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  1. #1
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: EB 1.0 game guide

    Quote Originally Posted by I of the Storm
    A complete building browser with good descriptions would do for a start, I'd say. Are we going to have that in 1.0?
    I am afraid not. The building browser generates the building tree directly from the data file (i.e. it's not created by the modders), but it gets confused by the complex requirements. Specifically, it will not display any building with a "not" command in their requirements. There is nothing that can be done about that.
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  2. #2

    Default Re: EB 1.0 game guide

    Ah, but nothing stops our beta testers who've got tremendous skills. Finnally you will be able to see how to build the structures required to recruit the Bartixian deathray units!
    Last edited by Tellos Athenaios; 10-07-2007 at 17:08.
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  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.0 game guide

    Hey Tellos, he joined the team, he's not a beta tester anymore.

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  4. #4

    Default Re: EB 1.0 game guide

    True, but they aren't on his list are they? Them deathray factories I mean?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  5. #5
    Member Megas Methuselah's Avatar
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    Exclamation Re: EB 1.0 game guide

    I feel like punching you...

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.0 game guide

    Quote Originally Posted by Tellos Athenaios
    True, but they aren't on his list are they? Them deathray factories I mean?
    Good point, I stand corrected .

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  7. #7
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: EB 1.0 game guide

    I was thinking about doing a manual for 1.0, sort of like an unofficial mod....

    I want a nice one with pics that someone can print out and basically have their own EB game manual.

    Only problem, is it would take a non-member an immensely long time to do a manual on his own, without help from those more knowledgeable in the mechanics of the game. I do feel I have a good grasp of any knowledge which would go in a manual. People don't need to know everything about the game, but it would still be pretty cool.

    Is one in the works? I thought I heard someone saying something about it in the past.

    If the EB team is going to do it, then I won't worry about it. A FCM such as this really does deserve its own manual.

    BTW, I don't mean to step on any toes, or overstep my bounds. I am aware that I am not a member, and if you guys are already planning something like this, just give the word.
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  8. #8
    Barely a levy Member overweightninja's Avatar
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    Default Re: EB 1.0 game guide

    Quote Originally Posted by Bootsiuv
    I was thinking about doing a manual for 1.0, sort of like an unofficial mod....

    I want a nice one with pics that someone can print out and basically have their own EB game manual.

    Only problem, is it would take a non-member an immensely long time to do a manual on his own, without help from those more knowledgeable in the mechanics of the game. I do feel I have a good grasp of any knowledge which would go in a manual. People don't need to know everything about the game, but it would still be pretty cool.

    Is one in the works? I thought I heard someone saying something about it in the past.

    If the EB team is going to do it, then I won't worry about it. A FCM such as this really does deserve its own manual.

    BTW, I don't mean to step on any toes, or overstep my bounds. I am aware that I am not a member, and if you guys are already planning something like this, just give the word.
    Bootsiuv if you need a hand as I mentioned I'd be happy to help, I feel I have a fairly decent knowledge of EB mechanics (I personally don't think you need to be part of the EB team to explain it to others adequately, experience is enough) and good enough English/IT skills for the job

    Of course, as you said this is providing the EB team don't mind/aren't already doing something simmilar. We'll see how it comes along and I'll pm you or something

  9. #9
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.0 game guide

    Quote Originally Posted by Sakkura
    In that case, a building/technology tree, kind of like the one that comes with RTW in paper form.
    It would be nice, but of course it might depend on how much things are expected to (keep) changing after 1.0.
    Quote Originally Posted by Tellos Athenaios
    Ah, but nothing stops our beta testers who've got tremendous skills. Finnally you will be able to see how to build the structures required to recruit the Bartixian deathray units!
    So this part would be redundant.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  10. #10

    Default Re: EB 1.0 game guide

    Quote Originally Posted by Ludens
    I am afraid not. The building browser generates the building tree directly from the data file (i.e. it's not created by the modders), but it gets confused by the complex requirements. Specifically, it will not display any building with a "not" command in their requirements. There is nothing that can be done about that.
    In that case, a building/technology tree, kind of like the one that comes with RTW in paper form.
    It would be nice, but of course it might depend on how much things are expected to (keep) changing after 1.0.
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  11. #11
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: EB 1.0 game guide

    I assume that buildings will remain static from that point, as will units (someone feel free to correct me on this).

    These would likely be included with a faction specific game-guide addendum, so as not to spoil the surprise for newer players (unless they specifically want that).
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