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Thread: Scripts triggered via advice, "like" show_me

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  1. #1
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Jan 2006
    Posts
    2,220

    Default Re: Scripts triggered via advice, "like" show_me

    No, that seemed to work when the game was reloaded from saves anyway, which I think is all you need as a reminder.

    I think from memory it kept triggering until you actually accepted advice and pressed button to turn on the script, then stopped. But if you re-loaded the game it started triggering again...
    The top part of their advice thread that is activated by that trigger was:
    AdviceThread ATW_Campaign_Thread
    GameArea Campaign

    Item ATW_Campaign_Text_01
    Uninhibitable
    Verbosity 0
    Threshold 1
    Attitude Normal
    Presentation Default
    Title ATW_Campaign_Text_01_Title
    Script scripts\show_me\ATW_Campaign.txt
    Text ATW_Campaign_Text_01_Text1
    There might be something in those values (threshold?) that determines if something recurs or not - have to confess I don't understand all of it (I just tend to copy things of other peoples I've seen working )
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  2. #2
    Notepad user Member Red Spot's Avatar
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    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: Scripts triggered via advice, "like" show_me

    and there is nothing advisor-related in their script, like for instance blocking unscripted advice?

    anyway thanks for the info, I'll make sure to try it out after I've finished my new map ..


    G

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