Results 1 to 23 of 23

Thread: The Sweboz ad Celtic Reforms

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: The Sweboz ad Celtic Reforms

    Hey Redmeth, In your AI balancing mod you prevented the AI from recruiting more than 1 unit of mercs per general per turn (I think), I thought it was really useful for insuring that the AI had armies that comprised mostly of its factional troops rather than mercs anyone could of hired. Has anything like that been implemented in 1.0?

  2. #2

    Default Re: The Sweboz ad Celtic Reforms

    Quote Originally Posted by Dram
    Hey Redmeth, In your AI balancing mod you prevented the AI from recruiting more than 1 unit of mercs per general per turn (I think), I thought it was really useful for insuring that the AI had armies that comprised mostly of its factional troops rather than mercs anyone could of hired. Has anything like that been implemented in 1.0?
    Yeah, good question. I want an answer to this aswell

  3. #3
    Closet Celtophile Member Redmeth's Avatar
    Join Date
    Mar 2007
    Location
    Bucharest, Romania
    Posts
    3,740

    Default Re: The Sweboz ad Celtic Reforms

    Quote Originally Posted by Dram
    Hey Redmeth, In your AI balancing mod you prevented the AI from recruiting more than 1 unit of mercs per general per turn (I think), I thought it was really useful for insuring that the AI had armies that comprised mostly of its factional troops rather than mercs anyone could of hired. Has anything like that been implemented in 1.0?
    No it did not work like that I think that's impossible to do with the engine, the replenishment times were lowered as was the max number of mercs.

    Now EB 1.0 uses pools so more provinces have the same number of mercs if you recruit one in S Greece it's also gone in Northern Greece. The max numbers are not low but the replenishment time is longer.

  4. #4

    Default Re: The Sweboz ad Celtic Reforms

    Well I do hope you get to work on writing up a quick guide to the reforms . Cause right now I'm going WTF mate for everyone elses . Thank god that the Roman ones are the same and I can change those to be faster .


    Join the Army: A Pontic AAR
    https://forums.totalwar.org/vb/showthread.php?t=96984
    ...uh coptic mother****er:A Makuria Comedy AAR
    https://forums.totalwar.org/vb/showt...93#post1814493

  5. #5

    Default Re: The Sweboz ad Celtic Reforms

    If you want the fun of figuring out how to get the Sweboz Reforms yourself - DO NOT LOOK HERE

    Spoiler Alert, click show to read: 
    SWEBOZ REFORM building/place-holders:
    * Druhtitīdiz - "Time of the Warband" (only Sweboz Reform)
    * Theudōtīdiz - "Time of the Tribe" (pre-Reform period for Sweboz)

    ;Unconditional Reforms
    and I_TurnNumber > 528 (around 140BC)
    ;Conditional Reform:
    and I_TurnNumber > 328 (around 190BC)

    -To signify the huge trade market and import of metal for armor/weapons that symbolizes the reform, 6 Forum (large markets) in migration/homeland provinces: Kimbriolandam, Swebolandam, Rugolandam, Herusklandam, Habukolandam, Mrog Actagone (previously Hattolandam)... This area roughly represents the initially spread of Eastern and West Germanics.

    -Also, the player must possess one of these settlements which would have metallurgical resources to bring about the Reform AND have a REGIONAL MIC level 4 built at that settlement: Luvarottea, Sarmiszegethusa, Burdava, Eburonum, Vindobona, Iuvavoaeta, Veldideno, Aventicos, Vindelicoppidos, Vienna
    HWÆT !
    “Vesall ertu þinnar skjaldborgar!” “Your shieldwall is pathetic!” -Bǫðvar Bjarki [Hrólfs Saga Kraka]
    “Wyrd oft nereð unfǽgne eorl þonne his ellen déah.” “The course of events often saves the un-fey warrior if his valour is good.” -Bēowulf
    “Gørið eigi hárit í blóði.” “Do not get blood on [my] hair.” -Sigurð Búason to his executioner [Óláfs Saga Tryggvasonar: Heimskringla]

    Wes þū hāl ! Be whole (with luck)!

  6. #6
    Member Member Lovejoy's Avatar
    Join Date
    May 2006
    Location
    Sweden
    Posts
    408

    Default Re: The Sweboz ad Celtic Reforms

    Wowow! Thats some pretty hugemongous requirements! Anyone know if its possible to change the scprit in a already started camp?

  7. #7
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: The Sweboz ad Celtic Reforms

    Yes you can. Make sure to backup the original.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  8. #8
    Member Member Lovejoy's Avatar
    Join Date
    May 2006
    Location
    Sweden
    Posts
    408

    Default Re: The Sweboz ad Celtic Reforms

    Great! Thanks! <3 <3

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO