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Thread: What exactly is the mechanics of gaining/losing money for protector/protectorat

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  1. #1
    Member Member Bactron's Avatar
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    Default What exactly is the mechanics of gaining/losing money for protector/protectorat

    I have never been subjected to being a protectorat of other faction.

    But I have subjected some factions couple of times into my protectorates.

    How exactly does it work with relation to faction treasury. I think that protectorates gaves all the money they have every turn to their protector. Am I right?

    And if so, could it be modified so for example: protectorates would give only half the money they make for turn to their protectorates? It would actually make it reasonable to accept position of protectorate even for human player in some situation. Because you would gain strong alliance (with ai faction that probably kicked your ass badly) and also you would still have at least some money to handle your own factions needs (building cities, army upkeep, hiring new units etc.)
    Last edited by Bactron; 10-07-2007 at 12:48.

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    Misanthropos Member I of the Storm's Avatar
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    Default Re: What exactly is the mechanics of gaining/losing money for protector/protectorat

    I don't know about the money issue except that you usually get alot the turn after you turned someone into your protectorate. Any insight on the mechanics would be welcome.
    It being part of the diplomacy section, I'm afraid that all this is hardcoded and therefore not modable.

  3. #3

    Default Re: What exactly is the mechanics of gaining/losing money for protector/protectorat

    IIRC you get a fixed percentage of the profit the faction makes without the money it gets from money scripting. So that means if you payed them a lot to become your protectorate they will return that amount in full/nearly full; but only the very large factions will continue to support your treasury instead of being some mere decoration in the diplomacy scroll.
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    Misanthropos Member I of the Storm's Avatar
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    Default Re: What exactly is the mechanics of gaining/losing money for protector/protectorat

    I'd like to add a (hypothetical) question here:
    When an AI faction, say the Romani, turns another AI faction, e.g. the Arverni, into their protectorate, and this remains stable throughout the game, how is this handled by the EB victory conditions? I mean, the arverni remain in possession of cities that the Romani are technically required to take. Does the script take the protectorate status into account when checking for victory conditions or are the Romani technically unable to win the game from now on?

  5. #5

    Default Re: What exactly is the mechanics of gaining/losing money for protector/protectorat

    AFAIK: protectorate territory counts as conquered territory for the protector as well. At least that's how it goes in Vanilla.
    I suppose that is built in the engine. But I could be wrong.
    - Tellos Athenaios
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    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

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    Misanthropos Member I of the Storm's Avatar
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    Default Re: What exactly is the mechanics of gaining/losing money for protector/protectorat

    Quote Originally Posted by Tellos Athenaios
    AFAIK: protectorate territory counts as conquered territory for the protector as well. At least that's how it goes in Vanilla.
    I suppose that is built in the engine. But I could be wrong.
    In vanilla the protectorate provinces counted as yours. But what I meant is, do they also count as yours 'in the eyes' of the EBBS? AFAIK it checks if province X is owned by faction Y only, not if faction Y has protector status over faction Z who happen to own province X.

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    Barely a levy Member overweightninja's Avatar
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    Default Re: What exactly is the mechanics of gaining/losing money for protector/protectorat

    Quote Originally Posted by I of the Storm
    I'd like to add a (hypothetical) question here:
    When an AI faction, say the Romani, turns another AI faction, e.g. the Arverni, into their protectorate, and this remains stable throughout the game, how is this handled by the EB victory conditions? I mean, the arverni remain in possession of cities that the Romani are technically required to take. Does the script take the protectorate status into account when checking for victory conditions or are the Romani technically unable to win the game from now on?
    EDIT Nevermind, already answered, sorry :D
    Last edited by overweightninja; 10-07-2007 at 13:59.

  8. #8
    Member Member Bactron's Avatar
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    Default Re: What exactly is the mechanics of gaining/losing money for protector/protectorat

    Thanks. And please don't you know roughly what percentage it is?

    I find this feature of protectorates to be very usefull. For one I dont like killing factions of. So it is neat to leave your enemies with let's say one, or two provinces and make them your protectorates.

    And also one time I used it to block myself out of one of my enemy. I have played for Aedui faction, and I was in war with Arverni, Sweboz, Carthago and Rome. So I made Arveni my protectorate (they had one remaining city) and in couple of next turns I gaved them all my provinces which bordered with Sweboz. (I should add that Arverni's were also in war with Sweboz for the whole time, even during the period they fought against me). And then I just sent couple of generals with armies into Arvernis teritory to support them in wars against Sweboz.

    And It worked really well now I could concentrate on the Carhagians and Romans. Because north/east part of my teritory was secured.

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