The only way a TW game would work as RTS is if the camp map RTS moved very slowly and paused whenever you entered into a battle, settlement details, etc.
Programming wise the AI could be just as smart, the code would be more complex and would require additional threads, but that’s an awful lot of code for something that is being done now well enough as a batch. It might be “neat” if done properly, but I don’t think the benefit would out weight the effort.
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