How many turns per year is EB 1.0? My game seems to be going very fast!
Is it 3? Is there a glitch if you forget to hit the Script at any time?
Thanks
How many turns per year is EB 1.0? My game seems to be going very fast!
Is it 3? Is there a glitch if you forget to hit the Script at any time?
Thanks
4 turns per year. You won't really notice a difference if you miss the script for a couple of turns.
Support Asia ton Barbaron, the Eastern Mod for EB, on The Guild and TWC.
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Just a quick note to thank you for a brilliant expansion to RTW. I was really pleased to see that v1.0 had been released since I got fed up with M2TW - EB has so much more to offer on all shelves IMO.
My favourite faction is probably the Romani, but I'll postpone that campaign until someone makes a mod like the old "Roma" mod, since there is very little challege as it currently is. Hayasdan, Pahlava and Pontos are simply brilliant campaigns - a really good challenge. My only problem is that it takes me forever to progress through a campaign, since I simply have to read all the descriptions.
My only comments are regarding the high costs for markets and port upgrades. I always do a quick cost-benefit analysis before building economic buildings, and in most settlements it's just not worthwhile building anything beyond the 2nd level of merchants when the payback is 100+ turns. Each level gives only +1 in trade base bonus, which is the same you get for many government structures, temples, Large Granery, River Port etc., so the benefit of the trade base bonus is actually "depreciated" when so many other buildings provide this benefit as well.
I'm surprised that some ports have 4 or more trade fleets available (up to 8 IIRC), when the maximum number of export fleets is 3. I might be wrong on this, but in all the years of playing RTW I've never seen more than 3 export fleets (same issue applies to M2TW btw). It seems a little steep to pay 30,000 mnai for something that adds no benefit :)
Thanks again for a great mod!
regards,
KPII
Last edited by King Philip II; 11-10-2007 at 18:00.
One thing about cities and walls:
How can I change the walls level in the city? (what file should be changed?) And maybe when making corrections for EB someone would change Lilybaeum from "Wooden palisade" to "Stone walls" like the Syracuse? => Lilybaeum was at the time one of the strongest fortresses, where not only Pyrrhus had broken his teeth upon, but also the Roman legions had to abandon their siege and the fortress felt into Roman hands only after the conclusion of the First Punic War... bnow it's all too easy to capture Lilybaeum...
DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic
Great game, its frustrating having to wait for it to load, but worth it.
Also, I was wondering how soon would there be a release for a patch or upgrade for the bugs, like a 1.1 or something? Does the team have a timetable for that?
Thanks
The EB team is planning to release EB 1.1 which should have, among other things, First Cohorts, although I doubt they'll tell you when (as they don't know, and even if they do, they never tell us!). As for bugfixes for 1.0, all the current ones can be found here. Please note that 1.0 has none of the fixes found in that thread, and so you should download and extract all permanent fixes, and any optional ones you want (again, I'd recommend getting them all).
Will EB 1.1 be a separate download/game or will it just patch 1.0?
Thanks for the info Marcus and Herenow. Just wondering if it was worth downloading v1.0 a day before i read this lol![]()
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