RTS TW in the campaign? Please God no - anything else but this.
RTS TW in the campaign? Please God no - anything else but this.
I think RTS campaign map would be cool.
A ha ha! Rainbows and unicorns! Rainbows and unicorns!
Just don''t make it like C&C, that's all.
But I'm seriously don't know anthing about it yet. Firstly I thought poll is about "towards RTS or TBS in a whole game"...
I think we have a better chance of getting challenging AI opponents in a turn-based game, where the program can analyze a static snapshot instead of reacting to developments in real time. This is especially true when you're not up against a single opponent like Warcraft, but a large group of factions that should all be struggling against each other, as well as the player. If I'm playing as Spain and fighting a major war with Britain, I want the AI's full "attention".... not just a 1/50th slice of it, if there are 50 other factions in the game.
I'm also basing this on the fact that my current favorite strategic AI is in the turn-based GalCiv2, a really wonderful game if you're into pure strategy (no user-controlled battles). I've never seen anything like that in an RTS. RTS games are popular at least in part because it's the best format for multiplayer against human opponents. If the main focus of the TW series remains the single player campaign (and I hope CA stays with that focus), then it might as well be turn-based to give the maximum advantage to the AI. I'd rather see CA put whatever skills they have in realtime, reactive AI to work on the tactical battlefield.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
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