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  1. #1
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Multiplayer game discussion

    Quote Originally Posted by Puzz3D
    They did separate out into a line later. The 281 kills is average for 4 WM if we say that each player on a 3 man team needs about 720 kills if they expect to win. A unit costing 1000 would need 80 kills to be cost effective, although that depends upon the monetary value of those kills.

    total kills / total cost = 720 / 9000 = 0.08 kills/cost on average
    Hello Puzz3D,

    It depends a lot what they kill indeed.

    A 1,000 koku monk could keep several enemy units busy, while say a cost effective nod is erasing sprites. The monk isn't thrown away when it means the nod could do much more than expected.

    I could use an anvil army with mainly ni and ys and put all units on hold. I'ld probably not get more than 300 kills and still be on the winning team.
    Ja mata

    TosaInu

  2. #2

    Default Re: Multiplayer game discussion

    Quote Originally Posted by TosaInu
    A 1,000 koku monk could keep several enemy units busy, while say a cost effective nod is erasing sprites. The monk isn't thrown away when it means the nod could do much more than expected.
    Yes, and you see 2 light blue WM holding off 6 attacking WM. The 4 green WM performed about as you would expect in head-to-head fighting based on their cost which is proportional to their combat power. It was raining and their were no enemy archers shooting them. They were helped by the 2 YC and 1 ND flanking the center group.

    I
    Quote Originally Posted by TosaInu
    could use an anvil army with mainly ni and ys and put all units on hold. I'ld probably not get more than 300 kills and still be on the winning team.
    Only if your two teamates combined for 1800+ kills.

    _________Designed to match Original STW gameplay.


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  3. #3

    Default Re: Multiplayer game discussion

    I did that in occasions where the unit in question is decimated (say YC confronting 2 spears) and there is a viable retreat for them to fall back and so rally.

    I was doing this at extreme cases only, until i discovered that the withdraw option is just as effective in disengaging without pienalising the surrounding units.

    Noir
    Last edited by Noir; 10-09-2007 at 20:13.

  4. #4
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Multiplayer game discussion

    Quote Originally Posted by Puzz3D
    Only if your two teamates combined for 1800+ kills.
    Isn't the army engaged with the anvil wearing itself down then? There's fatigue and morale, not just attrition.
    Ja mata

    TosaInu

  5. #5

    Default Re: Multiplayer game discussion

    Quote Originally Posted by TosaInu
    Isn't the army engaged with the anvil wearing itself down then? There's fatigue and morale, not just attrition.
    Lowered fatigue and morale are temporary factors. Of 16 3v3 battles fought in Aug, Sept and Oct, the winning team's total kills were over 2100. In the other 2, the winning team had 2011 and 1924 total kills.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

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