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  1. #28
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Multiplayer game discussion

    Quote Originally Posted by Blutzeit
    Hmm, anyone tried to calculate these kind of battle values?
    I.e. given unit X vs unit Y:
    - what's the expected kill ratio X / Y at time T
    This theoretical value would disregard morale effects but still would be useful for balancing and army building.
    Dont think any of us have focused too much on actual time to defeat units. But one can simply add attack and defense and the combined number represents the overall combat power of a unit. Then there is charge value with a rule of thumb of 4-5 in charge equals 1 extra in attack. Each point in difference multiplies the kills with 1.2

    If we just look at the basic attack+defense stat for infantry units we get the following:

    Teppo -11
    YA -2
    SA +0
    YS +2
    ND +3
    NI +6
    WM +7

    If we forget about a winning units beginning to outnumber the losing unit and getting more and more 2 or 3 on 1 duels we can get some basic idea about how much stronger a unit is by using: 1.2^difference

    Example: WM v YA would be 1.2^9=5.15 which means that around 5 YA are killed for every WM killed.

    Now as you can see the ND only has one extra point over YS but they do have a charge of 8 which would be worth around 1.5 to 2 extra points. That just shows how important it is to charge properly with ND to really gain an advantage of YS.

    edit: and then remember the effects of fatigue:

    quite tired -2
    very tired -4
    exhausted -6
    totally exhausted -9

    It doesnt take much to offset the balance between the different units.


    CBR
    Last edited by CBR; 10-17-2007 at 13:17.

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