Poll: Do you hope to see Empire move more towards a RTS system for the campaign?

Results 1 to 30 of 36

Thread: RTS vs. TBS

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: RTS vs. TBS

    RTS TW in the campaign? Please God no - anything else but this.

  2. #2
    Handler of candles Member Xehh II's Avatar
    Join Date
    Feb 2007
    Location
    Super Magical Greatness Land
    Posts
    1,367

    Default Re: RTS vs. TBS

    I think RTS campaign map would be cool.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  3. #3
    Member Charge's Avatar
    Join Date
    Jul 2007
    Location
    Russia
    Posts
    1,324

    Default Re: RTS vs. TBS

    Just don''t make it like C&C, that's all.
    But I'm seriously don't know anthing about it yet. Firstly I thought poll is about "towards RTS or TBS in a whole game"...

  4. #4
    Member Member Zenicetus's Avatar
    Join Date
    Jul 2005
    Location
    On a ship, in a storm
    Posts
    906

    Default Re: RTS vs. TBS

    I think we have a better chance of getting challenging AI opponents in a turn-based game, where the program can analyze a static snapshot instead of reacting to developments in real time. This is especially true when you're not up against a single opponent like Warcraft, but a large group of factions that should all be struggling against each other, as well as the player. If I'm playing as Spain and fighting a major war with Britain, I want the AI's full "attention".... not just a 1/50th slice of it, if there are 50 other factions in the game.

    I'm also basing this on the fact that my current favorite strategic AI is in the turn-based GalCiv2, a really wonderful game if you're into pure strategy (no user-controlled battles). I've never seen anything like that in an RTS. RTS games are popular at least in part because it's the best format for multiplayer against human opponents. If the main focus of the TW series remains the single player campaign (and I hope CA stays with that focus), then it might as well be turn-based to give the maximum advantage to the AI. I'd rather see CA put whatever skills they have in realtime, reactive AI to work on the tactical battlefield.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO