Quote Originally Posted by Dram
Hey Redmeth, In your AI balancing mod you prevented the AI from recruiting more than 1 unit of mercs per general per turn (I think), I thought it was really useful for insuring that the AI had armies that comprised mostly of its factional troops rather than mercs anyone could of hired. Has anything like that been implemented in 1.0?
No it did not work like that I think that's impossible to do with the engine, the replenishment times were lowered as was the max number of mercs.

Now EB 1.0 uses pools so more provinces have the same number of mercs if you recruit one in S Greece it's also gone in Northern Greece. The max numbers are not low but the replenishment time is longer.