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  1. #1

    Default EB 1.0 game guide

    Since the upcoming EB 1.0 version is coming out soon will we be able to have guide provide, a kind of game manual to help us, EB newbes, to fully envoy EB in all is greatness??

  2. #2
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: EB 1.0 game guide

    The gameplay guides and AARs section has a few faction guides to help you through the first few turns, they are for earlier versions but should still be relevant.
    Apart from that reading the forums here, many a time I have come on with a query and found it had already been answered and the FAQ is good, and actually playing the game are the best way to learn the little differences in EB. The Romani are probably the best faction for a newcomer with its good economy and easy to use army.

  3. #3
    Barely a levy Member overweightninja's Avatar
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    Default Re: EB 1.0 game guide

    IMHO this game does need some sort of manual, or at least a more comprehensive readme shipped with it and rather obvious, I first played EB in the 0.7 days and gave up on it (I hadn't activated script etc etc ).
    Anyway my point is I didn't find out a lot of the essential stuff for EB until I tried it again in the 0.8 stage, and now having internet at home I was able to search a little wider (and found these forums).
    Thing to remember is for maybe 75% of the people who are going to download EB, they're not going to go "Oooh, I better go search around the forums for this game and stuff first", they just play, and if they get stuck first port of call is documentation with the release.
    Anyway I really do think some sort of documentation would help EB perhaps find a slightly larger audience, without having to risk any "dumbing down" or anything like that.
    I'll also add that if others think this is a good idea I would be happy to contribute whatever I can.

    Cheers

  4. #4
    Misanthropos Member I of the Storm's Avatar
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    Default Re: EB 1.0 game guide

    A complete building browser with good descriptions would do for a start, I'd say. Are we going to have that in 1.0?

  5. #5
    EB Keyframe Artist Member Kampfkrebs's Avatar
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    Default Re: EB 1.0 game guide

    Let me say it like this:

    You wont be alone ;)


    Member for Videoediting

  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: EB 1.0 game guide

    Quote Originally Posted by I of the Storm
    A complete building browser with good descriptions would do for a start, I'd say. Are we going to have that in 1.0?
    I am afraid not. The building browser generates the building tree directly from the data file (i.e. it's not created by the modders), but it gets confused by the complex requirements. Specifically, it will not display any building with a "not" command in their requirements. There is nothing that can be done about that.
    Looking for a good read? Visit the Library!

  7. #7

    Default Re: EB 1.0 game guide

    Ah, but nothing stops our beta testers who've got tremendous skills. Finnally you will be able to see how to build the structures required to recruit the Bartixian deathray units!
    Last edited by Tellos Athenaios; 10-07-2007 at 17:08.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


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  8. #8

    Default Re: EB 1.0 game guide

    Quote Originally Posted by Ludens
    I am afraid not. The building browser generates the building tree directly from the data file (i.e. it's not created by the modders), but it gets confused by the complex requirements. Specifically, it will not display any building with a "not" command in their requirements. There is nothing that can be done about that.
    In that case, a building/technology tree, kind of like the one that comes with RTW in paper form.
    It would be nice, but of course it might depend on how much things are expected to (keep) changing after 1.0.
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