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Thread: Merging 2 Ms3d into milkshape question

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  1. #1

    Default Re : Merging 2 Ms3d into milkshape question

    I made those Apachean riders, but the unexpected surprise is that I never was able to melt Red & White Banda among the 6 heads...some kind of bug perhaps ...tell me ?



    Here you can see only Red bandana with only one single face
    instead of mixing Red and white among the 6 faces ....still breacking my brain on this



    Last edited by kungfuserge; 10-15-2007 at 00:19.

  2. #2

    Default Re: Merging 2 Ms3d into milkshape question

    What have you put in the 'comments' box for eacg group in MS3D, and does it match with the name you have given the seperate coloured bandannas? If you get this wrong, you will find the parts don;t swap.
    Careless Orc Costs Lives!

  3. #3

    Default Re : Merging 2 Ms3d into milkshape question

    Good morning
    I had a hard time with the horse gunners as I have tried almost every Group configuration .... 6 groups ( each containing 1 head + 1 long hair) or one single Group ( 6 heads + 6 long hairs) or one Group ( 6 heads + 1 long hairs)


    I'm a little confuse
    1) When merging long Hairs , if I merge 6 times x long hairs it gives me 2 for each ( 12) so I merge 3 times to get 6

    2) long hairs some time appears with comment , (some time not) if not I add it myshelf:

    head
    head_long_hairs_01 (merging gives 01 or 02)
    0

    Do you recomand 6 groups
    exemple:

    head
    head01
    0
    head
    head_long_hairs_01
    0


    changing the _01 according to the n° head ie: head06 ---> head_long_hairs_06
    ???
    I didn't had these problems with the light archers ; and when I got back to open that mesh , I had previously done (I'm very sure I had put a comment along the long hairs....I don't why , but the folder was gone ...now the file is moded in the way that the head had integrated the long hairs ...

    ANYWAY here are my latest units:

    Gunners with only one face + 1 White bandanna
    & Mounted Apache with bows with 6 heads and Red and white bandanna (here I have made 6 groups and it worked well)








  4. #4

    Default Re: Merging 2 Ms3d into milkshape question

    There should only be one bit, ideally, in a group.

    If you have 6 variations on the head, I would call them 'head_01', 'head_02' and so on. Each one would then have it's own comment:

    Head
    Head_01
    0

    then

    Head
    Head_02
    0

    And so on. There is no need to make it more complex than that. I am scratch building them rather than trying to make things with merging MS3D objects, so I design them the way I want the groups to be. If you have 3 different faces and 2 bandanna variantions, I would have head_01, 02 and 03 with one... then head_04,5 and 6 with the other bandanna. Don;t try to make the things too complex.... just put together complete vatriations of the head for each permutation you want.
    Careless Orc Costs Lives!

  5. #5

    Default Re : Merging 2 Ms3d into milkshape question

    Here is my latest Medecin men:


    Next thing I have in mind : Creating a Blue Coat

  6. #6

    Default Re : Merging 2 Ms3d into milkshape question

    My Indian Chief


    I think I can release the tribe this week

  7. #7

    Default Re : Merging 2 Ms3d into milkshape question

    But I'm having trouble understanding the Joint TAB -(set assigned - Assign) ; exemple the Tomawak: Bone_weapon_weapon01 goes with Tomawak or is it Bone_Rhand that goes with Tomawak ....
    sometime I have the tomawak in his hand and sometime it doesn't show
    What are the rule for joints please ?
    Last edited by kungfuserge; 10-26-2007 at 10:25.

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