Page 2 of 2 FirstFirst 12
Results 31 to 51 of 51

Thread: Roman Governor Teaser

  1. #31

    Default Re: Roman Governor Teaser

    Nice new stuff, perfect to RP!!



  2. #32
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: Roman Governor Teaser

    romani is now offically #1 on my list to play!
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  3. #33
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: Roman Governor Teaser

    Quote Originally Posted by The Celt
    Agreed. EB 1.0 release date = bye bye good grades....
    same, but it will be more severe: bye bye good grades AND wrestling!
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  4. #34

    Default Re: Roman Governor Teaser

    What are the positive attributes associated with having this other than taking up one of our limited and precious retinue slots?
    I'm Batman!

  5. #35
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
    Join Date
    Sep 2006
    Location
    Somewhere inside the Military-Industrial Complex
    Posts
    3,607

    Default Re: Roman Governor Teaser

    oh you know, the standard bonuses for law and public security, influence, public unrest and such


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  6. #36
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899

    Default Re: Roman Governor Teaser

    .

    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  7. #37
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
    Join Date
    Feb 2006
    Posts
    1,411

    Default Re: Roman Governor Teaser

    Quote Originally Posted by skuzzy
    What are the positive attributes associated with having this other than taking up one of our limited and precious retinue slots?
    I'd rather it were a retinue than a trait personally. Then one of them has them, I can basically determine who is the governor at that point.

    That is, unless it won't let me switch them without meeting certain criteria, in which case, maybe they should be traits....
    SSbQ*****************SSbQ******************SSbQ

  8. #38

    Default Re: Roman Governor Teaser

    Great stuff!

    Few questions:

    1. Will puppet rulers be able to get this ancillary if you only have a puppet ruler in the appropriate province?
    2. Are there only posts available for regions which the Romans conquered historically, or will you become a Governor of Arabia or whatever if you happen to conquer that part of the world?
    3. Does being Governor of Rome/Italy give any additional bonuses/is it different in any way to the other positions?
    4. If leaving the area you are governing removes the bonuses, have you made the bonuses go away for those "You have earnt the respect of the Lusotannan" etc. traits when you leave the area that they should be effective in?
    5. How come you can stay in a settlement without doing anything when your FM dies and the Governor Ancillary will be passed on, but you have to destroy and rebuild the Type IV Government in order to get a new puppet ruler when the old puppet ruler dies?
    6. Will any Romans get unique portraits at the start of the game?
    Cheers!

  9. #39

    Default Re: Roman Governor Teaser

    does transferring an ancillary just mean to switch the governor? or can you actually transfer the ancillary to another family member? can't you do something like this with tutors?

  10. #40
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
    Join Date
    Feb 2006
    Posts
    1,411

    Default Re: Roman Governor Teaser

    You can transfer most ancillaries (some are special, like family retainer, and can't be transferred)between family members.

    I assume these titles will be freely transferable as well.

    Note that some ancillaries won't work together....
    SSbQ*****************SSbQ******************SSbQ

  11. #41
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: Roman Governor Teaser

    Quote Originally Posted by I Am Herenow
    Great stuff!

    Few questions:

    1. Will puppet rulers be able to get this ancillary if you only have a puppet ruler in the appropriate province?
    2. Are there only posts available for regions which the Romans conquered historically, or will you become a Governor of Arabia or whatever if you happen to conquer that part of the world?
    3. Does being Governor of Rome/Italy give any additional bonuses/is it different in any way to the other positions?
    4. If leaving the area you are governing removes the bonuses, have you made the bonuses go away for those "You have earnt the respect of the Lusotannan" etc. traits when you leave the area that they should be effective in?
    5. How come you can stay in a settlement without doing anything when your FM dies and the Governor Ancillary will be passed on, but you have to destroy and rebuild the Type IV Government in order to get a new puppet ruler when the old puppet ruler dies?
    6. Will any Romans get unique portraits at the start of the game?
    Cheers!
    1- I don't believe so. Type4 represent allied territories with Rome-friendly puppets. They are not officially part of the Roman Empire.
    2- Actually, there only seem to be the provinces for about Caesar's time. There was a map that I believe was previewed, I'll try to find it...
    EDIT: Whether or not it was previewed, here it is (I don't know if that is the final version):
    [/center]
    3-
    4- The game can tell if you are in a certain city or not, but not if you are in a territory or not. Certain traits are given/taken away when you end a turn in a city, not province. For example, you have a general in Britain. He marches all the way to the Sahara without stopping in any city. He will still have winter restrictions in winter, even in the desert, because the game can only tell that the last city he was in was in Britain.
    5- Granting an ancillary and spawning a general are two different things. Plus, if a puppet ruler spawned everytime the last one died, you would be permenently stuck with a Type4.
    6- No.
    Last edited by MarcusAureliusAntoninus; 10-09-2007 at 18:33.


  12. #42
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
    Join Date
    Sep 2006
    Location
    Somewhere inside the Military-Industrial Complex
    Posts
    3,607

    Default Re: Roman Governor Teaser

    Yep, that map was an early conceptual version, and some changes have been made. In the next update, I plan to create "provinces" for some other Roman provinces up to the time of Augustus and beyond though.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  13. #43

    Default Re: Roman Governor Teaser

    By "next update", do you mean 1.1 (or whatever)?

    Also, wouldn't it make sense extending the Ancillaries to cover the whole EB map, as the Romans would surely have continued appointing people to govern conquered areas, no matter how far they expanded.
    Last edited by I Am Herenow; 10-09-2007 at 19:15.

  14. #44
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
    Join Date
    Sep 2006
    Location
    Somewhere inside the Military-Industrial Complex
    Posts
    3,607

    Default Re: Roman Governor Teaser

    Alas, at EB we dont dip into fantasy..


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  15. #45

    Default Re: Roman Governor Teaser

    I understand that, but didn't you say somewhere that you want to let history develop historically, rather than on-rails? Because surely it's a reasonable enough supposition that the Romans would have continued their method of assimilation and government of newly acquired provinces if it had proven to be successful in the past?

  16. #46
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Roman Governor Teaser

    Quote Originally Posted by I Am Herenow
    I understand that, but didn't you say somewhere that you want to let history develop historically, rather than on-rails? Because surely it's a reasonable enough supposition that the Romans would have continued their method of assimilation and government of newly acquired provinces if it had proven to be successful in the past?
    By that logic they would be able to recruit legions in every part of the map and build Type IIs everywhere as well.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  17. #47

    Default Re: Roman Governor Teaser

    I thought the point of Type I and Type II zones was to represent over how great an area a faction could have realistically had direct (or "centralised", if you will) control? Do the limitations of the Roman Governor Ancillary system suggest, then, that the Romans would have "run out" of Roman people to govern their provinces, had their empire gone beyond a certain size, and would have had to resort to client kingdoms?

  18. #48

    Default Re: Roman Governor Teaser

    EB will be taking up more of my time now, it's taken over 2 months to get to 200 BC as Romanai.
    Well atleast my general knowedgle of classical history is great now

  19. #49
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,065
    Blog Entries
    1

    Lightbulb Re: Roman Governor Teaser

    Quote Originally Posted by johnhughthom
    I have a question about Roman traits, when my Roman generals come of age I send them off with a more experienced general for 10 years to simulate the military service needed for a political career but they always stay as "green" as they aren't actually in command of the army despite the fact they often have a lot of battles under their belt. Is this going to change in the new build or are there hardcoded problems stopping it?
    The problem is there is no way for the trait system to detect whether a particular character is present in a battle when he is not in command. Hence he does not gain experience from it. So it's not going to change, unfortunatly.
    Looking for a good read? Visit the Library!

  20. #50
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
    Join Date
    Feb 2006
    Posts
    1,411

    Default Re: Roman Governor Teaser

    SSbQ*****************SSbQ******************SSbQ

  21. #51
    EB Traitor Member BozosLiveHere's Avatar
    Join Date
    Jan 2006
    Location
    Uqbar, Tlön
    Posts
    3,662

    Default Re: Roman Governor Teaser

    Quote Originally Posted by Ludens
    The problem is there is no way for the trait system to detect whether a particular character is present in a battle when he is not in command. Hence he does not gain experience from it. So it's not going to change, unfortunatly.
    Working on it, but it's for EB2 only.

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO