Quote Originally Posted by Puzz3D
They did separate out into a line later. The 281 kills is average for 4 WM if we say that each player on a 3 man team needs about 720 kills if they expect to win. A unit costing 1000 would need 80 kills to be cost effective, although that depends upon the monetary value of those kills.

total kills / total cost = 720 / 9000 = 0.08 kills/cost on average
Hello Puzz3D,

It depends a lot what they kill indeed.

A 1,000 koku monk could keep several enemy units busy, while say a cost effective nod is erasing sprites. The monk isn't thrown away when it means the nod could do much more than expected.

I could use an anvil army with mainly ni and ys and put all units on hold. I'ld probably not get more than 300 kills and still be on the winning team.