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  1. #1
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Multiplayer game discussion

    Quote Originally Posted by R'as al Ghul
    I've noticed that the defenders are often forced to move close together when they loose teppo protection or run out of ammo. Both things happened to Tomi and me when we defended in a 3v3 with Tosa. Tomi had lost some teppos and I'd run out of ammo. Tosa then moved closer to add more protection with his guns. I've experienced similar scenes in other games. The question for me is if that's really a good move because one gives away maneuvering space to the enemy and it can result in being vulnerable to backkills. It's quite a dilemma because if it's not starting to rain one is forced to attack. And if it starts to rain one is also strongly inclined to attack while the attacker's teppo advantage is useless.
    Hello R'as al Ghul,

    Being seperated makes vulnerable to being doubled by the opponents.

    I recall that we also lost some meleeforces (I was largely left unattended, so the loses were on you and Tomisama, while it seemed more distributed for the opponents).

    Just cramping together and waiting is not a good thing as you'll lose the one sided missile duel.
    Ja mata

    TosaInu

  2. #2

    Default Re: Multiplayer game discussion

    Imptuous engaged units are quite hard to disengage in my experience indeed - others however appear to be more easier (such as YS or YC). The withdraw command enables reliable disengagement most of the time without giving the risks that the rout command does (cntrl+w=withdraw, cntrl+o=rout), i found out.

    Noir
    Last edited by Noir; 10-09-2007 at 15:17.

  3. #3
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Multiplayer game discussion

    Quote Originally Posted by Noir
    The withdraw command enables reliable disengagement most of the time without giving the risks that the rout command does (cntrl+w=withdraw, cntrl+o=rout), i found out.

    Noir
    Why would you rout a unit if the game is not yet over? Doesn't the rout command work by lowering the morale? The loss in morale is not easy to get back.

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  4. #4

    Default Re: Multiplayer game discussion

    Quote Originally Posted by R'as al Ghul
    Why would you rout a unit if the game is not yet over? Doesn't the rout command work by lowering the morale? The loss in morale is not easy to get back.
    A routed unit disengages immediately. The unit gets morale back when it leaves the vicinity (75 meters) of enemy units, and you can infuse +8 morale with the Rally key. The main problem with intentionally routing units is that friendly units get a morale penalty when in the vicinity (75 meters) of a routing unit. This can trigger a chain rout if you do it at the wrong time.

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