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  1. #1
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    huh? so if i led an army to rome would I play the battles?

    btw pezhetairoi, I will crush you if you attempt to take my spot at Hamilicar.


    I have the favor of the God's, you cannot defeat me!
    Last edited by Spoofa; 10-12-2007 at 22:15.

  2. #2
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    Sorry, I should have been more clear.

    Armies are controlled by the Shophet on the campaign map, but battles are played out by the leading general, just like our KH game.

    I was thinking of giving governors in type 3 and type 4 control over the forces in their territory i.e. they pm the shophet and tell him what they want him to do and he must listen. If they want to attack an invading army, but he doesn't agree with it, tough. He would still have to attack the army, and the governor of that territory would play out that battle, regardless if the army is led by a captain or not.

    Is this too confusing. I do believe they've done something similiar in King of the Romans, so I know it's possible. It all depends on how active people plan on being, because, eventually, there may be a lot of save swapping going on in one turn.

    I'm down, but I don't know how into others would like to be...
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  3. #3
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    Okay, I don't necessarily have to be Hamilcar. Question, though: Can I import units from other theatres if my own troop roster is lacking? The issue between me and Spoofa being a case in point. He can take Hamilcar, but if I get assigned something like the Lipari islands, can I order up troops from Iberia and Sicilia as well to go amphibious? Do we submit personnel requests to the Shophet? Because wherever I may be, if I don't land one of the plum governorships, I don't want to have to conquer a province for myself with Misteret Izrahim Ponnim. o.O

    It would go pretty slow, since the save swapping is tough... It'd be interesting though if we eventually followed a Roman-style senatorial province allocation. Newly conquered provinces are reorganised, boundaries between provinces (groups of territories) are shifted, which would allow the same governors to continue having jurisdiction over theatres of action. I mean, it's pretty useless to have a governor of Bocchoris since he's practically going to sit there and do nothing the whole campaign, right? Or am I misunderstanding this?

    I like the idea of the provincial governor calling out moves, so you're saying the Shophet is like the gamemaster, no? So am I to understand that the Shophet will have direct control over all lvl 1 and 2 governments, while we governors only control the 3s and 4s? Do we also control building in our own provinces, how is the budget allocated? And also, what if we need to convert to higher governments in order to access more advanced building options?

    The Shophet is going to have to be one busy and active person. Or why not each governor takes turns to be both his own governor AND Shophet? Something like the UN Secretary General. That way everyone gets a turn, and we have more chances of not slowing down the game because someone is inactive. We could have a rule, for example, someone who is Shophet and inactive for more than a week will lose his post and have it handed over to the next person in the order of rotation? (I'm suggesting this because for the next few weeks at least, I will only be free on weekends. :D)


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  4. #4
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    Quote Originally Posted by pezhetairoi
    I mean, it's pretty useless to have a governor of Bocchoris since he's practically going to sit there and do nothing the whole campaign, right? Or am I misunderstanding this?
    A money maker on a money making island, that's not exactly what I'd call useless.
    It is a appropriate place to harbor a fleet in Western Med and from there, you can ferry slingers to the frontline.
    He may also be in charge of ferry troops from Africa to Iberia, Sardinia, etc...

    I wonder how we should work; will be player in charge play all the battles during his term ? or will he be sending to save file to the general/player on the field ?

    I prefer the 1st option, acting accordingly to the assembly's decisions.

    I look forward to the debates over where we should send troops/ allocate budget.
    Let us remember that Hannibal did not took Rome because he never received relief troops and he was recalled to Carthage, priorities had changed.
    Politics, politics...

  5. #5
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    All good points....we'll have to put our heads together and figure out the best way to approach this. I'm open to all ideas, and in the end, I'll likely look that all of our options and choose what I think is best.

    I don't have a huge amount of time right now, but I'll be back to elaborate on my ideas in a little while.
    SSbQ*****************SSbQ******************SSbQ

  6. #6
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    alright, brainstorming time

    I'm in favour of having a player handle all battles and troops movements, management, etc during his term (with
    the term itself should be short, one or two years; still long enough to have short term objectives fulfilled, while the assembly works on the longer term.

    players should turn up quick enough this way.
    swapping one save game to as many players as there are battles will quickly become a hassle.

    that said, it's my first succession game, people who already played some might share their experience (things not to do, a methodology to use...)

    Also, can a moderator be named for this thread ? this thread to-be that is.
    Or maybe we already have a mod within the players

  7. #7
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    HAHA! the war mongering Spoofa has won his role as the warmongerer.

    thank's for being the better man Pezhetairoi

    dont fret though, maybe you can be Himilco (spelling), my arch rival?

  8. #8
    Sassem Member Sassem's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    I'm al so in for a Safot Softim biQarthadast game

    As for organising before we open a thread it would nice to have everything (rules/players-characters/battle plans/army compositions/mods/ game settings/chapter index/translations.. etc) in one single first post

    I think it's very useful to have everything you want to know in 1 post and it should be updated regular people dying or new people have to be assigned to new kids and so we easily can keep track who's turn it is (the player has the button)

    And for the save game thing I like to use the same system as the one we used for the KH Succession game

    These are my looking forward to start a succession game

  9. #9
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    Quote Originally Posted by Poulp'
    alright, brainstorming time

    I'm in favour of having a player handle all battles and troops movements, management, etc during his term (with
    the term itself should be short, one or two years; still long enough to have short term objectives fulfilled, while the assembly works on the longer term.

    players should turn up quick enough this way.
    swapping one save game to as many players as there are battles will quickly become a hassle.

    Yes. I understand your concerns. Hmmmm....

    That being said, I think that having one player play all of the battles during a term might take away from the immersion somewhat....people would no longer really be able to become distinguished generals, because everyone would play every character. It would also sort of eliminate the need to really even have characters, albeit it looks like characters who are governors will play a bigger role than our KH game.

    I have to say that I frown on the idea really. I understand that save-swapping would take some time, but that's really why people should expect to devote 1-2 hours to this game every 48 hours, even if it's only on these boards controlling their respective provinces.

    I have heard that some don't have access to RTW for a while, or only on weekends....this is fine. We can work around issues like this (like if you cant play a battle), but if you never log in to maintain your province then the Shophet will not know what to do, and the game will lose momentum and fall apart.

    So, I hope all players will be able to devote at least 45mins-1hour (at the least) to this game EVERY TWO DAYS!!!!

    I must still dwell on the other possibilities. I think it's time for me to grab a cup of coffee and a pen and pad of paper. I'm going to work out our rules, constitution, what's expected of players, etc.

    This does not mean that our rules are set in stone and I'm open to suggestions.

    Quote Originally Posted by Poulp'
    Also, can a moderator be named for this thread ? this thread to-be that is.
    Or maybe we already have a mod within the players
    Unfortunately, I don't have mod abilities.

    That being said, I was thinking of asking one of the team members who are mods to assist us, although I don't know how receptive they would be considering they probably have more important things to do (like working on the mod, for example), so I'm not going to really bug them about it. I might ask MAA or TA for there assistance, although I don't see us needing it too much. Maybe once in a while (like when someone new posts a question in the 'incharacter' thread, and it sticks out like a sore thumb).

    They're nice guys though, so someone will probably help if we ask.

    Quote Originally Posted by Sassem
    I'm al so in for a Safot Softim biQarthadast game

    As for organising before we open a thread it would nice to have everything (rules/players-characters/battle plans/army compositions/mods/ game settings/chapter index/translations.. etc) in one single first post

    I think it's very useful to have everything you want to know in 1 post and it should be updated regular people dying or new people have to be assigned to new kids and so we easily can keep track who's turn it is (the player has the button)

    And for the save game thing I like to use the same system as the one we used for the KH Succession game

    These are my looking forward to start a succession game
    As always, good ideas. I agree completely. I'll make sure to make it happen, and the save thing will be one of the rules that people will have to get used to. An EB succession game nuisance, but hardly that big of a deal. People just have to save at the end of every single turn.
    Last edited by Bootsiuv; 10-13-2007 at 04:24.
    SSbQ*****************SSbQ******************SSbQ

  10. #10
    Handler of candles Member Xehh II's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    Well, if we're all choosing generals now, I'd like to be a general that does the most of nothing and the very, very, very last in line to be Shophet. I admit, I'm pretty crap at managing large empires, that's why I was concerned about Carthage, so would it be ok if I did as little managing as possible?
    Last edited by Xehh II; 10-13-2007 at 05:28.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  11. #11

    Default Re: 1.0 Succession Game Discussion Thread

    If you need any help setting up the rules, ask econ21 or TinCow. They have been responsible for setting up "The Will of the Senate" and "King of the Romans". They would have boundless helpful information.

    Oh, and I'd be interested in giving it a go.

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  12. #12

    Default Re: 1.0 Succession Game Discussion Thread

    Hello noble governor and future sophet Bootsiuv (Mago)! I installed all mod to EB 1.0 fresh copy and begin an SSbQ campaing to better use my influence in te senate, then it came to me that I do not know somethings:
    Unt size - large or huge (which I preffer most);
    Battle time limit or without time limit (which I preffer the most)
    Manage all settlements?
    Was force diplomacy considered in modifications? If not I advise we reconsider, after Ptolemais AI start attaking it cames almos every single turn.
    From the markets of Lilibeo to the Sacred Band in the halls of Astarte, from those halls to the Senate of Safot Softin BiKarthadast as Lilibeo representative

  13. #13
    Member Member Boru's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    @theorykid

    I just wanted to chime in at your comment on starting a SSbQ game. To me i think it would detract from the anticipation of the game to play through a separate game as the SSbq. Now if you meant just load up the current game save and see whats happening then i am in total agreement. Well just thought i would throw that out there!

    @bootsiuv

    Is the first sophet gonna start the game save or is there one already gonna be up? Also the questions that were presented in the post above i would like to know also...Thanks a bunch
    Governor of Adrumeto!

  14. #14
    Carthalo or Karali Member KuKulzA's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    yea game specifics like tweaked-scripts we need to download, army-unit sizes, etc. would be good to know, in case we missed it somewhere along the way


  15. #15
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    I apologize.

    Unit size is large, unfortunately, as huge would limit our player base too dramatically IMO (I can barely run Huge myself, unless I turn graphics all the way down to near M:TW levels)

    I usually play with a time limit, but I could easily do away with that...

    Manage all settlements....no, this de-emphasizes the importance of governors IMO, and some governors will just have to travel to solve the problem.

    @KuKulza....

    Check our OP for the custom mod we're using....remember to back-up and I would place the files in individually, as it seemed to screw up my EB when I unzipped it directly into the R:TW folder.

    @Boru

    The first Shophet will start the save game....I am waiting to hear others nominate themselves. I know Spoofa wants to run, but he's been absent from the council hall up till now....3 nominees would be ideal though,and 4 would probably be the max we can have with the current player count.

    Bootsiuv
    SSbQ*****************SSbQ******************SSbQ

  16. #16
    Member Member Boru's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    @bootsiuv

    Also is raising taxes to highest just assumed or do we need to petition that too? Not sure if i should even bother in council?
    Governor of Adrumeto!

  17. #17
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    Quote Originally Posted by Boru
    @bootsiuv

    Also is raising taxes to highest just assumed or do we need to petition that too? Not sure if i should even bother in council?
    I would say tax limits are ultimately up to the Shophet, but the council is welcome to guide him in his actions.

    Remember, the Shophet is NOT REQUIRED to carry out any proposals deemed fit by the council, but he'll have to explain why these conditions weren't met, and if the Shophet 'failed' in the councils eyes, he may have a hard time being re-elected.

    I was going to include a rule which required the Shophet to follow council orders, but this isn't necessarily the best things for gameplay reasons. The Shophet must be able to adjust to changing in-game factors, and council meeting can't be called everytime he wants to raise taxes.

    Bootsiuv
    SSbQ*****************SSbQ******************SSbQ

  18. #18
    Carthalo or Karali Member KuKulzA's Avatar
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    Default Re: 1.0 Succession Game Discussion Thread

    Quote Originally Posted by Bootsiuv
    I apologize.

    Unit size is large, unfortunately, as huge would limit our player base too dramatically IMO (I can barely run Huge myself, unless I turn graphics all the way down to near M:TW levels)

    I usually play with a time limit, but I could easily do away with that...

    Manage all settlements....no, this de-emphasizes the importance of governors IMO, and some governors will just have to travel to solve the problem.

    @KuKulza....

    Check our OP for the custom mod we're using....remember to back-up and I would place the files in individually, as it seemed to screw up my EB when I unzipped it directly into the R:TW folder.
    thanks


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