seleukid territories openly rebelled, declaring themselves free. The regions had originally been supported by the Kingdom of Hayasdan, but recently they had been separated from Hai support and now exsist independantly of the Armenian monachy:


    Years earlier, the Seleukids had started a war with the Kingdom of Hayasdan. At first the Hai were winning, but the Seleukids quickly turned all of their attension to this front, forsaking others. Now, Seleukid forces occupy the Hai capital and are prepared to completely defeat the small nation. The Seleukids quickly move to occupy all of Armenia, knowing clearly that the Antigonids had long ago made claims on parts of this region:


    The Seleukids not only faced war to the north and the east, but from the south. South of Babylonia, the Kingdom of Sabyn had established a military outpost at the oasis of Gerrha. From there, they are planning to launch in invasion of Babylonia. Though failing on other fronts, the Seleukids are prepared on this one and the initial invasion results in a failure for Sabyn:


    Far from there, in Gaul, another great war is being fought. Many years ago the Arverni Kingdom had betrayed the Aedui Confederation and a great 'civil war' had been fought. Originally, the Aedui had won and in following years united all of Gaul. There was peace in Gaul, but then the Romani ended the Aedui hegemony, completely destroying the Gallic military. When the region was liberated from the Romani, territories were restored to their original owners, resulting in a rebalancing of power between the Aedui Confederation and the Kingdom of the Arverni. Having rebuilt over the years, the Arverni Kingdom invade Confederation lands in an attempt to conquer the whole region:


    South of there, the Iberian Confederation, lead by the Arevaci and Lusotana peoples, defend their lands from the forces of Kart-Hadast. When Kart-Hadast had started their invasion of the area, the tribes were all devided and at war with eachother. Now all the natives are united against their common foe. Originally the Lusotana had lead the alliance of tribes, but with the temperary occupation of Lusotannan territory, the Arevaci gained power in the confederation. Now, the penninsula is devided between the Confederation and the Qarthadastism, with the Qarthadastism controlled inland territories under violent dispute:


    Back to the east, in Aithiopia, the Kingdom of Meroe considers an invasion but does little else besides trading down the Neilos:


    In Makedonia, Chrysoloras, son of Alkyoneus dies. With Perseus dead already, Chrysoloras' death marks the end of Alkyoneus' line, for Chrysoloras has no sons, no nephews, and no living brothers:


    In Anatolia, uncle of both Chrysoloras and Aristotelis, Euboulides, manages to gather an army. Taking all of his sons with him, Euboulides responds to the pleas from the Bosphorian Hellenes, who have found themselves under siege by the Steppe tribes. Although Arche Makedonia has an alliances with the western Steppe tribes, Euboulides rushes in to garrison the region before he is forced to openly oppose any tribe. Landing near Chersonesos, Euboulides garrisons the town with a couple Pontic Spearmen:

    [There was a single unit of Hoplitai guarding the town so I just used auto_win.]

    Leaving his two eldest sons in charge of the city, Euboulides and his youngest (and most skilled) son march their army north to secure the rest of the penninsula:


    To the south, the armies of Kart-Hadast march against Kyrenaia again:


    This time, however, the Kart-Hadast forces are extremely underpowered and Antisthenes wins a quick and easy victory:


    With less and less of a challenge being issued by the city of Kart-Hadast, the only remaining war for Arche Makedonia is the Romani War. But in Italia, Pyrrhos rests in Capua and waits to see if the city of Roma will surrender on their own:


    The known world in 200BC:


    Next: Chapter 33
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    Post 3500...


  28. #418

    Default Re: The Antigonids : A Makedonian AAR

    Do you have an overall strategy? Recreate the Roman empire with Makedones in their place? Head East and reconquer Alexanders Empire?
    In the words of Marcvs Avrelivs;
    Live each day as if it were your last

    Ο ΠΟΛΕΜΟΣ ΚΑΤΑ ΤΗΣ ΣΕΛΕΥΚΕΙΑΣ - A Makedonike AAR
    https://forums.totalwar.org/vb/showthread.php?t=97530

  29. #419
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: The Antigonids : A Makedonian AAR

    .
    Quote Originally Posted by MAA

    Have you added a faction for the story or is it just masterful photoshopping?
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  30. #420
    The Bad Doctor Senior Member Chaotix's Avatar
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    Jan 2007
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    Default Re: The Antigonids : A Makedonian AAR

    Yeah, you're pretty good with recoloring those Eleutheroi provinces! But how did you get the Ptolemaioi banner on the "Kingdom of Meroe's" armies? I thought you destroyed them...
    Keep your friends close, and your enemies closer: The Gameroom

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