Hey Redmeth, In your AI balancing mod you prevented the AI from recruiting more than 1 unit of mercs per general per turn (I think), I thought it was really useful for insuring that the AI had armies that comprised mostly of its factional troops rather than mercs anyone could of hired. Has anything like that been implemented in 1.0?
Hey Redmeth, In your AI balancing mod you prevented the AI from recruiting more than 1 unit of mercs per general per turn (I think), I thought it was really useful for insuring that the AI had armies that comprised mostly of its factional troops rather than mercs anyone could of hired. Has anything like that been implemented in 1.0?
Yeah, good question. I want an answer to this aswell
Hey Redmeth, In your AI balancing mod you prevented the AI from recruiting more than 1 unit of mercs per general per turn (I think), I thought it was really useful for insuring that the AI had armies that comprised mostly of its factional troops rather than mercs anyone could of hired. Has anything like that been implemented in 1.0?
No it did not work like that I think that's impossible to do with the engine, the replenishment times were lowered as was the max number of mercs.
Now EB 1.0 uses pools so more provinces have the same number of mercs if you recruit one in S Greece it's also gone in Northern Greece. The max numbers are not low but the replenishment time is longer.
Well I do hope you get to work on writing up a quick guide to the reforms . Cause right now I'm going WTF mate for everyone elses . Thank god that the Roman ones are the same and I can change those to be faster .
If you want the fun of figuring out how to get the Sweboz Reforms yourself - DO NOT LOOK HERE
Spoiler Alert, click show to read:
SWEBOZ REFORM building/place-holders:
* Druhtitīdiz - "Time of the Warband" (only Sweboz Reform)
* Theudōtīdiz - "Time of the Tribe" (pre-Reform period for Sweboz)
;Unconditional Reforms and I_TurnNumber > 528 (around 140BC)
;Conditional Reform: and I_TurnNumber > 328 (around 190BC)
-To signify the huge trade market and import of metal for armor/weapons that symbolizes the reform, 6 Forum (large markets) in migration/homeland provinces: Kimbriolandam, Swebolandam, Rugolandam, Herusklandam, Habukolandam, Mrog Actagone (previously Hattolandam)... This area roughly represents the initially spread of Eastern and West Germanics.
-Also, the player must possess one of these settlements which would have metallurgical resources to bring about the Reform AND have a REGIONAL MIC level 4 built at that settlement: Luvarottea, Sarmiszegethusa, Burdava, Eburonum, Vindobona, Iuvavoaeta, Veldideno, Aventicos, Vindelicoppidos, Vienna
HWÆT ! “Vesall ertu þinnar skjaldborgar!” “Your shieldwall is pathetic!” -Bǫðvar Bjarki [Hrólfs Saga Kraka] “Wyrd oft nereð unfǽgne eorl þonne his ellen déah.” “The course of events often saves the un-fey warrior if his valour is good.” -Bēowulf “Gørið eigi hárit í blóði.” “Do not get blood on [my] hair.” -Sigurð Búason to his executioner [Óláfs Saga Tryggvasonar: Heimskringla] Wes þū hāl ! Be whole (with luck)!
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
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