Page 8 of 9 FirstFirst ... 456789 LastLast
Results 211 to 240 of 267

Thread: EB v1.0 Released

  1. #211
    Voluntary Suspension Voluntary Suspension Anarzius's Avatar
    Join Date
    Feb 2007
    Posts
    37

    Default Re: EB v1.0 Released

    ...
    Last edited by Anarzius; 10-17-2013 at 20:58.

  2. #212

    Default Re: EB v1.0 Released

    Don't forget the permanent fixes (in the Bugs subforum)!

  3. #213
    Voluntary Suspension Voluntary Suspension Anarzius's Avatar
    Join Date
    Feb 2007
    Posts
    37

    Default Re: EB v1.0 Released

    ...
    Last edited by Anarzius; 10-17-2013 at 21:01.

  4. #214

    Default Re: EB v1.0 Released

    's all good

  5. #215

    Default Re: EB v1.0 Released

    My laptop's video card crash coincided with the initial release of this fine MOD! I was on the phone with HP almost daily checking on when it woud come in!

    I ordered Goldsworthy's Complete Roman Army so I could feel that I was doing something "constructive!

    The download was fast and without a hitch.



    The mod! Beautiful! The depth of the research that you guys have done and the amount of work that you have put in is certainly worthy of a Triumphus!

    AVE!

  6. #216
    Wandering Historian Member eadingas's Avatar
    Join Date
    Nov 2004
    Location
    Llanfairpwll- gwyngyll- gogerych- wyrndrobwll- llantysilio- gogogoch
    Posts
    4,714

    Default Re: EB v1.0 Released

    Fantastic news guys! I knew you'll eventually make it :) I'll start downloading asap.

    BTW, mentioning EB in my CV has significantly influenced my getting a new job in London ;)
    I'm still not here

  7. #217
    Peerless Senior Member johnhughthom's Avatar
    Join Date
    Sep 2007
    Location
    Looking for the red blob of nothingness
    Posts
    6,344

    Default Re: EB v1.0 Released

    Quote Originally Posted by eadingas
    Fantastic news guys! I knew you'll eventually make it :) I'll start downloading asap.

    BTW, mentioning EB in my CV has significantly influenced my getting a new job in London ;)
    I'm very curious how a mention of EB helped get you a job. Pray tell.

  8. #218

    Default Re: EB v1.0 Released

    How many turns per year is EB 1.0? My game seems to be going very fast!

    Is it 3? Is there a glitch if you forget to hit the Script at any time?

    Thanks

  9. #219
    The Galatian, AtB Member Member Admetos's Avatar
    Join Date
    Sep 2007
    Posts
    631

    Default Re: EB v1.0 Released

    4 turns per year. You won't really notice a difference if you miss the script for a couple of turns.


    Support Asia ton Barbaron, the Eastern Mod for EB, on The Guild and TWC.
    Former barman at the EB Tavern.
    My balloons:

  10. #220
    Member Member King Philip II's Avatar
    Join Date
    Sep 2005
    Location
    Copenhagen
    Posts
    37

    Default Re: EB v1.0 Released

    Just a quick note to thank you for a brilliant expansion to RTW. I was really pleased to see that v1.0 had been released since I got fed up with M2TW - EB has so much more to offer on all shelves IMO.

    My favourite faction is probably the Romani, but I'll postpone that campaign until someone makes a mod like the old "Roma" mod, since there is very little challege as it currently is. Hayasdan, Pahlava and Pontos are simply brilliant campaigns - a really good challenge. My only problem is that it takes me forever to progress through a campaign, since I simply have to read all the descriptions.

    My only comments are regarding the high costs for markets and port upgrades. I always do a quick cost-benefit analysis before building economic buildings, and in most settlements it's just not worthwhile building anything beyond the 2nd level of merchants when the payback is 100+ turns. Each level gives only +1 in trade base bonus, which is the same you get for many government structures, temples, Large Granery, River Port etc., so the benefit of the trade base bonus is actually "depreciated" when so many other buildings provide this benefit as well.

    I'm surprised that some ports have 4 or more trade fleets available (up to 8 IIRC), when the maximum number of export fleets is 3. I might be wrong on this, but in all the years of playing RTW I've never seen more than 3 export fleets (same issue applies to M2TW btw). It seems a little steep to pay 30,000 mnai for something that adds no benefit :)

    Thanks again for a great mod!

    regards,
    KPII
    Last edited by King Philip II; 11-10-2007 at 18:00.

  11. #221
    Member Member Darth Stalin's Avatar
    Join Date
    May 2007
    Location
    Main station of "Friendship" pipeline
    Posts
    241

    Default Re: EB v1.0 Released

    One thing about cities and walls:
    How can I change the walls level in the city? (what file should be changed?) And maybe when making corrections for EB someone would change Lilybaeum from "Wooden palisade" to "Stone walls" like the Syracuse? => Lilybaeum was at the time one of the strongest fortresses, where not only Pyrrhus had broken his teeth upon, but also the Roman legions had to abandon their siege and the fortress felt into Roman hands only after the conclusion of the First Punic War... bnow it's all too easy to capture Lilybaeum...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  12. #222
    Member Member Felix Constantus Alexander's Avatar
    Join Date
    Nov 2007
    Location
    On board Galactica...
    Posts
    5

    Default Re: EB v1.0 Released

    Great game, its frustrating having to wait for it to load, but worth it.

    Also, I was wondering how soon would there be a release for a patch or upgrade for the bugs, like a 1.1 or something? Does the team have a timetable for that?

    Thanks

  13. #223

    Default Re: EB v1.0 Released

    The EB team is planning to release EB 1.1 which should have, among other things, First Cohorts, although I doubt they'll tell you when (as they don't know, and even if they do, they never tell us!). As for bugfixes for 1.0, all the current ones can be found here. Please note that 1.0 has none of the fixes found in that thread, and so you should download and extract all permanent fixes, and any optional ones you want (again, I'd recommend getting them all).

  14. #224

    Default Re: EB v1.0 Released

    Will EB 1.1 be a separate download/game or will it just patch 1.0?

  15. #225
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: EB v1.0 Released

    Quote Originally Posted by Dreadking
    Will EB 1.1 be a separate download/game or will it just patch 1.0?
    Probably separate, full-install version.


  16. #226

    Default Re: EB v1.0 Released

    Thanks for the info Marcus and Herenow. Just wondering if it was worth downloading v1.0 a day before i read this lol

  17. #227
    Member Member Bonny's Avatar
    Join Date
    Jul 2005
    Location
    Ice planet Hoth!
    Posts
    1,987

    Default Re: EB v1.0 Released

    Probably separate, full-install version.
    There will be a new 1.1 full install but also a 1.1 patch for all of those who have downloaded 1.0.


  18. #228
    Sage of Bread Member Rilder's Avatar
    Join Date
    Oct 2005
    Location
    EB Tavern, Professing my superiority.
    Posts
    932

    Default Re: EB v1.0 Released

    Is there any direct download links? as in no redirrects, the current links don't allow me to use a download manager, and theres no way i'm downloading a half gig without the ability to pause it.
    Last edited by Rilder; 11-23-2007 at 15:09.

  19. #229

    Default Thanks Team- Spoiler Warning

    I just have to see that this is the best thing i have played! Wow the depth of the research. It far surpasses 8.1

    THE EARTHQUAKE ANIMATION WAS AWESOME!

    My Roman Campaign is progressing nicely but not without some nasty surprises.

    THANKS!

  20. #230
    Member Member Bonny's Avatar
    Join Date
    Jul 2005
    Location
    Ice planet Hoth!
    Posts
    1,987

    Default Re: EB v1.0 Released

    THE EARTHQUAKE ANIMATION WAS AWESOME!

    My Roman Campaign is progressing nicely but not without some nasty surprises.

    THANKS!
    We haven't done it, its part of the original RTW.
    What we have done is upping the frequnezy of them a bit and we made certain regions more likely to get earthquakes.


  21. #231
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: EB v1.0 Released

    Rilder, use the torrent and it has the download management inbuilt.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  22. #232
    Sage of Bread Member Rilder's Avatar
    Join Date
    Oct 2005
    Location
    EB Tavern, Professing my superiority.
    Posts
    932

    Default Re: EB v1.0 Released

    Quote Originally Posted by bovi
    Rilder, use the torrent and it has the download management inbuilt.

    Torrents don't work with my router.

    Plus I don't like torrents regardless.

  23. #233
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: EB v1.0 Released

    Then I suggest you get the router opened for that traffic. But if you don't like torrents (on what grounds ) there are a number of other download options. I don't know which if any that support download managers. I'd just take a wild shot and choose one.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  24. #234

    Default Re: EB v1.0 Released

    This is a bit late in the day because I had some other stuff going on, but thanks for 1.0 guys. I'm having a great time playing Pontos.

    Fight like a meatgrinder

  25. #235
    Member Member Ferret's Avatar
    Join Date
    Oct 2006
    Location
    Manchester, UK
    Posts
    3,679

    Default Re: EB v1.0 Released

    Nice mod, I enjoy the slow pace and different way of cobquering regions, however I cannot seem to get the correct faction units in custom battles, so I can't see the legionaries or anything Roman as Rome. Is this a bug or have I done something wrong?

  26. #236
    Member Member Bonny's Avatar
    Join Date
    Jul 2005
    Location
    Ice planet Hoth!
    Posts
    1,987

    Default Re: EB v1.0 Released

    Nice mod, I enjoy the slow pace and different way of cobquering regions, however I cannot seem to get the correct faction units in custom battles, so I can't see the legionaries or anything Roman as Rome. Is this a bug or have I done something wrong?
    This is a feature ;)

    Factions in EB have acces to more units than the costum battle rooster can show (they are all there, if you use random army they might popup).

    In order to solve it EB 1.0 is shipped with an edu only for costum battle (limiting units to faction and some regional only). You find it in your eb folder its called costum multiplayer edu. Just replace the origional edu with it, and play costum battles. of yourse, if you want to play camapign again you need to switch it back

    Someone has made a program which can do this automatically, you'll find it in the unofficial mods subforum.


  27. #237
    Sage of Bread Member Rilder's Avatar
    Join Date
    Oct 2005
    Location
    EB Tavern, Professing my superiority.
    Posts
    932

    Default Re: EB v1.0 Released

    Quote Originally Posted by bovi
    Then I suggest you get the router opened for that traffic. But if you don't like torrents (on what grounds ) there are a number of other download options. I don't know which if any that support download managers. I'd just take a wild shot and choose one.

    They didn't allow me to, I figured it out(at the time of this post) though I set my download manager to identify itself as IE7 and it seemed to work.

    Also I hate Torrent cause it didn't work when I first tried using a torrent client and it pissed me off, and I have a bit of anger at times........
    Last edited by Rilder; 11-25-2007 at 00:39.

  28. #238
    Civis Romanus Member Senatus Populusque Romanus's Avatar
    Join Date
    Nov 2007
    Location
    New Jersey, USA
    Posts
    161

    Thumbs up Re: EB v1.0 Released

    EB TEAM!!

    CAN YOU LET ME SLEEP?!


    THE BEST MOD IN RTW COMMUNITY
    Dignitas, maiestas, auctoritas, libertas, exercitus, imperium, iudicia, honores, consules, voluntas populi Romani
    Dignity, majesty, authority, freedom, the army, rule, judgements, offices, consuls and will of the Roman People


    The Age of Romans : A Romani VIDEO AAR Series

    The EB Documentary Theater

  29. #239
    Member Member Ajantis's Avatar
    Join Date
    Dec 2005
    Location
    British Columbia, Canada
    Posts
    21

    Default Re: EB v1.0 Released

    Excellent

  30. #240

    Default Re: EB v1.0 Released

    Music in game is amazing.
    But theme for stategical map is too agressive. It is hard to listen to for a long time. How can I replace it by smth more peaceful and calm but the same atmospherical?

Page 8 of 9 FirstFirst ... 456789 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO