Currently my version of RTW is unplayable so I cant test this atm and incase I'd forget I just (already) post it over here ...
What I'm after are "player made feature's", what I mean with that is that by using the advice ability of RTW we can implement all sorts of (scripted) features (not unknown but unknown to me and imo not much explored according to available info about it)
===============
What I'm currently after are several features wich trigger an advice wich in turn triggers a show_me type script, for instance
-change the well-known garrison-script so it doesnt need a "warning tag" (once used keep it using or dont use it at all!!)
-create re-emerging factions according to my specs and not hardcoded routines (with or without BI, though hording helps a lot!)
the basic logic is simply in that is actually is a simplified version of similiar type script run as show_me script, the hard part is that "afaik" there is no way you can have the script remember things, what I mean is how can I make sure a garrison is spawned now but not the next turn if the script will run only that turn and than quit??
There are ways of preventing stuff, like creating a new unit (just in label) and use it as spawn-unit for the script and than check up on how many of unit type X are in the garrison, instead of using counters to prevent over-spawn, but those are lacking.
So basicly this is with the hope someone else already has the info, else as a placeholder for when my game is up and running. (its running but not as a decent test-base)
G
Bookmarks