
Originally Posted by
I of the Storm
I'd like to add a (hypothetical) question here:
When an AI faction, say the Romani, turns another AI faction, e.g. the Arverni, into their protectorate, and this remains stable throughout the game, how is this handled by the EB victory conditions? I mean, the arverni remain in possession of cities that the Romani are technically required to take. Does the script take the protectorate status into account when checking for victory conditions or are the Romani technically unable to win the game from now on?
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