Results 1 to 30 of 356

Thread: 1.0x AI Faction Progression Thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: AW: 1.0x AI Faction Progression Thread

    Quote Originally Posted by paullus
    Wonderland, thanks for that massive and informative post! Most of the armies you showed seem to demonstrate much improved AI recruitment routines. Would you say that's generally seemed accurate? I mean, the 2 Ptolemaic armies in Kyrenaia are absolutely perfect for an elite Alexandreian army and klerouch/machimoi Nilotic army.
    I'd say most of the armies around are really well balanced and show good recruiting. There are a few however that still seem to have a few too many mercs or too many lower tier units, skirmishers or militia. Even those have a few good units mixed in there, like the militia Lusotannan army you saw in Iberia (which has since been defeated it seems... no trace of them). But overall, it's a much improved system from 0.8 so good job to the team. I believe I saw mention that there is still being work done on it so I'm sure the little details will eventually be made perfect as well.

  2. #2
    Amateur Historian (In College) Member Artorius Maximus's Avatar
    Join Date
    Jan 2007
    Location
    Erring, Caledonia Name: Artorius Maximus Ethnicity: Italic-Illyrian
    Posts
    111

    Default Re: AW: 1.0x AI Faction Progression Thread

    I notice that the Casse have better expansion AI. In some of my EB 0.8 campaigns, they almost didn't expand at all. Thats good to see they are conquering central Britannia.

    -Lucius Julius


  3. #3

    Default Re: AW: 1.0x AI Faction Progression Thread

    Hi, Im new to EB, first RTW mod and first campaign as Casse (VH/Med)
    Im kind of cheap because I constantly reload when battles and AI movements dont go my way but old habits die hard :)

    Nevertheless:




    257 B.C.

    After conquering Britain (first via my distant kin the Belgae in Bratosporios and Bagacos to get some trade money going and get me out of the red ASAP) I then took the Eleutheroi settlements all down the western Gaul (Atlantic) coast and cut east to take the Mediterranean ports of Tolosa and Massilia, from where I am now considering my options.
    I now have a Naval port on the Med (Tolosa) , buffered somewhat by the populous stone-walled city Of Massilia which is a nextdoor troop factory from where I can dispatch Celtic armies across the Med.
    I have no enemies (except Eleutheroi of course) , am still allied to the Aedui and Arverni but due to my Blitz all my settlements are undefended (or with 1 levy unit to keep the peace)
    The Irish navy (lol) patrols the channel and atlantic coast and the Aedui are showing no signs of stabbing me in the back yet as long as I keep off their land so I am going to continue to blitz and risk that if I have to race back to defend that I will only lose a couple of settlements or so.

    I have but a single army of about 6 units of experienced slingers (awesome for killing half the enemy in sieges without even entering the city lol) and 4 modest infantry which are the best I can train(naked spearmen/gallic swordsmen) to protect the slingers and take city squares.
    My general on his damn chariot just gets in the way pretty much lol but someone has to collect command stars (Ive gained 1 so far between us damn this is tough heh))and provide morale boosts I guess

    So, now Ive arrived at the Med with all the options its opens up Ive had a wee cheat by peeking at the recruitment viewer to see which province produces the best troops!
    Mikra Scythia on the Black Sea is standing out bigtime (Elite Thracian falx guys, Heavy Cav, elite archers, Horse Archers, phalanxes) and its a naval port!
    From there I have a base against the Eastern menace, but I would head west and take Getai (and train those cheap as chips Drapanai armour slicers) and proceed slowly west taking over the rest of Europe.
    Noone seems to be expanding much in Europe except the Sweboz and I want to get my hands on the Alp provinces before they or the Arverni do, as the Rhaetic axemen and Alpine phalanx are useful judging by custom battles.

    However, its cheap and unrealistic to think the Casse from Britain would get in their boats in Tolosa and go right across the Med to take Scythia so I will just slog east taking over the Sweboz and eventually arriving at the Black Sea!
    From there I can train some falxmen and horse archers and return west to lay waste to all Europe inc the Romani and Lusotanni (possibly bringing Carthage and the East into the war also)
    Im getting some good income now so I will train another army up to either take Iberia or run parallel to my east-bound one, either way it will be closer to home in case I need to defend my turf.

    Going on custom battles and my geographical situation Im aiming for an army of Drapanai with 1 or 2 phalanxes to hold the line and block roads in sieges , heaps of slingers to win the sieges cheaply, and 1 or 2 Scythian Riders to distract the enemy's rear with arrows and charge when needed.
    The Elite Thracian Infantry (Rhomphaiorii) with their armour slicers are quite cheap and from what I could see pretty much invincible in custom battles , even against Gaesatae who dont have much armour. When I can train them (level 5 regional mic) they look pretty much like all the melee infantry Ill need.
    The Goidilic hammer guys arent the worst either and I can get them fairly quickly.

    Edit: Just noticed that my little Empire above is similar to that of England's in Middle Ages during the Hundred Years War with France. Aquitaine on the west coast along with Normandy across the channel. Aquitaine was obtained by marriage though AFAIk not by conquest, but a nice little parallel even so
    Last edited by Mykingdomforanos; 11-24-2007 at 07:05.

  4. #4

    Default Re: 1.0x AI Faction Progression Thread

    in all of the campaign i played and seen Hayasdan always expands north. always. would it change if they didnt start at war with Sarmatians?

  5. #5
    fancy assault unit Member blank's Avatar
    Join Date
    Dec 2006
    Location
    Tallinn, Estonia
    Posts
    1,273

    Default Re: 1.0x AI Faction Progression Thread

    229 BC



    Casse look to have finally woken up.
    Baktria is getting pushed back by the united effort of Sauromatae, Saka and Pahlava ( ). Ptolemaics have decided to let Seleucids be and attacked Saba instead. Carthage finally made a move to seize Italy
    Quote Originally Posted by Skullheadhq View Post
    Now I can even store my dick in EB underwear

  6. #6

    Default Re: 1.0x AI Faction Progression Thread

    Quote Originally Posted by Sarkiss
    in all of the campaign i played and seen Hayasdan always expands north. always. would it change if they didnt start at war with Sarmatians?
    We have worked on things like penalties for settled factions conquering nomadic territories, making roads less common from Armenia across the mountains to the north (though leaving passes open), and such, to try and keep them from going North as often, but when their allies are the AS to the south, it's hard to let them expand anywhere else except in their immediate area and north.

  7. #7
    Member Member Soggius Chippius's Avatar
    Join Date
    Oct 2007
    Location
    New Zealand
    Posts
    21

    Default Re: 1.0x AI Faction Progression Thread

    Hello again. Well, I'm not bored of the Casse yet, so here's a new update. I warn those of you who aren't into longish posts, this one might be somewhat....lavish.
    Voila la carte de la monde.



    Just like the last one really, except the tiny factions have become even tinier/extinct.
    Baktria has all but forgotten about Anatolia and the Middle East, and continues to grasp at the very slippery Sauromatae. They can beat them easily enough, but they can't seem to hold on to any territory they gain for more than a few turns before it revolts back to the horsemen. (rather oddly, this includes Xiyu, which revolted to the Sauromatae rather than the Saka after *finally* being taken by Baktria early in the decade)
    Saka lost their protectorate status with Baktria, though I suspect the aggressor was actually Baktria this time. Whether Baktria can be bothered trekking all the way up to Chighu to wipe them out I'm not sure, but it's certain the Saka are no longer a threat (well, less so than they were before anyway)
    As for Makedon, I'll go into a bit more detail on them shortly, but they have, opportunistic bastards that they are, gone into alliance with Baktria. Which I have no doubt the AI pair will lovingly maintain until Makedon are down to one or two cities.
    The Saba have, somehow, gotten weaker. I'm not sure why exactly, because it's not the first thing I tend to look at when I toggle_fow (or the last honestly), but I have a feeling they've been having a go at Baktria and not doing terribly well. This picture sort of proves it (as does the fact that they're at war admittedly)



    Incidentally, that fullstack is the only army the Saba have. Their towns are woefully undergarrisoned, and Arabia isn't well known for wooded areas for armies to hide in, so maybe we're seeing the beginning of the end for them. Honestly though, for its size, Baktria is remarkably placid, so they may last a while yet.
    Finally, Pontos was wiped from the map in the Summer of 170 after the most lacklustre campaign I've seen any faction ever carry out.
    Oh wait. Not finally actually, because I've managed to forget one faction. Here they are with a force large enough to at least wipe out the Saba, and possibly Carthage. The Ptolemies!



    Unfortunately for them, their influence is so minimal that they've been completely unable to start any riots in egypt over the past ten years, so they can pretty much be ignored.

    And with that, all the factions I have no contact with are done! So how have the Casse fared?

    Well, not badly, as the map suggests. What the map doesn't suggest however, is that the last ten years have been the most challenging and fun campaign years I've ever had in a TW game. I've had war on two fronts, and both have been amazingly well played out.
    Firstly, the collapse of the Epeirote empire. I though of calling it a conquest there for a bit, but it just didn't feel like one. The Epeirotes were poorly organised, their resistance sporadic and manned by pathetically weak units. If you recall, I was on my way to Pella during my last update, and I did indeed take it, tearing its garrison and reinforcing army to pieces, after which I doubled back, tearing through all the inland settlements on a route parallel to the Adriatic coast (I was able to ignore all the Getic lands since they'd revolted).
    I had one settlement to go before bordering the eleutheroi again when something only sort of half expected struck, but with a ferocity I definately didn't expect. I'd fairly stupidly agreed to an alliance with Makedon, effectively giving them all my map information for free. They besieged the city north of Pella with a smallish army, which I kicked back to the Hellespont fairly smartly. Unfortunately, they sent a fullstack against Pella, took it, took the city north of the city north of Pella (sorry, the names haven't stuck, and it takes nearly 10 minutes to load EB and then the save to check) and left me with my mouth hanging open, and in quite a situation. Makedon, it turns out, had/has a surprisingly competent empire with a decent army. I took the final Epeirote city on my campaigning route, leaving the remnants in the north, and headed back to Makedon to take my cities back. After a bit of fighting I took the two cities back, but fullstack after fullstack just kept on pouring forth from the Hellespont to do two pronged attacks against Pella and its northern sibling.
    Thankfully, the preceeding 5 or so years had seen the return of the Sapmian army to Belgium to get back to full strength, so a new general was appointed to its head and it was quickly sent down to the Balkans to sort the Makedonians (who were trying to take the rebel Getic lands) and the remaining Epeirotes out while the official Balkan army tried to stem the flow of Makedonians over the Hellespont.
    Here's the current situation of the two campaigns.



    The Epeirotes are down to one city, and my army is about to fight the small army, hopefully drawing the garrison as reinforcements. I don't *really* want to fight their Faction leader there, but if I have to, there's no real likelihood of me losing (though I'll have to restore troops from somewhere, which will be an unwanted waste of time)



    The Maks have been pushed back to Byzantion, though as you can see there, my army has quite a nice welcoming party waiting for them. Again, they're in much the same situation as above, about to draw the garrison as reinforcements, but we all know what a pain in the arse running down every last Akontistai before they escape is, so I may have quite a slog on my hands before I can enter the city.

    Incidentally...



    The Neuriji Federation are still sitting around waiting for their cue to be a slight irritation to me by taking a city or two. I'm currently debating whether I really want to go for them once Epirus is sorted out, or whether I just want to leave them and consolidate by taking Getia. As far as arguments go, getting rid of them means I'm safe if any of my Germanic settlements throws their toys, but none of them look like doing that just yet, while the against argument says that a. there's a lot of them and consolidation would make everything much easier anyway, b. Taking that settlement would give me a border with Baktria which I'm not terribly keen on just yet, and c. The Getic settlements are undergarrisonned, and what there is isn't the most terrifying thing you're likely to face anyway. Hmm. Looks like I just made my choice.

    Also, I didn't bother to take a screenshot, but lightly garrisoned Greece, which I've been fairly happy to leave be for the past while, has been sending small armies into my lands and then taking them back. From my experience, that usually suggests to me that they're thinking of doing something phenomenally stupid, so I've just this turn finished assembling quite an impressive force to take their 5 cities and shut off yet another front. I guess that army can go and play in Asia Minor once it's done, or something like that. (that means there's three full armies in the Balkans. I feel like such a spammer)

    But really, Greece and the Balkans is just an incidental thing. Ever since arriving in the south of France, this campaign's been centered squarely around one faction and one faction only. Carthage.
    Since their golden age back in 220-odd, they've been in steady decline due to my efforts at teaching them why asking for an alliance with someone and then kicking them in the nuts just isn't cricket. They've been repulsed from Italy, Sicily, Spain, the western Isles, their homelands in North Africa, and now, from Libya and the Nile Delta. From a purely principled standpoint, this won't stop until they've been wiped off the face of the earth, but really, once I've taken everything south of the Nile Delta from them, using them as a buffer zone with Baktria is really looking attractive. Especially since river crossings are laughably easy to defend.
    Anyway, while the surprise Makedon had in store for me was quite nice, nothing prepared me for the show Carthage has put on for me since 176.
    If you recall, I was just on the verge of invading Libya and all Carthage had to throw at me was about two and a half stacks that were centered around Kyrene. I knocked these on the head, took Augila and thought "easy sailing from here. They're completely ungarrisoned, and have no field army." Much to my surprise, 4 turns later, a full stack comes from the fog towards Kyrene. It's repulsed, and I head towards the next city east of Kyrene (sorry again), pushing back the fog to reveal.... 2 and a half stacks, one headed for me, and the other one and a half headed for my Spanish army (half strength) currently stationed in Augila. Luckily enough, I was able to beat both full stacks with the main army under Caradog (son of Adcobrovatae, the last faction leader) and take out the half stack with the Spaniards, after which Ammonion was taken with the half-army while Caradog's army marched east (to Pantikopion? I think that's the city's name. Let's pretend it is for now. I can edit later or something)
    After taking a completely unwalled Ammonion, several turns had to be set aside in order to sort out the governments and build a wall so the army could actually proceed, but unfortunately, that's when the madness began. The Carthies started sending 4 man armies into Libya, filling the place up with them, and sending them all, not to Ammonion, but to Augila, which still had some unpleasant garrisoning issues (barracks could only produce Akontistai at that stage, and had only been completed a turn or two prior)
    Ammonion was abandoned to fight these armies off (which were, rather dangerously, interspersed with nearly full stacks which had to be sorted out by Caradog, although the Spaniards famously held one off at a river in quite an impressive Heroic Victory) Surprisingly (or perhaps not considering how the AI thinks), Ammonion was left alone, but sorting out all the armies took several turns, and several of them almost got through)
    Finally, Pantikapion was taken, and the cry from the army was "ONWARD! TO THE NILE! TO FRESH BLOODY WATER! I'M PARCHED!" Naturally, Caradog told them to make do with the town well while the government was set up and Akontistai were shipped in from Kyrene, but soon enough, the march east began, and within a few days, an impressive sight was before the army.



    Indeed, before them was the Pharos, and Alexandria up on a hill, clearly built by beings with a knowledge of levitational engineering as one corner of it was built, quite spectacularly, on nothing at all. Also before them was the city's rather stupid garrison who had sallied to help out a single unit of nubian spearmen that had read about Thermopylae but didn't quite understand the logistics behind it. Needless to say, both were routed, and the city fell.
    Next on the list was Memphis, and I'm quite pleased at the square my besieging army happened to land on, as it gave me an epic backdrop to a truly epic set of battles.



    I rather cleverly decided that a shot of Caradog sitting behind the front line was preferable to a shot of the actual army that we were facing, but there you go. I can assure you that while it wasn't full of elite troops or anything, it certainly was an unpleasant surprise to face after facing stack after stack of paper doll nubians and Machimoi. After a massive merc drought in Libya (not once did I see the chance to buy one), landing in Egypt gave me a much needed chance to replenish my troop stocks. Which I cleverly squandered by buying one unit of horse and leaving the rest (like, 14 different units, quite a few of which were impressively strong cavalry) for 'later'. Turns out later's real name is Gisgo, as he was the man who tried to break off my siege of Memphis with his bloody mercenary army. It was a tough battle, of which there are only two remaining records. Here's one.



    Quite a few dead bodies. Not used to seeing so many dead horses either.



    There's the "I'm so awesome" screen. Let me promise you, it was a tough fight, but at the end, the gates of Memphis were left open for my army to waltz in.
    If only they had.
    I got in yet *another* battle, though this time it was with a rather less impressive army of Machimoi and Nubians. Still, men with sticks are men with sticks, and it did result in yet more casualties. Thankfully, that's all Carthage had left, and Memphis fell. Yes, they tried hard, but in the end, it was a Memphis Meltdown.
    Okay, sorry.
    Anyway, here's a pic of the remainder of Carthage's resources (Phoenicia is so de-militarised it might as well be New Zealand, so don't worry about that)



    Really, I should stop here, but there is one last thing I think is relevant, especially since I've been talking up Adcobrovatae and Caradog for the last few updates.
    Caradog is currently what I affectionately term "really quite old, and about to collect on his life insurance, no really, he has a coffin picked out and everything" and what is more commonly referred to as "59 years of age", so I thought I'd firstly immortalise him here like I didn't do for Adcobrovatae, as well as go on about the potential issues the Casse face after his death.
    Firstly, here's a short look at his personality.







    As you can see, he's a stand-up guy, much like his father. He's the sort of fella you'd like to go the the pub with. The sort of guy you'd be happy to have in charge of your country (though he's obviously humble enough to have passed the big job up. He realises that with the passing of Adco, the kingship is only a figurehead role. Adco took the rest of the public's adoration with him to the grave, and any personal advancement within the empire can only really be done now through conquering, as Caradog well knows. Anyway, apologies for the diversion, on with the show) His base personality is as good as it gets, and the only negative experience based personality he has is Pessimism, which is partly due to his intelligence, but also partly due to his son.



    Admittedly, Caradog has two sons, but they're both pants on head retarded, and while the other son is slightly less unpleasant, he's in Camulosadae. Cynan was born during Caradog's endless campaigning and has been with his Dad ever since. I guess he's the rebellious type, since he's everything his father is not. His base personality is the same as that of half the WoW subscribership, being stupid, boring, and lazy, while his only positive experience based attribute is his loyalty, which is really only there because, despite his rebelliousness, he's insightful enough to know that he's too useless to make it on his own (yet not quite insightful enough to realise that loyalty has to be shown. I suspect he's the sort of person that talks about the 'gummint' despite not really knowing anything about it. The additional irony being that he's *part* of the government. Oh well)

    So yes, my point is, Caradog is unbelieveably great, being both austere and extravagant, a magnificent warrior (if he got off his chariot anyway) while still being cultured, a tactical genius who also enjoys a bit of poetry, *and* looks like Adonis, while Cynan is a brainless, charmless, lazy hypochondriac, whose only truely positive point is that his wife is both stupid *and* sickly, so even if she does finally work out how the bits fit together, she'll likely be unable to bear the child anyway. Unfortunately, when Caradog finally heads off to join Adcobrovatae as prince of the Casse kingdom in the Otherworld, Cynan will be left in charge of his earthly possessions, the only relevant one of which is the army. Luckily, the Spanish army is currently headed by a spectacularly competent young general, and a merging of the two armies is a future possibility, but it is a bit sad when the grandson of the era's greatest leader is such a pillock.

    On that note, I leave you with a portait by one of Rome's finest artisans of Caradog leading his men into battle.

    Last edited by Soggius Chippius; 11-28-2007 at 04:42.

  8. #8
    Member Member Folgore's Avatar
    Join Date
    Oct 2007
    Location
    The Netherlands
    Posts
    255

    Default Re: 1.0x AI Faction Progression Thread

    Nice AAR Soggius

    Here's my Arche Seleukeia campaign. I'm a bit tired of it, so I think I'll start a new campaign today. This is in part due to the death of my faction leader. My old faction leader was a great man, but his son is a complete idiot.

    Here's my empire in 222 BCE:


    I have been at war with the Ptolemaioi since the start of the game. They have never accepted any of my peace proposals even though I have been kicking their arse since 272 BCE. I am also currently at war with the Karthadastim. After I had captured Paraitonion from the Ptolemaioi they declared war on me and besieged the city. This in turn forced me to abandon my conquest of Egypt entirely, as I hadn't enough soldiers at the time. So I burned down Paraitonion and Ammonion and set up a blocking force in the Nile Delta under the command of King Antiochos II's two youngest sons. Which has held out for some 30 years now.

    After wasting 10 years in Egypt I moved my faction leader and heir north to Pontos and completely destroyed their army and captured their cities in a one-year campaign. I then proceded east and did more or less the same to Hayastan. However this time Saba allied themselves to Hayastan and actually send an army to their assistance. This army was heroically beaten back by the Garrision forces of Syria, but now I had to secure my southern front. So after annexing Hayastan I sent the former commander of the Egyptian Army to Charax (which had been conquered by Saba some time earlier that year). To my surprise a 3500 men all-mercenary army suddenly jumped out of the bush and attacked my army, utterly defeating it. (This has been my only lost battle in my campaign so far (not including the cities I lost to sieges).) Anyway, I moved my Kings army into Arabia and he defeated some 3 full stack armies before dieing peacefully at the age of 65.

    Outside my borders Baktria and Pahlava started out very good, they were tied down in a war with Saka, using all of their resources to defeat them and in 240 BCE they finally did. Unfortunately this caused the balance of the area to be lost and only a few years later Baktria declared war on Pahlava. This has been going on for a while now and they are very close to whiping them out.
    In Greece Koinon Hellenon gained the upper hand rather quickly and by 235 BCE they made both Makedonia and Epeiros their protectorates. Only a few years ago the Makedonians revolted and they have been kicking their arses back to only one province with a half-stack army protecting it.

    This is my faction leader ΑΝΤΙΟΧΟΣ II (ingame called Theodros Syriakos) 2 years before he died. In those 2 years he managed to get the 'strategist' trait, bringing his number of command stars from 7 to 8. The year is 229 BCE.

    Personally I call him 'Antiochos II the Great, conquerer of Egypt, Pontos, Hayastan and Arabia'.

    And this is his son ΣΕΛΕΥΚΟΣ II (ingame called Kallinikos Syriakos), now king in 226 BCE.

    Note the ugly whore ancilliary...

  9. #9
    Wielder of a pointy-thing Member Olimpian's Avatar
    Join Date
    Jul 2007
    Location
    not far from Sarmizegetusa
    Posts
    198

    Default Re: 1.0x AI Faction Progression Thread

    Okay,here's my first EB campaign with the Romans




    After i had Italy I went for Carthage,then Iberia and finally Gaul.Now i just finished off Epirus,next target:Pontus.

    Remarks :
    - Baktria and Ptolies eating up AS
    - Pontus has an empire in the Balkans,and have just made peace with the Getai,probably in order to attack me...good thing i prepared for this
    - Ptolies just can't hold on to Ethiopia...keeps rebelling to Saba after they capture it
    - Sweboz are blocked...after i fortified the Rhine they seem to do nothing with their aprox. 6 stacks close to my border,some quite powerful
    - Carthage is a buffer between me and the powerful Ptolies...although i already share a border with them south of Sparta...maybe an excuse for them to declare war already and come after me?(not looking forward to hordes of phalanxes and galatians just yet )
    - Hai is lost in the steppes....casse just lost
    - Makedon didn's let up and survives in Asia Minor
    - Parthians,Sarmatians and Saka not doing much
    - Saba have their corner of the world
    - KH still hanging on...i'll put them out of their missary soon enough

    Now the problem The three armies of rebels marked out have apparently migrated from up north...they're all boii i think.is it right for them to be there?Could this be a bug?I read about these scripted armies on the forum,but didn't see anywhere about them moving this much around and sitting in other faction's provinces.Not sure what i'm gonna do about them once i reach them,but it will suck if i'll have to fight them..mostly double silver chevrons

    Not sure for how long I'll keep playing though...Started out with the intention of recreating the Roman Empire and reaching the Marian reforms,but the Roman units have somewhat dissapointed me.Think I'll return to my beloved phalanxes soon enough,and rebuild Alexander's Empire

  10. #10

    Default Re: 1.0x AI Faction Progression Thread

    Why doesn't the AI do anything in my games until 205 BC?

    Is it something I said?

  11. #11
    NOBAΛO AYΣE Member Ayce's Avatar
    Join Date
    Jan 2008
    Location
    București, România
    Posts
    442

    Default Re: 1.0x AI Faction Progression Thread

    How did Pontus do that???

  12. #12
    Member Member anubis88's Avatar
    Join Date
    Apr 2007
    Location
    Slovenia
    Posts
    3,400

    Default Re: 1.0x AI Faction Progression Thread

    Quote Originally Posted by Ayce
    How did Pontus do that???
    I my campaign with Carthage, Pontos had more than 30 provinces, whole Asia minor, macedonia, greece, and the getic lands!
    Europa Barbarorum Secretary

  13. #13
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: 1.0x AI Faction Progression Thread

    Captured Byzantion, moved on to Tylis, captured Kallatis, etc.
    This space intentionally left blank.

  14. #14

    Default Re: 1.0x AI Faction Progression Thread

    Looks like Mithridates the Great came a century or so too early... now put him in his place Olimpian!

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  15. #15
    Wielder of a pointy-thing Member Olimpian's Avatar
    Join Date
    Jul 2007
    Location
    not far from Sarmizegetusa
    Posts
    198

    Default Re: 1.0x AI Faction Progression Thread



    Marian reforms for me

    Finishing off Pontos and KH,just started slaughter of Maks and will soon invade Aegyptus and then the Levant...oh,and I'm filthy rich...so rich I could pave a road with mnai to stretch from one corner of my empire to the other ...

    Life is great... ... just like this mod
    Last edited by Olimpian; 02-26-2008 at 12:15.

  16. #16
    NOBAΛO AYΣE Member Ayce's Avatar
    Join Date
    Jan 2008
    Location
    București, România
    Posts
    442

    Default Re: 1.0x AI Faction Progression Thread

    Did you just win „Who wants to be a millionaire?” or something? 3808599???

  17. #17
    Member Member Lovejoy's Avatar
    Join Date
    May 2006
    Location
    Sweden
    Posts
    408

    Default Re: 1.0x AI Faction Progression Thread

    Wow! Look at that blue death! From india to babylon. Thats scary!

  18. #18

    Default Re: 1.0x AI Faction Progression Thread

    Quote Originally Posted by Lovejoy
    Wow! Look at that blue death! From india to babylon. Thats scary!
    Let the "sending endless stacks against each others"-party begin...
    Likstrandens ormar som spyr blod och etter, Ni som blint trampar Draugs harg
    På knä I Eljudne mottag död mans dom, Mot död och helsvite, ert öde och pinoplats

  19. #19

    Default Re: 1.0x AI Faction Progression Thread

    @Olimpian

    You'd best hope Baktria doesn't conquer those two surrounded Pahlavan provinces, else your game will come to a very abrupt end.

    Very impressive, however, Kudos. I take it you built a hell of a lot of trade buildings.

  20. #20
    Clear the battlefield... Member Tarkus's Avatar
    Join Date
    Jul 2007
    Location
    Land of 10,000 Lakes
    Posts
    273

    Default Re: 1.0x AI Faction Progression Thread

    Good Lord, Olimpian!! How did you manage to get to where you are by 198BC??!!??!!??

    3.8 million mnai...?! How could "a hell of a lot of trade buildings" even lead to this?
    I have seen the future and it is very much like the present, only longer -- Kehlog Albran, The Profit

  21. #21

    Default Re: 1.0x AI Faction Progression Thread

    Quote Originally Posted by Tarkus
    Good Lord, Olimpian!! How did you manage to get to where you are by 198BC??!!??!!??

    3.8 million mnai...?! How could "a hell of a lot of trade buildings" even lead to this?
    "Compound interest is the most powerful force in the universe."
    Albert Einstein

    :D

    j/k.

  22. #22
    Wielder of a pointy-thing Member Olimpian's Avatar
    Join Date
    Jul 2007
    Location
    not far from Sarmizegetusa
    Posts
    198

    Default Re: 1.0x AI Faction Progression Thread

    Quote Originally Posted by underthesun

    You'd best hope Baktria doesn't conquer those two surrounded Pahlavan provinces, else your game will come to a very abrupt end.
    Why is that?Does the game end if the AI obtains the VC?That would be a bummer ...i wanna finish off the ptolies first.Still,Pahlava are their protectorate so they shouldn't attack them too soon.

    As for the money... ...I don't know...I keep taxes as high as I can,garrisons just enough to keep cities from revolting,schools everywhere so governors can become very good administrators,trade buildings always a priority(built even those expensive and time-consuming "extensive small trading port upgrade"s),small regional armies to keep rebels away,mercs only when I'm short on men in a critical situation,and not too many stacks out there:3 guarding my borders in Europe,2 in Libya in case ptolies conquer Carthage and think of attacking me,and 6 in Asia Minor to do the conquering.....and my money just keeps shooting up.

  23. #23
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: 1.0x AI Faction Progression Thread

    Why is that?Does the game end if the AI obtains the VC?That would be a bummer ...i wanna finish off the ptolies first.Still,Pahlava are their protectorate so they shouldn't attack them too soon.
    No, it won't happen. It can't. The victory script is only enabled for the player.
    This space intentionally left blank.

  24. #24
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: 1.0x AI Faction Progression Thread

    Quote Originally Posted by Hax
    No, it won't happen. It can't. The victory script is only enabled for the player.
    Well it could be possible to make it work for AI too, right? I would like to do this change in my EBBS just to put some pressure on myself. Otherwise, I am too lazy, you know...

  25. #25

    Default Re: 1.0x AI Faction Progression Thread

    Quote Originally Posted by Olimpian
    Look at Hayasdan. Wow. Never seen that before.

  26. #26
    Wannabe Member The General's Avatar
    Join Date
    Sep 2007
    Location
    Winland.
    Posts
    484

    Default Re: 1.0x AI Faction Progression Thread

    Quote Originally Posted by Cbvani
    Look at Hayasdan. Wow. Never seen that before.
    It's not that special. They often get into a war against the Sauromatae, who suffer from HAs' weakness in auto-calc'd battles, and so Hayasdan then becomes the great Caucaso-Sarmatic empire.
    I has two balloons!

  27. #27

    Default Re: 1.0x AI Faction Progression Thread

    Quote Originally Posted by The General
    It's not that special. They often get into a war against the Sauromatae, who suffer from HAs' weakness in auto-calc'd battles, and so Hayasdan then becomes the great Caucaso-Sarmatic empire.
    Hayasdan rarely moves out of the Caucasus in my campaigns, despite all my efforts to go hostile against the Sarmatians...
    Likstrandens ormar som spyr blod och etter, Ni som blint trampar Draugs harg
    På knä I Eljudne mottag död mans dom, Mot död och helsvite, ert öde och pinoplats

  28. #28
    Wannabe Member The General's Avatar
    Join Date
    Sep 2007
    Location
    Winland.
    Posts
    484

    Default Re: 1.0x AI Faction Progression Thread

    Quote Originally Posted by Jaertecken
    Hayasdan rarely moves out of the Caucasus in my campaigns, despite all my efforts to go hostile against the Sarmatians...
    Interesting, usually in my games they either
    a) sit around doing nothing (almost all factions do this in some games... some sort of an AI failure?)
    b) Take the Caucasian rebel provinces
    or
    c) take the Caucasian rebel provinces AND then go north (happens quite often)

    What makes this interesting is that I've never seen a humongous Bactria in my games, which seems to be happening for other people quite a bit. 'Tis a shame, since I like Bactria, at least more so than AS or the Ptolies. 8)
    I has two balloons!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO