Quote Originally Posted by Tomisama
I wish we had some actual counters to be able to better judge where we are numerically in the battle. Or would that be to much like pinball…lol

But seriously, using the red/green bar indicator in a multi-partner game, is there any way to tell how well you might be doing against the needed kills to support your allies? Or is the representation just a vague, general indicator as I have always thought?

Do you use it to judge anything, or just basically ignore it?
I ignore the red/green casualtiy indicator, and I'm not suggesting that players track kills during a battle. Play the battle intuitively utilizing good tactics as much as possible. After the battle, individual unit kills can be analyzed to identify those units that underperformed. You can then go back to the replay to see why those units underperformed, and perhaps make adjustments in how you utilize those unit types.

In the example battle I posted, the 2 red WM performed very poorly with 22 and 33 kills. Not shown is that after the blue units in the center broke, the 2 red WM advanced deep into the enemy lines, and were surrounded and routed. In fact, the entire red army underperformed achieving only 490 kills which was the lowest total by far in that battle.