On the other hand, a praetorian cohort is quite large for an elite unit...
On the other hand, a praetorian cohort is quite large for an elite unit...
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Yeah, and they still lose to other smaller sized units. That's the problem. I just thought they should be at least an equal, or close to an equal, of some of the other elites.
My first impression from the strat map was that they ground looked a little strange, but the sea... wow. Beutiful. To have reflections of clouds drifting by instead of just blue is a great visual improvement there. Now the ground feels fine though, so perhaps it's nothing, really. But it was my first impression! :D
My first impression of the tac map is the horns... beutiful. Sexy. Love it. But the lighting mod thing is a little bit too dark. I don't like that (but of course I can live with it).
I haven't played much yet, but overall it feels great. I'm looking forward to seeing my new, fresh stonewalls in action - something I've waited for ever since I first heard about that, and that was a long time ago.![]()
Yeah, the strat map is much better. I love the improvements to the water and the land textures. I haven't had a chance to really get into a campaign yet but so far I'd rate this release maybe a 9.2 out of 10. My only concern was some unit stat changes I previously mentioned. (Elephants only have 2 hp too... I think they may need a few more.)
I know I am new to this forum but I've been playing EB for years and have always thoroughly enjoyed it.
Prehistoric music shall be mine.
ξυνòς 'Evυáλιoς κaí τε κτανéoντα κατéκτα
Alike to all is the War God, and him who would kill he kills. (Il. 18.309)
First impression: It doesn't work.
Second impression: It still doesn't work.![]()
Veni
Vidi
Velcro
No Need to worry about the lighting, we have 3 other lighting files available so people can customize the lighting to their own tastes, we merely used the lighting file voted as the most popular as the default.Originally Posted by The Vicious Monkey
Here is a link to 4 Lighting files we created at EB ranging from dark(the default) to light.
choose the descr_battle_map_lighting_and_fog_control file you want to choose and paste it into the EB\data folder , you should find one you like
http://hosted.filefront.com/Goth47/
Goth
I made the epirote peltast, and it hasn't changed since. I also made the ptolemaioi, they first appear in this present version....Originally Posted by MiniMe
They better well do. They are basically men from the legion who've distinguised themselves as particularly loyal. They are not the best soldiers among the ranks per se; as are most other elite corpses.Originally Posted by mighty_rome
AFAIK they only lose yield to two/three other infantry units: Vasci shock infantry & Seleukid equivalent. The third would be the Irish equivalent of the Vasci.
Last edited by Tellos Athenaios; 10-12-2007 at 20:10.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Whilst you may be concerned with stat changes, we are not. We have a very complex system to determine stats for each unit, and a very capable member in charge of it. If those changes have been made it must have been for good reasons, and they reflect the equipment, training and other information that the historians give. We don't have any evidence of what the outcome was when 100 Praetorians met 100 Thorakitai, so we use the evidence that we do know of the individual units and ensure balancing by applying that same system to every unit. If the praetorians die so easily (something that I certainly haven't seen happening, and no other member has deemed worthy to mention) then it is because the stats are correct not because they are wrong.Originally Posted by mighty_rome
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
sorry, my mistake, I was talking about baktriaOriginally Posted by Forgus
I'm loving it. Tho one problem I have is that my Sweboz units seem to drift out if I move them around. Spreading around for meters and moving way to far from there designated position causing them to be spread around the entire battle map almost before falling back together in formation (which is still not what it should be or on the spot I want them)
The one with the dioskuroi on the shield? That's my baby too.Originally Posted by MiniMe
Yeah, I've also run into some M2TWish unit cohesion issues with certain units.Originally Posted by dezzerx
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Hmm yes it looks like the MTW2 thing. It's not just a minor annoyance but it's cripling my ability to play since I can not move most of my units around with out them spreading out everywhere. They take forever to form up and when they do they are in the wrong place and sometimes have their backs to the enemy. I had the same thing with the Germanic Lancemen (can't remember their exact name) in 0.8. But since that was just one unit I didn't bother putting it up on the forum. But now most of my Sweboz units seem to be afflicted by this.Originally Posted by antisocialmunky
Last edited by dezzerx; 10-12-2007 at 22:26.
I have not played much, but I'm sorry, but there are two things that horribly disturb me:
AI turns take too long and the Costum Battles are broken.
There are some nice gimmicks, but the clouds in the water are somehow making it a bit laggy here.
But for me the long turns ruin everything, I'm not a patient person and this makes it nearly impossible for me to play.
Otherwise good work, but well, you know, I think there are a bit too many scripts running in background now ^^^
simply breathtaking. both campaign and battle map. those rivers and clouds... just cant take my eyes off them. amazing!
bunch of new buildings and units and PDFs, unit cards, building trees... all wrap up like the best present you can get.
i did however get a weird error message when i quit the game. didnt cause any troubles while in game though![]()
https://forums.totalwar.org/vb/showt...93#post1708393
thanks a lot guys!![]()
Played the Parthians...and...WOW. That intro movie was pretty awesomeI had fun messing with the Seleukids for a little bit. Might've continued it, but there's just so much more to see!
Pontos rocks!
That happened with the Battle of Areios didn't it?
>_>
<_<
abou!
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Do you mean that the selected faction's units do not usually appear in the list? If so, this is because of the way RTW reads in the units for the campaign game. There is a specific "Custom Battle EDU" - a file which removes all the seemingly extraneous units from the campaign game list - and I think somebody on the boards already created a batch file which allows you to switch back and forth depending on whether you're doing a Custom Battle or the campaign game.Originally Posted by name
I agree that the lag is really intense. One of the things I'm working on for the next release is optimization to really cut down on the time for the AI turns.But for me the long turns ruin everything, I'm not a patient person and this makes it nearly impossible for me to play.
Otherwise good work, but well, you know, I think there are a bit too many scripts running in background now ^^^
Note that there are ways to speed up the AI turn lag. Some friendly soul may be able to provide you with a link to some of the tips people have come up with.
Thanks very much for your feedback! I also want to say that this is the kind of constructive criticism that really helps us improve the mod.
Thanks for the reply. I just wanted to know why they were changed and you have answered that.Originally Posted by Foot
I only had time to look around for a few minutes, but it looks very nice indeed! I like the unique buildings, there seem to be more of them (hard to tell, I loaded as Hayasdan, and never reached that part of the world with my 0.8 Rome game).
I spent more time looking over the unit cards, and had a few questions. The Romans seem to have two duplicate units - the two spear auxilia appear identical, as do the Cohors Reformata and Cohors Imperatoria. For the spears, were those just duplicate unit cards representing a single unit? From the names, the Cohors pretty clearly are two distinct units, but I don't understand why that would be the case if I read correctly that their stats are identical in every detail. Maybe I missed a tiny difference between them...?
I quite liked the unit rebalancing, looks like slingers and archers both have their uses now. Some of the sword units included text saying they're especially useful to take out enemy spear units. Could someone elaborate? Do swords get bonuses against spears, and/or spears get maluses against swords? Or is this a special quality of those particular units? Oh yes, I also noticed that the elephant defense scores had two parts. What does that mean?
The spear auxilias are eastern and western varieties. Cohors Reformata are "Marian" Cohorts, while Imperatoria are "Augustan".
"urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar
First impressions: It took forever to install but the game runs absolutly smooth, after toggling off the shadows on the start map, and even seems to load faster - but the later might also be imagination because I was prepared for the worst after all those lag reports around here.
Second impression: Absoutly nice new map, great work. Only the rough ground in Baktria looks a little strange. I also like the new strat. generals (I first thought the Roman one was wearing trousers, but no he isn't). BTW, Babylon? I thought it was much burned down. Did you remove a province to get it in? Which one?
Third impression: Started a campaign as Sweboz. Could you please consider to replace the four units of very expensive cavalry with something more affordable? They are not needed either because Sweboz will hardly fight any serious open battles the first two decades, on,y sieges. I fought some battles (new Sweboz units are much more colorfull than before) and started the next campaign.
Fourth Impression: Started a campaign as Romani. And ohh, I was wrong: there are new units for the Romans, and also one that was much missing: Italian Allied medium cavalry! I made the usual first two turns: moved the second Legion south with their consul, moved the other consul to Arpi (16 year old Cotta commanding a Legion? No way), made peace with the Aedui, sent the spy to Taras (I thought you wanted to reduce the garrison? But that's ok, a Romani campaign wouldn't be alright without a hard fight for Taras). After that I had to fight the usual battle with the one-unit-army from Taras: a Phalanx. And yes, it was different: new Greek vioce mode and redone stats. Now slingers have a real chance to kill a man or two even when hitting the Phalanx frontal. Now, that will be my first campaign.
Summeray: GREAT![]()
can you play this mod with the BI.exe?
First impression: It runs something nastily smooth, though it now takes a little bit longer than .81a to load and run. But hey, all good.
Second impression: I played as the Sweboz, and I found the prehistoric music very annoying. It sounds very aboriginal and the didgeridoo sound drills right into my ear. It was a major reason for my abandoning the Sweboz after only 10 turns. You definitely do not want to be listening to that for a long period of time like the 14 hours I play daily. I also agree about the Ridanz. Could we get rid of them for the start? They really are quite deadweight. I ended up disbanding them anyway, and using my Dugunthiz for outflankings during sally battles. XD
Third impression: I played as the Arverni, getting the music inflicted on me again to try out the oppida. They rock! They totally change the whole landscape of Gaul. I can't storm them cities so easily anymore, and my slingers now become a lot more nerfed thanks to not being able to shoot above the walls. It just got a whole lot more challenging. The oppida themselves look positively beautiful, by the way. Wonderful job to those who worked on it! It's like a dream come true. But I got a CTD in the third AI turn just after winning a most improbable and unexpected victory against long odds, and that made me give up the campaign because I didn't want to fight that muddled, chaotic forest battle again. But good job on shortening the forests, now I can actually see my troops somewhat without having to zoom in to ground level.
Fourth impression: Played a bit as Baktria. Them units, they're SHINY. *drool* Definitely gonna play them sometime. I shall play them next, after...
Fifth impression: Hayasdan. To be sure, I am playing this on M/M, because I don't want the AI to handle me too roughly yet before I get a hold of the Hai campaign dynamic. It looks nice so far, the general's units sure are colourful. XD Not much impression yet, beyond me currently trying to break even with loans to build mines that throw me even deeper in debt, and trying to conquer out the pan-caucasian empire. The Shuban Fradakshana have been nerfed back to a unit size of 120, though, from the previous 160. Why? O.o And the Hai troops seem to be speaking Greek/Latin, I wasn't really listening hard... o.O
Last edited by pezhetairoi; 10-14-2007 at 02:24.
EB DEVOTEE SINCE 2004
My first impression is that I'm not a fan of the water on the campaign map but only because I imagine it is the cause of my somewhat greater lag. On the other hand, as KH, I love the Agoge system, the new festival schedules, and of course, ALL of the new units for all the factions. All in all, I just got a chance to play and ran off 6 hours straight and the only reason it is down for the moment is to avoid any potential crashes. I'm completely dumbfounded as to how these EB guys do it but they have provided me with "free" enjoyment of a game that would have become dust fodder otherwise. Great job and thank you EB.
Man, I'm loving EB1. In my current Sweboz campaign the Casse just invaded Gawjam~Kimbroz in 267 BC. This is amazing.
Tho I still have the problem that my units don't move where they are supposed to and spread out all over the map before falling back to formation. One unit might have men spread out over 100s of meters before they collapse back in formation which even then is mostly directed in the wrong direction or is in the wrong place.
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